Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
c0a84454
Commit
c0a84454
authored
Apr 17, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 17, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Introduce a separate debug channel for performance warnings.
parent
42208d08
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
19 additions
and
14 deletions
+19
-14
device.c
dlls/wined3d/device.c
+2
-1
directx.c
dlls/wined3d/directx.c
+4
-3
drawprim.c
dlls/wined3d/drawprim.c
+5
-4
gl_compat.c
dlls/wined3d/gl_compat.c
+5
-4
surface.c
dlls/wined3d/surface.c
+3
-2
No files found.
dlls/wined3d/device.c
View file @
c0a84454
...
...
@@ -35,6 +35,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
/* Define the default light parameters as specified by MSDN. */
const
struct
wined3d_light
WINED3D_default_light
=
...
...
@@ -221,7 +222,7 @@ static void device_stream_info_from_declaration(struct wined3d_device *device, s
* drawStridedSlow() is needed, including a vertex buffer path. */
if
(
state
->
load_base_vertex_index
<
0
)
{
WARN
(
"load_base_vertex_index is < 0 (%d), not using VBOs.
\n
"
,
state
->
load_base_vertex_index
);
WARN
_
(
d3d_perf
)
(
"load_base_vertex_index is < 0 (%d), not using VBOs.
\n
"
,
state
->
load_base_vertex_index
);
data
.
buffer_object
=
0
;
data
.
addr
=
buffer_get_sysmem
(
buffer
,
&
device
->
adapter
->
gl_info
);
if
((
UINT_PTR
)
data
.
addr
<
-
state
->
load_base_vertex_index
*
stride
)
...
...
dlls/wined3d/directx.c
View file @
c0a84454
...
...
@@ -30,6 +30,7 @@
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
...
...
@@ -553,7 +554,7 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
if
(
memcmp
(
check
,
pattern
,
sizeof
(
check
)))
{
WARN
(
"PBO test failed, read back data doesn't match original.
\n
"
WARN
_
(
d3d_perf
)
(
"PBO test failed, read back data doesn't match original.
\n
"
"Disabling PBOs. This may result in slower performance.
\n
"
);
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
]
=
FALSE
;
}
...
...
@@ -2424,7 +2425,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
}
else
{
WARN
(
"Driver doesn't guarantee a minimum buffer map alignment.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Driver doesn't guarantee a minimum buffer map alignment.
\n
"
);
}
if
(
gl_info
->
supported
[
NV_REGISTER_COMBINERS
])
{
...
...
@@ -2853,7 +2854,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
}
else
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
WARN
(
"Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.
\n
"
);
wined3d_settings
.
offscreen_rendering_mode
=
ORM_BACKBUFFER
;
}
if
(
gl_info
->
supported
[
EXT_FRAMEBUFFER_BLIT
])
...
...
dlls/wined3d/drawprim.c
View file @
c0a84454
...
...
@@ -30,6 +30,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_draw
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
#include <stdio.h>
#include <math.h>
...
...
@@ -102,7 +103,7 @@ static void drawStridedSlow(const struct wined3d_device *device, const struct wi
UINT
num_untracked_materials
;
DWORD
tex_mask
=
0
;
TRACE
(
"Using slow vertex array code
\n
"
);
TRACE
_
(
d3d_perf
)
(
"Using slow vertex array code
\n
"
);
/* Variable Initialization */
if
(
idxSize
)
...
...
@@ -702,7 +703,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if
(
!
warned
++
)
FIXME
(
"Using software emulation because not all material properties could be tracked.
\n
"
);
else
WARN
(
"Using software emulation because not all material properties could be tracked.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Using software emulation because not all material properties could be tracked.
\n
"
);
emulation
=
TRUE
;
}
else
if
(
context
->
fog_coord
&&
state
->
render_states
[
WINED3D_RS_FOGENABLE
])
...
...
@@ -715,7 +716,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if
(
!
warned
++
)
FIXME
(
"Using software emulation because manual fog coordinates are provided.
\n
"
);
else
WARN
(
"Using software emulation because manual fog coordinates are provided.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Using software emulation because manual fog coordinates are provided.
\n
"
);
emulation
=
TRUE
;
}
...
...
@@ -737,7 +738,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if
(
!
warned
++
)
FIXME
(
"Using immediate mode with vertex shaders for half float emulation.
\n
"
);
else
WARN
(
"Using immediate mode with vertex shaders for half float emulation.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Using immediate mode with vertex shaders for half float emulation.
\n
"
);
drawStridedSlowVs
(
gl_info
,
state
,
stream_info
,
index_count
,
state
->
gl_primitive_type
,
idx_data
,
idx_size
,
start_idx
);
...
...
dlls/wined3d/gl_compat.c
View file @
c0a84454
...
...
@@ -29,6 +29,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
gl_compat
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
/* Start GL_ARB_multitexture emulation */
static
void
WINE_GLAPI
wine_glMultiTexCoord1fARB
(
GLenum
target
,
GLfloat
s
)
{
...
...
@@ -176,7 +177,7 @@ static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
if
(
param
==
GL_FRAGMENT_DEPTH_EXT
)
{
if
(
ctx
->
fog_enabled
)
old_fogcoord_glEnable
(
GL_FOG
);
}
else
{
WARN
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
WARN
_
(
d3d_perf
)
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
old_fogcoord_glDisable
(
GL_FOG
);
}
}
else
{
...
...
@@ -197,7 +198,7 @@ static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
if
(
*
param
==
GL_FRAGMENT_DEPTH_EXT
)
{
if
(
ctx
->
fog_enabled
)
old_fogcoord_glEnable
(
GL_FOG
);
}
else
{
WARN
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
WARN
_
(
d3d_perf
)
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
old_fogcoord_glDisable
(
GL_FOG
);
}
}
else
{
...
...
@@ -218,7 +219,7 @@ static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
if
(
param
==
GL_FRAGMENT_DEPTH_EXT
)
{
if
(
ctx
->
fog_enabled
)
old_fogcoord_glEnable
(
GL_FOG
);
}
else
{
WARN
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
WARN
_
(
d3d_perf
)
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
old_fogcoord_glDisable
(
GL_FOG
);
}
}
else
{
...
...
@@ -239,7 +240,7 @@ static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
if
(
*
param
==
GL_FRAGMENT_DEPTH_EXT
)
{
if
(
ctx
->
fog_enabled
)
old_fogcoord_glEnable
(
GL_FOG
);
}
else
{
WARN
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
WARN
_
(
d3d_perf
)
(
"Fog coords activated, but not supported. Using slow emulation
\n
"
);
old_fogcoord_glDisable
(
GL_FOG
);
}
}
else
{
...
...
dlls/wined3d/surface.c
View file @
c0a84454
...
...
@@ -31,6 +31,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_surface
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d
);
static
HRESULT
surface_cpu_blt
(
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
...
...
@@ -1551,13 +1552,13 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
* locking them. */
if
(
dst_surface
->
flags
&
SFLAG_CONVERTED
)
{
WARN
(
"Converted surface, using CPU blit.
\n
"
);
WARN
_
(
d3d_perf
)
(
"Converted surface, using CPU blit.
\n
"
);
return
surface_cpu_blt
(
dst_surface
,
&
dst_rect
,
src_surface
,
&
src_rect
,
flags
,
fx
,
filter
);
}
if
(
flags
&
~
simple_blit
)
{
WARN
(
"Using fallback for complex blit (%#x).
\n
"
,
flags
);
WARN
_
(
d3d_perf
)
(
"Using fallback for complex blit (%#x).
\n
"
,
flags
);
goto
fallback
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment