Commit b44d6c25 authored by Connor McAdams's avatar Connor McAdams Committed by Alexandre Julliard

d3d10: Move private effect functions to effect.c.

parent c173a650
......@@ -42,8 +42,6 @@
/* TRACE helper functions */
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
enum d3d10_effect_object_type
......@@ -269,36 +267,4 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static inline void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
#endif /* __WINE_D3D10_PRIVATE_H */
......@@ -24,6 +24,15 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
......@@ -241,6 +250,183 @@ static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_i
{D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc },
};
#define WINE_D3D10_TO_STR(x) case x: return #x
static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
{
switch (c)
{
WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
default:
FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
return "unrecognised";
}
}
static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
{
switch (t)
{
WINE_D3D10_TO_STR(D3D10_SVT_VOID);
WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
WINE_D3D10_TO_STR(D3D10_SVT_INT);
WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
WINE_D3D10_TO_STR(D3D10_SVT_STRING);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_UINT);
WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
default:
FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
return "unrecognised";
}
}
#undef WINE_D3D10_TO_STR
static void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
static void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
static void write_dword_unknown(char **ptr, DWORD d)
{
FIXME("Writing unknown DWORD 0x%08x\n", d);
write_dword(ptr, d);
}
static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{
const char *ptr = data;
HRESULT hr = S_OK;
DWORD chunk_count;
DWORD total_size;
unsigned int i;
DWORD version;
DWORD tag;
if (!data)
{
WARN("No data supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &tag);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
skip_dword_unknown("DXBC checksum", &ptr, 4);
read_dword(&ptr, &version);
TRACE("version: %#x.\n", version);
if (version != 0x00000001)
{
WARN("Got unexpected DXBC version %#x.\n", version);
return E_FAIL;
}
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
WARN("Wrong size supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
return E_FAIL;
}
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
chunk_size, data_size, chunk_offset);
return E_FAIL;
}
if (FAILED(hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)))
break;
}
return hr;
}
static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l)
{
size_t len, max_len;
......
......@@ -38,61 +38,6 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
}
}
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
{
switch (c)
{
WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
default:
FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
return "unrecognized";
}
}
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
{
switch (t)
{
WINE_D3D10_TO_STR(D3D10_SVT_VOID);
WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
WINE_D3D10_TO_STR(D3D10_SVT_INT);
WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
WINE_D3D10_TO_STR(D3D10_SVT_STRING);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_UINT);
WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
default:
FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
return "unrecognized";
}
}
const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
{
switch (t)
......@@ -128,104 +73,3 @@ const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
}
#undef WINE_D3D10_TO_STR
void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
void write_dword_unknown(char **ptr, DWORD d)
{
FIXME("Writing unknown DWORD 0x%08x\n", d);
write_dword(ptr, d);
}
HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{
const char *ptr = data;
HRESULT hr = S_OK;
DWORD chunk_count;
DWORD total_size;
unsigned int i;
DWORD version;
DWORD tag;
if (!data)
{
WARN("No data supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &tag);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
/* checksum? */
skip_dword_unknown("DXBC header", &ptr, 4);
read_dword(&ptr, &version);
TRACE("version: %#x.\n", version);
if (version != 0x00000001)
{
WARN("Got unexpected DXBC version %#x.\n", version);
return E_FAIL;
}
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
WARN("Wrong size supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
return E_FAIL;
}
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n", chunk_size, data_size, chunk_offset);
return E_FAIL;
}
hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
if (FAILED(hr)) break;
}
return hr;
}
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