Commit bfc23bbd authored by Piotr Caban's avatar Piotr Caban Committed by Alexandre Julliard

msvcrt: Import sqrtf from musl.

parent 2833a10b
......@@ -16,7 +16,19 @@
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*
* For functions copied from musl (http://www.musl-libc.org/):
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
#include "config.h"
#include "wine/port.h"
......@@ -351,12 +363,74 @@ float CDECL MSVCRT_sinhf( float x )
/*********************************************************************
* MSVCRT_sqrtf (MSVCRT.@)
*
* Copied from musl: src/math/sqrtf.c
*/
float CDECL MSVCRT_sqrtf( float x )
{
float ret = sqrtf(x);
if (x < 0.0) return math_error(_DOMAIN, "sqrtf", x, 0, ret);
return ret;
static const float tiny = 1.0e-30;
float z;
int sign = 0x80000000;
int ix,s,q,m,t,i;
unsigned int r;
ix = *(int*)&x;
/* take care of Inf and NaN */
if ((ix & 0x7f800000) == 0x7f800000 && (ix == 0x7f800000 || ix & 0x7fffff))
return x;
/* take care of zero */
if (ix <= 0) {
if ((ix & ~sign) == 0)
return x; /* sqrt(+-0) = +-0 */
return math_error(_DOMAIN, "sqrtf", x, 0, (x - x) / (x - x)); /* sqrt(-ve) = sNaN */
}
/* normalize x */
m = ix >> 23;
if (m == 0) { /* subnormal x */
for (i = 0; (ix & 0x00800000) == 0; i++)
ix <<= 1;
m -= i - 1;
}
m -= 127; /* unbias exponent */
ix = (ix & 0x007fffff) | 0x00800000;
if (m & 1) /* odd m, double x to make it even */
ix += ix;
m >>= 1; /* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix += ix;
q = s = 0; /* q = sqrt(x) */
r = 0x01000000; /* r = moving bit from right to left */
while (r != 0) {
t = s + r;
if (t <= ix) {
s = t + r;
ix -= t;
q += r;
}
ix += ix;
r >>= 1;
}
/* use floating add to find out rounding direction */
if (ix != 0) {
z = 1.0f - tiny; /* raise inexact flag */
if (z >= 1.0f) {
z = 1.0f + tiny;
if (z > 1.0f)
q += 2;
else
q += q & 1;
}
}
ix = (q >> 1) + 0x3f000000;
r = ix + ((unsigned int)m << 23);
z = *(float*)&r;
return z;
}
/*********************************************************************
......
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