Commit bcb0f7cc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: More fglrx spam.

parent 27a29a2f
...@@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) { ...@@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
BOOL is_spam; BOOL is_spam;
const char *spam[] = { const char *spam[] = {
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */ "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */ "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */ "Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported", "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
"Fragment shader(s) linked, no vertex shader(s) defined." /* fglrx, no \n */ "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */
}; };
GL_EXTCALL(glGetObjectParameterivARB(obj, GL_EXTCALL(glGetObjectParameterivARB(obj,
......
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