Commit b5685efc authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Add a pixel shader for triangle/solid/bitmap draws.

parent f48ba67f
......@@ -1622,6 +1622,50 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
0x00000010, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static const DWORD ps_code_triangle_solid_bitmap[] =
{
#if 0
float4 color;
float3x2 transform;
float opacity;
bool ignore_alpha;
SamplerState s;
Texture2D t;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 texcoord;
float4 ret;
texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31;
texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32;
ret = t.Sample(s, texcoord) * opacity;
if (ignore_alpha)
ret.a = opacity;
return color * ret.a;
}
#endif
0x43425844, 0x2260a2ae, 0x81907b3e, 0xcaf27063, 0xccb83ef2, 0x00000001, 0x00000208, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000016c, 0x00000040,
0x0000005b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005a, 0x00106000, 0x00000000,
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000,
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x0800000f, 0x00100042, 0x00000000,
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x08000000, 0x00100022, 0x00000000,
0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000002, 0x09000045, 0x001000f2, 0x00000000,
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x00100012,
0x00000000, 0x0010003a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0b000037, 0x00100012,
0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x0020803a, 0x00000000, 0x00000002, 0x0010000a,
0x00000000, 0x08000038, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
0x00000000, 0x0100003e,
};
static const DWORD ps_code_triangle_bitmap[] =
{
#if 0
......@@ -1805,6 +1849,8 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
{
{ps_code_triangle_solid, sizeof(ps_code_triangle_solid),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT},
{ps_code_triangle_solid_bitmap, sizeof(ps_code_triangle_solid_bitmap),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_BITMAP},
{ps_code_triangle_bitmap, sizeof(ps_code_triangle_bitmap),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_COUNT},
{ps_code_triangle_bitmap_solid, sizeof(ps_code_triangle_bitmap_solid),
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment