Commit c4f8845b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Recognize SM4 arrays.

This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later point we should probably translate pre-SM4 constants to constant buffers.
parent f24bf3e4
......@@ -956,14 +956,27 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
}
else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
{
if (reg->rel_addr)
if (reg->array_idx != ~0U)
{
TRACE("[");
shader_dump_src_param(reg->rel_addr, shader_version);
TRACE(" + ");
TRACE("%u[%u", offset, reg->array_idx);
if (reg->rel_addr)
{
TRACE(" + ");
shader_dump_src_param(reg->rel_addr, shader_version);
}
TRACE("]");
}
else
{
if (reg->rel_addr)
{
TRACE("[");
shader_dump_src_param(reg->rel_addr, shader_version);
TRACE(" + ");
}
TRACE("%u", offset);
if (reg->rel_addr) TRACE("]");
}
TRACE("%u", offset);
if (reg->rel_addr) TRACE("]");
}
}
......
......@@ -349,6 +349,7 @@ static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_
src->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
src->reg.idx = param & WINED3DSP_REGNUM_MASK;
src->reg.array_idx = ~0U;
src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
src->reg.rel_addr = rel_addr;
......@@ -360,6 +361,7 @@ static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_
dst->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
dst->reg.idx = param & WINED3DSP_REGNUM_MASK;
dst->reg.array_idx = ~0U;
dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
......
......@@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
......@@ -265,6 +268,7 @@ static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wine
struct wined3d_sm4_data *priv = data;
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
......@@ -277,6 +281,16 @@ static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wine
src_param->reg.type = register_type_table[register_type];
}
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1) src_param->reg.idx = ~0U;
else src_param->reg.idx = *(*ptr)++;
if (order < 2) src_param->reg.array_idx = ~0U;
else src_param->reg.array_idx = *(*ptr)++;
if (order > 2) FIXME("Unhandled order %u.\n", order);
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
......@@ -304,7 +318,6 @@ static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wine
}
else
{
src_param->reg.idx = *(*ptr)++;
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
}
......@@ -319,8 +332,8 @@ static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wine
{
struct wined3d_sm4_data *priv = data;
DWORD token = *(*ptr)++;
UINT register_idx = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
......@@ -333,7 +346,16 @@ static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wine
dst_param->reg.type = register_type_table[register_type];
}
dst_param->reg.idx = register_idx;
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1) dst_param->reg.idx = ~0U;
else dst_param->reg.idx = *(*ptr)++;
if (order < 2) dst_param->reg.array_idx = ~0U;
else dst_param->reg.array_idx = *(*ptr)++;
if (order > 2) FIXME("Unhandled order %u.\n", order);
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
......
......@@ -670,6 +670,7 @@ struct wined3d_shader_register
{
WINED3DSHADER_PARAM_REGISTER_TYPE type;
UINT idx;
UINT array_idx;
const struct wined3d_shader_src_param *rel_addr;
enum wined3d_immconst_type immconst_type;
DWORD immconst_data[4];
......
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