Commit c45b908a authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce wined3d fence objects.

Use fences for the APPLESYNC codepath, and implement event queries on top of fences. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 11c902eb
...@@ -185,11 +185,10 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, struct w ...@@ -185,11 +185,10 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, struct w
checkGLcall("glDeleteBuffers"); checkGLcall("glDeleteBuffers");
buffer->buffer_object = 0; buffer->buffer_object = 0;
if (buffer->query) if (buffer->fence)
{ {
struct wined3d_query *query = &buffer->query->query; wined3d_fence_destroy(buffer->fence);
query->query_ops->query_destroy(query); buffer->fence = NULL;
buffer->query = NULL;
} }
buffer->flags &= ~WINED3D_BUFFER_APPLESYNC; buffer->flags &= ~WINED3D_BUFFER_APPLESYNC;
} }
...@@ -814,8 +813,7 @@ void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer) ...@@ -814,8 +813,7 @@ void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
/* The caller provides a context and binds the buffer */ /* The caller provides a context and binds the buffer */
static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const struct wined3d_gl_info *gl_info) static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const struct wined3d_gl_info *gl_info)
{ {
enum wined3d_event_query_result ret; enum wined3d_fence_result ret;
struct wined3d_query *query;
HRESULT hr; HRESULT hr;
/* No fencing needs to be done if the app promises not to overwrite /* No fencing needs to be done if the app promises not to overwrite
...@@ -830,23 +828,18 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const ...@@ -830,23 +828,18 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const
return; return;
} }
if (!buffer->query) if (!buffer->fence)
{ {
TRACE("Creating event query for buffer %p.\n", buffer); TRACE("Creating fence for buffer %p.\n", buffer);
hr = wined3d_query_create(buffer->resource.device, WINED3D_QUERY_TYPE_EVENT, if (FAILED(hr = wined3d_fence_create(buffer->resource.device, &buffer->fence)))
NULL, &wined3d_null_parent_ops, &query);
if (hr == WINED3DERR_NOTAVAILABLE)
{ {
FIXME("Event queries not supported, dropping async buffer locks.\n"); if (hr == WINED3DERR_NOTAVAILABLE)
goto drop_query; FIXME("Fences not supported, dropping async buffer locks.\n");
} else
if (FAILED(hr)) ERR("Failed to create fence, hr %#x.\n", hr);
{ goto drop_fence;
ERR("Failed to create event query, hr %#x.\n", hr);
goto drop_query;
} }
buffer->query = CONTAINING_RECORD(query, struct wined3d_event_query, query);
/* Since we don't know about old draws a glFinish is needed once */ /* Since we don't know about old draws a glFinish is needed once */
gl_info->gl_ops.gl.p_glFinish(); gl_info->gl_ops.gl.p_glFinish();
...@@ -854,29 +847,28 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const ...@@ -854,29 +847,28 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const
} }
TRACE("Synchronizing buffer %p.\n", buffer); TRACE("Synchronizing buffer %p.\n", buffer);
ret = wined3d_event_query_finish(buffer->query, buffer->resource.device); ret = wined3d_fence_wait(buffer->fence, buffer->resource.device);
switch (ret) switch (ret)
{ {
case WINED3D_EVENT_QUERY_NOT_STARTED: case WINED3D_FENCE_NOT_STARTED:
case WINED3D_EVENT_QUERY_OK: case WINED3D_FENCE_OK:
/* All done */ /* All done */
return; return;
case WINED3D_EVENT_QUERY_WRONG_THREAD: case WINED3D_FENCE_WRONG_THREAD:
WARN("Cannot synchronize buffer lock due to a thread conflict.\n"); WARN("Cannot synchronize buffer lock due to a thread conflict.\n");
goto drop_query; goto drop_fence;
default: default:
ERR("wined3d_event_query_finish returned %u, dropping async buffer locks.\n", ret); ERR("wined3d_fence_wait() returned %u, dropping async buffer locks.\n", ret);
goto drop_query; goto drop_fence;
} }
drop_query: drop_fence:
if (buffer->query) if (buffer->fence)
{ {
struct wined3d_query *query = &buffer->query->query; wined3d_fence_destroy(buffer->fence);
query->query_ops->query_destroy(query); buffer->fence = NULL;
buffer->query = NULL;
} }
gl_info->gl_ops.gl.p_glFinish(); gl_info->gl_ops.gl.p_glFinish();
......
...@@ -794,63 +794,63 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query) ...@@ -794,63 +794,63 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query)
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
void context_alloc_event_query(struct wined3d_context *context, struct wined3d_event_query *query) void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
if (context->free_event_query_count) if (context->free_fence_count)
{ {
query->object = context->free_event_queries[--context->free_event_query_count]; fence->object = context->free_fences[--context->free_fence_count];
} }
else else
{ {
if (gl_info->supported[ARB_SYNC]) if (gl_info->supported[ARB_SYNC])
{ {
/* Using ARB_sync, not much to do here. */ /* Using ARB_sync, not much to do here. */
query->object.sync = NULL; fence->object.sync = NULL;
TRACE("Allocated event query %p in context %p.\n", query->object.sync, context); TRACE("Allocated sync object in context %p.\n", context);
} }
else if (gl_info->supported[APPLE_FENCE]) else if (gl_info->supported[APPLE_FENCE])
{ {
GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id)); GL_EXTCALL(glGenFencesAPPLE(1, &fence->object.id));
checkGLcall("glGenFencesAPPLE"); checkGLcall("glGenFencesAPPLE");
TRACE("Allocated event query %u in context %p.\n", query->object.id, context); TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
} }
else if(gl_info->supported[NV_FENCE]) else if(gl_info->supported[NV_FENCE])
{ {
GL_EXTCALL(glGenFencesNV(1, &query->object.id)); GL_EXTCALL(glGenFencesNV(1, &fence->object.id));
checkGLcall("glGenFencesNV"); checkGLcall("glGenFencesNV");
TRACE("Allocated event query %u in context %p.\n", query->object.id, context); TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
} }
else else
{ {
WARN("Event queries not supported, not allocating query id.\n"); WARN("Fences not supported, not allocating fence.\n");
query->object.id = 0; fence->object.id = 0;
} }
} }
query->context = context; fence->context = context;
list_add_head(&context->event_queries, &query->entry); list_add_head(&context->fences, &fence->entry);
} }
void context_free_event_query(struct wined3d_event_query *query) void context_free_fence(struct wined3d_fence *fence)
{ {
struct wined3d_context *context = query->context; struct wined3d_context *context = fence->context;
list_remove(&query->entry); list_remove(&fence->entry);
query->context = NULL; fence->context = NULL;
if (!wined3d_array_reserve((void **)&context->free_event_queries, if (!wined3d_array_reserve((void **)&context->free_fences,
&context->free_event_query_size, context->free_event_query_count + 1, &context->free_fence_size, context->free_fence_count + 1,
sizeof(*context->free_event_queries))) sizeof(*context->free_fences)))
{ {
ERR("Failed to grow free list, leaking query %u in context %p.\n", query->object.id, context); ERR("Failed to grow free list, leaking fence %u in context %p.\n", fence->object.id, context);
return; return;
} }
context->free_event_queries[context->free_event_query_count++] = query->object; context->free_fences[context->free_fence_count++] = fence->object;
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
...@@ -1265,8 +1265,8 @@ static void context_destroy_gl_resources(struct wined3d_context *context) ...@@ -1265,8 +1265,8 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
struct wined3d_so_statistics_query *so_statistics_query; struct wined3d_so_statistics_query *so_statistics_query;
struct wined3d_timestamp_query *timestamp_query; struct wined3d_timestamp_query *timestamp_query;
struct wined3d_occlusion_query *occlusion_query; struct wined3d_occlusion_query *occlusion_query;
struct wined3d_event_query *event_query;
struct fbo_entry *entry, *entry2; struct fbo_entry *entry, *entry2;
struct wined3d_fence *fence;
HGLRC restore_ctx; HGLRC restore_ctx;
HDC restore_dc; HDC restore_dc;
unsigned int i; unsigned int i;
...@@ -1309,18 +1309,25 @@ static void context_destroy_gl_resources(struct wined3d_context *context) ...@@ -1309,18 +1309,25 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
occlusion_query->context = NULL; occlusion_query->context = NULL;
} }
LIST_FOR_EACH_ENTRY(event_query, &context->event_queries, struct wined3d_event_query, entry) LIST_FOR_EACH_ENTRY(fence, &context->fences, struct wined3d_fence, entry)
{ {
if (context->valid) if (context->valid)
{ {
if (gl_info->supported[ARB_SYNC]) if (gl_info->supported[ARB_SYNC])
{ {
if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync)); if (fence->object.sync)
GL_EXTCALL(glDeleteSync(fence->object.sync));
}
else if (gl_info->supported[APPLE_FENCE])
{
GL_EXTCALL(glDeleteFencesAPPLE(1, &fence->object.id));
}
else if (gl_info->supported[NV_FENCE])
{
GL_EXTCALL(glDeleteFencesNV(1, &fence->object.id));
} }
else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
} }
event_query->context = NULL; fence->context = NULL;
} }
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
...@@ -1368,23 +1375,23 @@ static void context_destroy_gl_resources(struct wined3d_context *context) ...@@ -1368,23 +1375,23 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
if (gl_info->supported[ARB_SYNC]) if (gl_info->supported[ARB_SYNC])
{ {
for (i = 0; i < context->free_event_query_count; ++i) for (i = 0; i < context->free_fence_count; ++i)
{ {
GL_EXTCALL(glDeleteSync(context->free_event_queries[i].sync)); GL_EXTCALL(glDeleteSync(context->free_fences[i].sync));
} }
} }
else if (gl_info->supported[APPLE_FENCE]) else if (gl_info->supported[APPLE_FENCE])
{ {
for (i = 0; i < context->free_event_query_count; ++i) for (i = 0; i < context->free_fence_count; ++i)
{ {
GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_event_queries[i].id)); GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_fences[i].id));
} }
} }
else if (gl_info->supported[NV_FENCE]) else if (gl_info->supported[NV_FENCE])
{ {
for (i = 0; i < context->free_event_query_count; ++i) for (i = 0; i < context->free_fence_count; ++i)
{ {
GL_EXTCALL(glDeleteFencesNV(1, &context->free_event_queries[i].id)); GL_EXTCALL(glDeleteFencesNV(1, &context->free_fences[i].id));
} }
} }
...@@ -1395,7 +1402,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context) ...@@ -1395,7 +1402,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
HeapFree(GetProcessHeap(), 0, context->free_pipeline_statistics_queries); HeapFree(GetProcessHeap(), 0, context->free_pipeline_statistics_queries);
HeapFree(GetProcessHeap(), 0, context->free_timestamp_queries); HeapFree(GetProcessHeap(), 0, context->free_timestamp_queries);
HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries); HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, context->free_event_queries); HeapFree(GetProcessHeap(), 0, context->free_fences);
context_restore_pixel_format(context); context_restore_pixel_format(context);
if (restore_ctx) if (restore_ctx)
...@@ -1849,11 +1856,10 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, ...@@ -1849,11 +1856,10 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out; goto out;
list_init(&ret->occlusion_queries); list_init(&ret->occlusion_queries);
ret->free_event_query_size = 4; ret->free_fence_size = 4;
if (!(ret->free_event_queries = wined3d_calloc(ret->free_event_query_size, if (!(ret->free_fences = wined3d_calloc(ret->free_fence_size, sizeof(*ret->free_fences))))
sizeof(*ret->free_event_queries))))
goto out; goto out;
list_init(&ret->event_queries); list_init(&ret->fences);
list_init(&ret->so_statistics_queries); list_init(&ret->so_statistics_queries);
...@@ -2211,7 +2217,7 @@ out: ...@@ -2211,7 +2217,7 @@ out:
device->shader_backend->shader_free_context_data(ret); device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret); device->adapter->fragment_pipe->free_context_data(ret);
HeapFree(GetProcessHeap(), 0, ret->texture_type); HeapFree(GetProcessHeap(), 0, ret->texture_type);
HeapFree(GetProcessHeap(), 0, ret->free_event_queries); HeapFree(GetProcessHeap(), 0, ret->free_fences);
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries); HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries); HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
HeapFree(GetProcessHeap(), 0, ret->fbo_key); HeapFree(GetProcessHeap(), 0, ret->fbo_key);
...@@ -3483,7 +3489,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st ...@@ -3483,7 +3489,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
wined3d_stream_info_from_declaration(stream_info, state, gl_info, d3d_info); wined3d_stream_info_from_declaration(stream_info, state, gl_info, d3d_info);
stream_info->all_vbo = 1; stream_info->all_vbo = 1;
context->num_buffer_queries = 0; context->buffer_fence_count = 0;
for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i) for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
{ {
struct wined3d_stream_info_element *element; struct wined3d_stream_info_element *element;
...@@ -3524,8 +3530,8 @@ static void context_update_stream_info(struct wined3d_context *context, const st ...@@ -3524,8 +3530,8 @@ static void context_update_stream_info(struct wined3d_context *context, const st
if (!element->data.buffer_object) if (!element->data.buffer_object)
stream_info->all_vbo = 0; stream_info->all_vbo = 0;
if (buffer->query) if (buffer->fence)
context->buffer_queries[context->num_buffer_queries++] = buffer->query; context->buffer_fences[context->buffer_fence_count++] = buffer->fence;
TRACE("Load array %u {%#x:%p}.\n", i, element->data.buffer_object, element->data.addr); TRACE("Load array %u {%#x:%p}.\n", i, element->data.buffer_object, element->data.addr);
} }
......
...@@ -469,9 +469,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s ...@@ -469,9 +469,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
BOOL emulation = FALSE, rasterizer_discard = FALSE; BOOL emulation = FALSE, rasterizer_discard = FALSE;
const struct wined3d_fb_state *fb = state->fb; const struct wined3d_fb_state *fb = state->fb;
const struct wined3d_stream_info *stream_info; const struct wined3d_stream_info *stream_info;
struct wined3d_event_query *ib_query = NULL;
struct wined3d_rendertarget_view *dsv, *rtv; struct wined3d_rendertarget_view *dsv, *rtv;
struct wined3d_stream_info si_emulated; struct wined3d_stream_info si_emulated;
struct wined3d_fence *ib_fence = NULL;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
struct wined3d_context *context; struct wined3d_context *context;
unsigned int i, idx_size = 0; unsigned int i, idx_size = 0;
...@@ -556,7 +556,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s ...@@ -556,7 +556,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
} }
else else
{ {
ib_query = index_buffer->query; ib_fence = index_buffer->fence;
idx_data = NULL; idx_data = NULL;
} }
idx_data = (const BYTE *)idx_data + state->index_offset; idx_data = (const BYTE *)idx_data + state->index_offset;
...@@ -655,10 +655,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s ...@@ -655,10 +655,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("disable rasterizer discard"); checkGLcall("disable rasterizer discard");
} }
if (ib_query) if (ib_fence)
wined3d_event_query_issue(ib_query, device); wined3d_fence_issue(ib_fence, device);
for (i = 0; i < context->num_buffer_queries; ++i) for (i = 0; i < context->buffer_fence_count; ++i)
wined3d_event_query_issue(context->buffer_queries[i], device); wined3d_fence_issue(context->buffer_fences[i], device);
if (wined3d_settings.strict_draw_ordering) if (wined3d_settings.strict_draw_ordering)
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
......
...@@ -1607,6 +1607,34 @@ enum fogsource { ...@@ -1607,6 +1607,34 @@ enum fogsource {
FOGSOURCE_COORD, FOGSOURCE_COORD,
}; };
union wined3d_gl_fence_object
{
GLuint id;
GLsync sync;
};
enum wined3d_fence_result
{
WINED3D_FENCE_OK,
WINED3D_FENCE_WAITING,
WINED3D_FENCE_NOT_STARTED,
WINED3D_FENCE_WRONG_THREAD,
WINED3D_FENCE_ERROR,
};
struct wined3d_fence
{
struct list entry;
union wined3d_gl_fence_object object;
struct wined3d_context *context;
};
HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device) DECLSPEC_HIDDEN;
enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
const struct wined3d_device *device) DECLSPEC_HIDDEN;
/* Direct3D terminology with little modifications. We do not have an issued /* Direct3D terminology with little modifications. We do not have an issued
* state because only the driver knows about it, but we have a created state * state because only the driver knows about it, but we have a created state
* because D3D allows GetData() on a created query, but OpenGL doesn't. */ * because D3D allows GetData() on a created query, but OpenGL doesn't. */
...@@ -1641,35 +1669,14 @@ struct wined3d_query ...@@ -1641,35 +1669,14 @@ struct wined3d_query
struct list poll_list_entry; struct list poll_list_entry;
}; };
union wined3d_gl_query_object
{
GLuint id;
GLsync sync;
};
struct wined3d_event_query struct wined3d_event_query
{ {
struct wined3d_query query; struct wined3d_query query;
struct list entry; struct wined3d_fence fence;
union wined3d_gl_query_object object;
struct wined3d_context *context;
BOOL signalled; BOOL signalled;
}; };
enum wined3d_event_query_result
{
WINED3D_EVENT_QUERY_OK,
WINED3D_EVENT_QUERY_WAITING,
WINED3D_EVENT_QUERY_NOT_STARTED,
WINED3D_EVENT_QUERY_WRONG_THREAD,
WINED3D_EVENT_QUERY_ERROR
};
enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
const struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
struct wined3d_occlusion_query struct wined3d_occlusion_query
{ {
struct wined3d_query query; struct wined3d_query query;
...@@ -1875,10 +1882,10 @@ struct wined3d_context ...@@ -1875,10 +1882,10 @@ struct wined3d_context
unsigned int free_occlusion_query_count; unsigned int free_occlusion_query_count;
struct list occlusion_queries; struct list occlusion_queries;
union wined3d_gl_query_object *free_event_queries; union wined3d_gl_fence_object *free_fences;
SIZE_T free_event_query_size; SIZE_T free_fence_size;
unsigned int free_event_query_count; unsigned int free_fence_count;
struct list event_queries; struct list fences;
GLuint *free_timestamp_queries; GLuint *free_timestamp_queries;
SIZE_T free_timestamp_query_size; SIZE_T free_timestamp_query_size;
...@@ -1898,8 +1905,8 @@ struct wined3d_context ...@@ -1898,8 +1905,8 @@ struct wined3d_context
struct wined3d_stream_info stream_info; struct wined3d_stream_info stream_info;
/* Fences for GL_APPLE_flush_buffer_range */ /* Fences for GL_APPLE_flush_buffer_range */
struct wined3d_event_query *buffer_queries[MAX_ATTRIBS]; struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
unsigned int num_buffer_queries; unsigned int buffer_fence_count;
DWORD tex_unit_map[MAX_COMBINED_SAMPLERS]; DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
DWORD rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS]; DWORD rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS];
...@@ -2046,8 +2053,7 @@ BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSP ...@@ -2046,8 +2053,7 @@ BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSP
struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_context *context_acquire(const struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void context_alloc_event_query(struct wined3d_context *context, void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence) DECLSPEC_HIDDEN;
struct wined3d_event_query *query) DECLSPEC_HIDDEN;
void context_alloc_occlusion_query(struct wined3d_context *context, void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN; void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
...@@ -2071,7 +2077,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, stru ...@@ -2071,7 +2077,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, stru
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN; HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN; void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN; void context_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN; struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN; GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
...@@ -3532,7 +3538,7 @@ struct wined3d_buffer ...@@ -3532,7 +3538,7 @@ struct wined3d_buffer
struct wined3d_map_range *maps; struct wined3d_map_range *maps;
SIZE_T maps_size, modified_areas; SIZE_T maps_size, modified_areas;
struct wined3d_event_query *query; struct wined3d_fence *fence;
/* conversion stuff */ /* conversion stuff */
UINT decl_change_count, full_conversion_count; UINT decl_change_count, full_conversion_count;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment