PUSH2(WGL_DRAW_TO_WINDOW_ARB,GL_TRUE);/* We want to draw to a window */
PUSH2(WGL_DOUBLE_BUFFER_ARB,GL_TRUE);
PUSH2(WGL_PIXEL_TYPE_ARB,WGL_TYPE_RGBA_ARB);/* Make sure we don't get a float or color index format */
PUSH2(WGL_SUPPORT_OPENGL_ARB,GL_TRUE);
PUSH2(WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB);/* Make sure we receive an accelerated format. On windows (at least on ATI) this is not always the case */