Commit b53d4dac authored by Alexandre Julliard's avatar Alexandre Julliard

d3d12: Build with msvcrt.

parent 5d62e560
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = d3d12.dll
IMPORTLIB = d3d12
IMPORTS = dxgi dxguid gdi32 user32 uuid win32u
EXTRALIBS = $(VKD3D_LIBS)
EXTRAINCL = $(VKD3D_CFLAGS)
EXTRADLLFLAGS = -mcygwin
IMPORTS = dxgi dxguid wined3d gdi32 user32 uuid win32u
EXTRAINCL = $(VKD3D_PE_CFLAGS)
C_SRCS = \
d3d12_main.c
......@@ -17,35 +17,19 @@
*
*/
#include "config.h"
#define COBJMACROS
#define VK_NO_PROTOTYPES
#define VKD3D_NO_VULKAN_H
#define VKD3D_NO_WIN32_TYPES
#ifndef USE_WIN32_VULKAN
#define WINE_VK_HOST
#endif
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include "dxgi1_6.h"
#include "d3d12.h"
#include <vkd3d.h>
#include "dxgi1_6.h"
#include "initguid.h"
#include "wine/wined3d.h"
#include "wine/winedxgi.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d12);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
#ifdef USE_WIN32_VULKAN
static HMODULE vulkan_module;
/* FIXME: We should unload vulkan-1.dll. */
......@@ -67,21 +51,6 @@ static PFN_vkGetInstanceProcAddr load_vulkan(void)
return NULL;
}
#else
static PFN_vkGetInstanceProcAddr load_vulkan(void)
{
const struct vulkan_funcs *vk_funcs;
vk_funcs = __wine_get_vulkan_driver(WINE_VULKAN_DRIVER_VERSION);
if (vk_funcs)
return (PFN_vkGetInstanceProcAddr)vk_funcs->p_vkGetInstanceProcAddr;
return NULL;
}
#endif /* USE_WIN32_VULKAN */
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
{
TRACE("iid %s, debug %p.\n", debugstr_guid(iid), debug);
......@@ -104,52 +73,6 @@ static HRESULT d3d12_signal_event(HANDLE event)
return SetEvent(event) ? S_OK : E_FAIL;
}
struct d3d12_thread_data
{
PFN_vkd3d_thread main_pfn;
void *data;
};
static DWORD WINAPI d3d12_thread_main(void *data)
{
struct d3d12_thread_data *thread_data = data;
thread_data->main_pfn(thread_data->data);
heap_free(thread_data);
return 0;
}
static void *d3d12_create_thread(PFN_vkd3d_thread main_pfn, void *data)
{
struct d3d12_thread_data *thread_data;
HANDLE thread;
if (!(thread_data = heap_alloc(sizeof(*thread_data))))
{
ERR("Failed to allocate thread data.\n");
return NULL;
}
thread_data->main_pfn = main_pfn;
thread_data->data = data;
if (!(thread = CreateThread(NULL, 0, d3d12_thread_main, thread_data, 0, NULL)))
heap_free(thread_data);
return thread;
}
static HRESULT d3d12_join_thread(void *handle)
{
HANDLE thread = handle;
DWORD ret;
if ((ret = WaitForSingleObject(thread, INFINITE)) != WAIT_OBJECT_0)
ERR("Failed to wait for thread, ret %#x.\n", ret);
CloseHandle(thread);
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
}
static HRESULT d3d12_get_adapter(IWineDXGIAdapter **wine_adapter, IUnknown *adapter)
{
IDXGIAdapter *dxgi_adapter = NULL;
......@@ -200,7 +123,7 @@ static BOOL check_vk_instance_extension(VkInstance vk_instance,
if (pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, NULL) < 0)
return FALSE;
if (!(properties = heap_calloc(count, sizeof(*properties))))
if (!(properties = calloc(count, sizeof(*properties))))
return FALSE;
if (pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, properties) >= 0)
......@@ -215,7 +138,7 @@ static BOOL check_vk_instance_extension(VkInstance vk_instance,
}
}
heap_free(properties);
free(properties);
return ret;
}
......@@ -254,7 +177,7 @@ static VkPhysicalDevice d3d12_get_vk_physical_device(struct vkd3d_instance *inst
return VK_NULL_HANDLE;
}
if (!(vk_physical_devices = heap_calloc(count, sizeof(*vk_physical_devices))))
if (!(vk_physical_devices = calloc(count, sizeof(*vk_physical_devices))))
return VK_NULL_HANDLE;
if ((vr = pfn_vkEnumeratePhysicalDevices(vk_instance, &count, vk_physical_devices)) < 0)
......@@ -305,7 +228,7 @@ static VkPhysicalDevice d3d12_get_vk_physical_device(struct vkd3d_instance *inst
FIXME("Could not find Vulkan physical device for DXGI adapter.\n");
done:
heap_free(vk_physical_devices);
free(vk_physical_devices);
return vk_physical_device;
}
......@@ -367,8 +290,8 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_fe
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.next = &optional_extensions_info;
instance_create_info.pfn_signal_event = d3d12_signal_event;
instance_create_info.pfn_create_thread = d3d12_create_thread;
instance_create_info.pfn_join_thread = d3d12_join_thread;
instance_create_info.pfn_create_thread = NULL;
instance_create_info.pfn_join_thread = NULL;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.pfn_vkGetInstanceProcAddr = pfn_vkGetInstanceProcAddr;
instance_create_info.instance_extensions = instance_extensions;
......
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