Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
b88daee3
Commit
b88daee3
authored
Sep 05, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 05, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
ddraw: Create managed pool textures.
The surfaces are already in WINED3D_POOL_MANAGED.
parent
8da09ba1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
3 deletions
+3
-3
surface.c
dlls/ddraw/surface.c
+3
-3
No files found.
dlls/ddraw/surface.c
View file @
b88daee3
...
...
@@ -5607,9 +5607,9 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
else
layers
=
1
;
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3D_POOL_SYSTEM_MEM.
* Should I forward the MANAGED cap to the managed pool? */
if
(
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_SYSTEMMEMORY
)
if
(
desc
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_TEXTUREMANAGE
)
pool
=
WINED3D_POOL_MANAGED
;
else
if
(
desc
->
ddsCaps
.
dwCaps
&
DDSCAPS_SYSTEMMEMORY
)
pool
=
WINED3D_POOL_SYSTEM_MEM
;
else
pool
=
WINED3D_POOL_DEFAULT
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment