Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
bef432a1
Commit
bef432a1
authored
Apr 30, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
May 01, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dcompiler: Rename "func" to "decl" in free_function_decl().
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
parent
c05acba1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
5 deletions
+5
-5
utils.c
dlls/d3dcompiler_43/utils.c
+5
-5
No files found.
dlls/d3dcompiler_43/utils.c
View file @
bef432a1
...
@@ -2445,12 +2445,12 @@ void free_instr(struct hlsl_ir_node *node)
...
@@ -2445,12 +2445,12 @@ void free_instr(struct hlsl_ir_node *node)
}
}
}
}
static
void
free_function_decl
(
struct
hlsl_ir_function_decl
*
func
)
static
void
free_function_decl
(
struct
hlsl_ir_function_decl
*
decl
)
{
{
d3dcompiler_free
((
void
*
)
func
->
semantic
);
d3dcompiler_free
((
void
*
)
decl
->
semantic
);
d3dcompiler_free
(
func
->
parameters
);
d3dcompiler_free
(
decl
->
parameters
);
free_instr_list
(
func
->
body
);
free_instr_list
(
decl
->
body
);
d3dcompiler_free
(
func
);
d3dcompiler_free
(
decl
);
}
}
static
void
free_function_decl_rb
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
static
void
free_function_decl_rb
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment