Commit b3c5b7da authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.

parent 4b17bad3
...@@ -1550,7 +1550,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device, ...@@ -1550,7 +1550,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix); TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
if (state > HIGHEST_TRANSFORMSTATE) if (state > WINED3D_HIGHEST_TRANSFORM_STATE)
{ {
WARN("Unhandled transform state %#x.\n", state); WARN("Unhandled transform state %#x.\n", state);
return; return;
......
...@@ -214,7 +214,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, ...@@ -214,7 +214,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
states->streamSource = 0xffff; states->streamSource = 0xffff;
states->streamFreq = 0xffff; states->streamFreq = 0xffff;
states->textures = 0xfffff; states->textures = 0xfffff;
stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1); stateblock_set_bits(states->transform, WINED3D_HIGHEST_TRANSFORM_STATE + 1);
stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1); stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff; for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe; for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe;
...@@ -300,7 +300,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) ...@@ -300,7 +300,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
} }
} }
for (i = 0; i <= HIGHEST_TRANSFORMSTATE >> 5; ++i) for (i = 0; i <= WINED3D_HIGHEST_TRANSFORM_STATE >> 5; ++i)
{ {
DWORD map = stateblock->changed.transform[i]; DWORD map = stateblock->changed.transform[i];
for (j = 0; map; map >>= 1, ++j) for (j = 0; map; map >>= 1, ++j)
......
...@@ -1446,7 +1446,7 @@ static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_col ...@@ -1446,7 +1446,7 @@ static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_col
wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f; wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
} }
#define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */ #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info, void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN; const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
...@@ -2938,7 +2938,7 @@ struct wined3d_state ...@@ -2938,7 +2938,7 @@ struct wined3d_state
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES]; struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
struct wined3d_material material; struct wined3d_material material;
struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS]; struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
...@@ -3000,7 +3000,7 @@ struct wined3d_stateblock_state ...@@ -3000,7 +3000,7 @@ struct wined3d_stateblock_state
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES]; struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
struct wined3d_material material; struct wined3d_material material;
struct wined3d_viewport viewport; struct wined3d_viewport viewport;
...@@ -3565,7 +3565,7 @@ struct wined3d_vertex_declaration ...@@ -3565,7 +3565,7 @@ struct wined3d_vertex_declaration
struct wined3d_saved_states struct wined3d_saved_states
{ {
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1];
WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */ WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */ WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
...@@ -3607,7 +3607,7 @@ struct wined3d_stateblock ...@@ -3607,7 +3607,7 @@ struct wined3d_stateblock
/* Contained state management */ /* Contained state management */
DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
unsigned int num_contained_render_states; unsigned int num_contained_render_states;
DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
unsigned int num_contained_transform_states; unsigned int num_contained_transform_states;
DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I]; DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
unsigned int num_contained_vs_consts_i; unsigned int num_contained_vs_consts_i;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment