Commit b62915da authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Replace surface_modify_location(surface, location, FALSE) calls with…

wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
parent c6ce5486
......@@ -2453,7 +2453,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
if (context->current_rt->texture_name_srgb)
surface_internal_preload(context->current_rt, SRGB_SRGB);
surface_internal_preload(context->current_rt, SRGB_RGB);
surface_modify_location(context->current_rt, SFLAG_INDRAWABLE, FALSE);
surface_invalidate_location(context->current_rt, SFLAG_INDRAWABLE);
}
}
......
......@@ -605,7 +605,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
wined3d_resource_free_sysmem(surface->resource.heap_memory);
surface->resource.allocatedMemory = NULL;
surface->resource.heap_memory = NULL;
surface_modify_location(surface, SFLAG_INSYSMEM, FALSE);
surface_invalidate_location(surface, SFLAG_INSYSMEM);
}
/* Context activation is done by the caller. */
......@@ -703,8 +703,7 @@ static void surface_release_client_storage(struct wined3d_surface *surface)
context_release(context);
surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
surface_invalidate_location(surface, SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
surface_force_reload(surface);
}
......@@ -818,7 +817,7 @@ static void surface_realize_palette(struct wined3d_surface *surface)
/* We want to force a palette refresh, so mark the drawable as not being up to date */
if (!surface_is_offscreen(surface))
surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
surface_invalidate_location(surface, SFLAG_INDRAWABLE);
}
else
{
......@@ -1528,10 +1527,9 @@ static void surface_unload(struct wined3d_resource *resource)
{
/* Load the surface into system memory */
surface_load_location(surface, SFLAG_INSYSMEM, NULL);
surface_modify_location(surface, surface->draw_binding, FALSE);
surface_invalidate_location(surface, surface->draw_binding);
}
surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
surface_invalidate_location(surface, SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
context = context_acquire(device, NULL);
......@@ -5347,7 +5345,7 @@ static void surface_validate_location(struct wined3d_surface *surface, DWORD loc
}
}
static void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("surface %p, location %s.\n", surface, debug_surflocation(location & SFLAG_LOCATIONS));
......
......@@ -521,7 +521,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
surface_load_location(back_buffer, SFLAG_INTEXTURE, NULL);
surface_modify_location(back_buffer, SFLAG_INDRAWABLE, FALSE);
surface_invalidate_location(back_buffer, SFLAG_INDRAWABLE);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
......
......@@ -2253,6 +2253,7 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
void surface_load_ds_location(struct wined3d_surface *surface,
......
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