Commit c47355a3 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3dx9: Merge the d3dx_effect_SetMatrixPointerArray() helper.

parent 96e2d0e0
......@@ -1526,41 +1526,6 @@ static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (param && count <= param->element_count)
{
UINT i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
{
set_matrix(&param->members[i], matrix[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, const D3DXMATRIX *matrix)
{
......@@ -3525,10 +3490,36 @@ static HRESULT WINAPI d3dx_effect_SetMatrixPointerArray(ID3DXEffect *iface, D3DX
const D3DXMATRIX **matrix, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_set_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
if (param && count <= param->element_count)
{
unsigned int i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_dirty(param);
for (i = 0; i < count; ++i)
set_matrix(&param->members[i], matrix[i]);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment