Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
b3b1d205
Commit
b3b1d205
authored
Jun 29, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 01, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Make the context parameter to context_check_fbo_status() const.
parent
c2c0bec0
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
3 additions
and
3 deletions
+3
-3
context.c
dlls/wined3d/context.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
b3b1d205
...
...
@@ -219,7 +219,7 @@ static void context_attach_surface_fbo(const struct wined3d_context *context,
}
/* GL locking is done by the caller */
void
context_check_fbo_status
(
struct
wined3d_context
*
context
,
GLenum
target
)
void
context_check_fbo_status
(
const
struct
wined3d_context
*
context
,
GLenum
target
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
GLenum
status
;
...
...
@@ -233,7 +233,7 @@ void context_check_fbo_status(struct wined3d_context *context, GLenum target)
}
else
{
struct
wined3d_surface
*
attachment
;
const
struct
wined3d_surface
*
attachment
;
unsigned
int
i
;
FIXME
(
"FBO status %s (%#x)
\n
"
,
debug_fbostatus
(
status
),
status
);
...
...
dlls/wined3d/wined3d_private.h
View file @
b3b1d205
...
...
@@ -1227,7 +1227,7 @@ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target
void
context_attach_depth_stencil_fbo
(
const
struct
wined3d_context
*
context
,
GLenum
fbo_target
,
struct
wined3d_surface
*
depth_stencil
,
BOOL
use_render_buffer
)
DECLSPEC_HIDDEN
;
void
context_bind_fbo
(
struct
wined3d_context
*
context
,
GLenum
target
,
GLuint
*
fbo
)
DECLSPEC_HIDDEN
;
void
context_check_fbo_status
(
struct
wined3d_context
*
context
,
GLenum
target
)
DECLSPEC_HIDDEN
;
void
context_check_fbo_status
(
const
struct
wined3d_context
*
context
,
GLenum
target
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context_create
(
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_surface
*
target
,
const
struct
wined3d_format
*
ds_format
)
DECLSPEC_HIDDEN
;
void
context_destroy
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment