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wine
wine-cw
Commits
beed89cd
Commit
beed89cd
authored
Jan 18, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 19, 2007
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Plain Diff
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
parent
efed4c33
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Showing
2 changed files
with
2 additions
and
2 deletions
+2
-2
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-1
vertexshader.c
dlls/wined3d/vertexshader.c
+1
-1
No files found.
dlls/wined3d/pixelshader.c
View file @
beed89cd
...
...
@@ -658,7 +658,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
*/
{
WINED3DSIO_NRM
,
"nrm"
,
NULL
,
1
,
2
,
pshader_nrm
,
NULL
,
shader_glsl_map2gl
,
0
,
0
},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
4
,
pshader_sincos2
,
NULL
,
shader_glsl_sincos
,
WINED3DPS_VERSION
(
2
,
0
),
WINED3DPS_VERSION
(
2
,
0
)},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
4
,
pshader_sincos2
,
NULL
,
shader_glsl_sincos
,
WINED3DPS_VERSION
(
2
,
0
),
WINED3DPS_VERSION
(
2
,
1
)},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
2
,
pshader_sincos3
,
NULL
,
shader_glsl_sincos
,
WINED3DPS_VERSION
(
3
,
0
),
-
1
},
/* TODO: dp2add can be made out of multiple instuctions */
{
WINED3DSIO_DP2ADD
,
"dp2add"
,
GLNAME_REQUIRE_GLSL
,
1
,
4
,
pshader_dp2add
,
NULL
,
pshader_glsl_dp2add
,
WINED3DPS_VERSION
(
2
,
0
),
-
1
},
...
...
dlls/wined3d/vertexshader.c
View file @
beed89cd
...
...
@@ -517,7 +517,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
*/
{
WINED3DSIO_NRM
,
"nrm"
,
NULL
,
1
,
2
,
vshader_nrm
,
NULL
,
shader_glsl_map2gl
,
0
,
0
},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
4
,
vshader_sincos2
,
NULL
,
shader_glsl_sincos
,
WINED3DVS_VERSION
(
2
,
0
),
WINED3DVS_VERSION
(
2
,
0
)},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
4
,
vshader_sincos2
,
NULL
,
shader_glsl_sincos
,
WINED3DVS_VERSION
(
2
,
0
),
WINED3DVS_VERSION
(
2
,
1
)},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
2
,
vshader_sincos3
,
NULL
,
shader_glsl_sincos
,
WINED3DVS_VERSION
(
3
,
0
),
-
1
},
/* Matrix */
...
...
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