Commit c481e0a7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().

parent 34ab5431
...@@ -84,7 +84,6 @@ struct d3d10_effect_technique ...@@ -84,7 +84,6 @@ struct d3d10_effect_technique
struct d3d10_effect *effect; struct d3d10_effect *effect;
char *name; char *name;
DWORD start;
DWORD pass_count; DWORD pass_count;
struct d3d10_effect_pass *passes; struct d3d10_effect_pass *passes;
}; };
......
...@@ -161,40 +161,6 @@ static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **p ...@@ -161,40 +161,6 @@ static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **p
return S_OK; return S_OK;
} }
static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, const char **ptr)
{
HRESULT hr = S_OK;
unsigned int i;
read_dword(ptr, &t->start);
TRACE("Technique starts at offset %#x\n", t->start);
read_dword(ptr, &t->pass_count);
TRACE("Technique has %u passes\n", t->pass_count);
skip_dword_unknown(ptr, 1);
t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
if (!t->passes)
{
ERR("Failed to allocate passes memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < t->pass_count; ++i)
{
struct d3d10_effect_pass *p = &t->passes[i];
p->vtbl = &d3d10_effect_pass_vtbl;
p->technique = t;
hr = parse_fx10_pass_index(p, ptr);
if (FAILED(hr)) break;
}
return hr;
}
static char *copy_name(const char *ptr) static char *copy_name(const char *ptr)
{ {
size_t name_len; size_t name_len;
...@@ -398,35 +364,50 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data) ...@@ -398,35 +364,50 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data)
return hr; return hr;
} }
static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char *data) static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
{ {
HRESULT hr = S_OK;
const char *ptr;
size_t name_len;
unsigned int i; unsigned int i;
DWORD offset;
ptr = data + t->start; read_dword(ptr, &offset);
TRACE("Technique name at offset %#x.\n", offset);
name_len = strlen(ptr) + 1; t->name = copy_name(data + offset);
t->name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!t->name) if (!t->name)
{ {
ERR("Failed to allocate name memory\n"); ERR("Failed to copy name.\n");
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
TRACE("Technique name: %s.\n", t->name);
memcpy(t->name, ptr, name_len); read_dword(ptr, &t->pass_count);
ptr += name_len; TRACE("Technique has %u passes\n", t->pass_count);
skip_dword_unknown(ptr, 1);
TRACE("technique name: %s\n", t->name); t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
if (!t->passes)
{
ERR("Failed to allocate passes memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < t->pass_count; ++i) for (i = 0; i < t->pass_count; ++i)
{ {
hr = parse_fx10_pass(&t->passes[i], data); struct d3d10_effect_pass *p = &t->passes[i];
if (FAILED(hr)) break; HRESULT hr;
p->vtbl = &d3d10_effect_pass_vtbl;
p->technique = t;
hr = parse_fx10_pass_index(p, ptr);
if (FAILED(hr)) return hr;
hr = parse_fx10_pass(p, data);
if (FAILED(hr)) return hr;
} }
return hr; return S_OK;
} }
static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data) static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data)
...@@ -498,10 +479,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d ...@@ -498,10 +479,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
t->vtbl = &d3d10_effect_technique_vtbl; t->vtbl = &d3d10_effect_technique_vtbl;
t->effect = e; t->effect = e;
hr = parse_fx10_technique_index(t, &ptr); hr = parse_fx10_technique(t, &ptr, data);
if (FAILED(hr)) return hr;
hr = parse_fx10_technique(t, data);
if (FAILED(hr)) return hr; if (FAILED(hr)) return hr;
} }
......
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