Commit b96b4c63 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use shader_glsl_get_prefix() in shader_glsl_gen_sample_code().

parent db3bdb0a
......@@ -2141,7 +2141,6 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...)
{
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const char *sampler_base;
char dst_swizzle[6];
struct color_fixup_desc fixup;
BOOL np2_fixup = FALSE;
......@@ -2153,7 +2152,6 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
{
const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
fixup = priv->cur_ps_args->color_fixup[sampler];
sampler_base = "ps_sampler";
if(priv->cur_ps_args->np2_fixup & (1 << sampler)) {
if(bias) {
......@@ -2165,13 +2163,13 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
}
else
{
sampler_base = "vs_sampler";
fixup = COLOR_FIXUP_IDENTITY; /* FIXME: Vshader color fixup */
}
shader_glsl_append_dst(ins->ctx->buffer, ins);
shader_addline(ins->ctx->buffer, "%s(%s%u, ", sample_function->name, sampler_base, sampler);
shader_addline(ins->ctx->buffer, "%s(%s_sampler%u, ",
sample_function->name, shader_glsl_get_prefix(version->type), sampler);
va_start(args, coord_reg_fmt);
shader_vaddline(ins->ctx->buffer, coord_reg_fmt, args);
......
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