Commit c223e73b authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

wined3d: Improve fglrx glsl spam filter.

parent b4d58fe5
......@@ -203,10 +203,13 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx, with \n */
"Fragment shader was successfully compiled to run on hardware.", /* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked. \n", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n", /* fglrx, with \n */
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
};
......
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