Commit bb4b86f3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.

parent 1a74194f
...@@ -2349,7 +2349,7 @@ static void surface_allocate_surface(struct wined3d_surface *surface, const stru ...@@ -2349,7 +2349,7 @@ static void surface_allocate_surface(struct wined3d_surface *surface, const stru
* render target dimensions. With FBOs, the dimensions have to be an exact match. */ * render target dimensions. With FBOs, the dimensions have to be an exact match. */
/* TODO: We should synchronize the renderbuffer's content with the texture's content. */ /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
/* GL locking is done by the caller */ /* GL locking is done by the caller */
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt)
{ {
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info; const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
struct wined3d_renderbuffer_entry *entry; struct wined3d_renderbuffer_entry *entry;
......
...@@ -2080,7 +2080,8 @@ void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, ...@@ -2080,7 +2080,8 @@ void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location,
void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN; void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN;
void surface_prepare_texture(struct wined3d_surface *surface, void surface_prepare_texture(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN; const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) DECLSPEC_HIDDEN; void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
void surface_set_container(struct wined3d_surface *surface, void surface_set_container(struct wined3d_surface *surface,
enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN; enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN; void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
......
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