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wine
wine-cw
Commits
bd8db45e
Commit
bd8db45e
authored
Feb 06, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Feb 06, 2006
Browse files
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Browse Files
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Plain Diff
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
parent
c6515ab3
Hide whitespace changes
Inline
Side-by-side
Showing
17 changed files
with
17 additions
and
3 deletions
+17
-3
basetexture.c
dlls/wined3d/basetexture.c
+1
-1
cubetexture.c
dlls/wined3d/cubetexture.c
+1
-0
device.c
dlls/wined3d/device.c
+1
-1
directx.c
dlls/wined3d/directx.c
+1
-1
indexbuffer.c
dlls/wined3d/indexbuffer.c
+1
-0
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-0
query.c
dlls/wined3d/query.c
+1
-0
resource.c
dlls/wined3d/resource.c
+1
-0
stateblock.c
dlls/wined3d/stateblock.c
+1
-0
surface.c
dlls/wined3d/surface.c
+1
-0
swapchain.c
dlls/wined3d/swapchain.c
+1
-0
texture.c
dlls/wined3d/texture.c
+1
-0
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+1
-0
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+1
-0
vertexshader.c
dlls/wined3d/vertexshader.c
+1
-0
volume.c
dlls/wined3d/volume.c
+1
-0
volumetexture.c
dlls/wined3d/volumetexture.c
+1
-0
No files found.
dlls/wined3d/basetexture.c
View file @
bd8db45e
...
@@ -62,8 +62,8 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface
...
@@ -62,8 +62,8 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface
{
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
/* FIXME: This needs to extend an IWineD3DBaseObject */
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
...
...
dlls/wined3d/cubetexture.c
View file @
bd8db45e
...
@@ -52,6 +52,7 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface
...
@@ -52,6 +52,7 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
))
{
...
...
dlls/wined3d/device.c
View file @
bd8db45e
...
@@ -329,10 +329,10 @@ void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD S
...
@@ -329,10 +329,10 @@ void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD S
HRESULT
WINAPI
IWineD3DDeviceImpl_QueryInterface
(
IWineD3DDevice
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
HRESULT
WINAPI
IWineD3DDeviceImpl_QueryInterface
(
IWineD3DDevice
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* FIXME: This needs to extend an IWineD3DBaseObject */
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/directx.c
View file @
bd8db45e
...
@@ -166,10 +166,10 @@ static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
...
@@ -166,10 +166,10 @@ static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
HRESULT
WINAPI
IWineD3DImpl_QueryInterface
(
IWineD3D
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
HRESULT
WINAPI
IWineD3DImpl_QueryInterface
(
IWineD3D
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* FIXME: This needs to extend an IWineD3DBaseObject */
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/indexbuffer.c
View file @
bd8db45e
...
@@ -35,6 +35,7 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface
...
@@ -35,6 +35,7 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DIndexBuffer
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DIndexBuffer
)){
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
...
...
dlls/wined3d/pixelshader.c
View file @
bd8db45e
...
@@ -62,6 +62,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface
...
@@ -62,6 +62,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DPixelShader
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DPixelShader
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/query.c
View file @
bd8db45e
...
@@ -38,6 +38,7 @@ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID rii
...
@@ -38,6 +38,7 @@ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID rii
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DQuery
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DQuery
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/resource.c
View file @
bd8db45e
...
@@ -33,6 +33,7 @@ HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFI
...
@@ -33,6 +33,7 @@ HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFI
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/stateblock.c
View file @
bd8db45e
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,R
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,R
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DStateBlock
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DStateBlock
)){
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/surface.c
View file @
bd8db45e
...
@@ -40,6 +40,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID
...
@@ -40,6 +40,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID
ERR
(
"Probably FIXME: Calling query interface with NULL riid
\n
"
);
ERR
(
"Probably FIXME: Calling query interface with NULL riid
\n
"
);
}
}
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DSurface
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DSurface
))
{
IUnknown_AddRef
((
IUnknown
*
)
iface
);
IUnknown_AddRef
((
IUnknown
*
)
iface
);
...
...
dlls/wined3d/swapchain.c
View file @
bd8db45e
...
@@ -67,6 +67,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, RE
...
@@ -67,6 +67,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, RE
IWineD3DSwapChainImpl
*
This
=
(
IWineD3DSwapChainImpl
*
)
iface
;
IWineD3DSwapChainImpl
*
This
=
(
IWineD3DSwapChainImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DSwapChain
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DSwapChain
)){
IWineD3DSwapChainImpl_AddRef
(
iface
);
IWineD3DSwapChainImpl_AddRef
(
iface
);
if
(
ppobj
==
NULL
){
if
(
ppobj
==
NULL
){
...
...
dlls/wined3d/texture.c
View file @
bd8db45e
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
)){
...
...
dlls/wined3d/vertexbuffer.c
View file @
bd8db45e
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexBuffer
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexBuffer
)){
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
...
...
dlls/wined3d/vertexdeclaration.c
View file @
bd8db45e
...
@@ -398,6 +398,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclar
...
@@ -398,6 +398,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclar
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexDeclaration
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexDeclaration
)){
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/vertexshader.c
View file @
bd8db45e
...
@@ -1980,6 +1980,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa
...
@@ -1980,6 +1980,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexShader
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexShader
))
{
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/volume.c
View file @
bd8db45e
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID r
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID r
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolume
)){
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolume
)){
IUnknown_AddRef
(
iface
);
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
*
ppobj
=
This
;
...
...
dlls/wined3d/volumetexture.c
View file @
bd8db45e
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *i
...
@@ -34,6 +34,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *i
IWineD3DVolumeTextureImpl
*
This
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
IWineD3DVolumeTextureImpl
*
This
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolumeTexture
))
{
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolumeTexture
))
{
...
...
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