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wine
wine-cw
Commits
c4cc337d
Commit
c4cc337d
authored
Oct 07, 2007
by
Chris Robinson
Committed by
Alexandre Julliard
Oct 09, 2007
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wined3d: Prevent some console spamming.
parent
c2bf124a
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1 changed file
with
11 additions
and
3 deletions
+11
-3
state.c
dlls/wined3d/state.c
+11
-3
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dlls/wined3d/state.c
View file @
c4cc337d
...
...
@@ -203,13 +203,17 @@ static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if
(
glParm
)
{
if
(
glParm
==
GL_EQUAL
||
glParm
==
GL_NOTEQUAL
)
{
static
BOOL
once
=
FALSE
;
/* There are a few issues with this: First, our inability to
* select a proper Z depth, most of the time we're stuck with
* D24S8, even if the app selects D32 or D16. There seem to be
* some other precision problems which have to be debugged to
* make NOTEQUAL and EQUAL work properly
*/
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
\n
"
);
if
(
!
once
)
{
once
=
TRUE
;
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
\n
"
);
}
}
glDepthFunc
(
glParm
);
...
...
@@ -2553,8 +2557,12 @@ static void state_vertexblend(DWORD state, IWineD3DStateBlockImpl *stateblock, W
stateblock
->
wineD3DDevice
->
vertexBlendUsed
=
TRUE
;
}
}
else
{
/* TODO: Implement vertex blending in drawStridedSlow */
FIXME
(
"Vertex blending enabled, but not supported by hardware
\n
"
);
static
BOOL
once
=
FALSE
;
if
(
!
once
)
{
once
=
TRUE
;
/* TODO: Implement vertex blending in drawStridedSlow */
FIXME
(
"Vertex blending enabled, but not supported by hardware
\n
"
);
}
}
break
;
...
...
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