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wine
wine-cw
Commits
c577c27e
Commit
c577c27e
authored
May 20, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
May 20, 2003
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Plain Diff
No need to flush the surface back if last lock was a RO lock.
parent
9bf3ac61
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
28 additions
and
15 deletions
+28
-15
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+25
-13
d3dexecutebuffer.c
dlls/ddraw/d3dexecutebuffer.c
+1
-1
mesa_private.h
dlls/ddraw/mesa_private.h
+2
-1
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
c577c27e
...
...
@@ -112,7 +112,7 @@ static BOOL opengl_flip( LPVOID dev, LPVOID drawable)
TRACE
(
"(%p, %ld)
\n
"
,
gl_d3d_dev
->
display
,(
Drawable
)
drawable
);
ENTER_GL
();
if
(
gl_d3d_dev
->
state
==
SURFACE_MEMORY
)
{
if
(
gl_d3d_dev
->
state
==
SURFACE_MEMORY
_DIRTY
)
{
d3d_dev
->
flush_to_framebuffer
(
d3d_dev
,
NULL
);
}
gl_d3d_dev
->
state
=
SURFACE_GL
;
...
...
@@ -1127,7 +1127,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
int
num_active_stages
=
0
;
ENTER_GL
();
if
(
glThis
->
state
==
SURFACE_MEMORY
)
{
if
(
glThis
->
state
==
SURFACE_MEMORY
_DIRTY
)
{
This
->
flush_to_framebuffer
(
This
,
NULL
);
}
LEAVE_GL
();
...
...
@@ -2431,6 +2431,7 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
D3DVALUE
dvZ
,
DWORD
dwStencil
)
{
IDirect3DDeviceGLImpl
*
glThis
=
(
IDirect3DDeviceGLImpl
*
)
This
;
GLboolean
ztest
;
GLfloat
old_z_clear_value
;
GLbitfield
bitfield
=
0
;
...
...
@@ -2462,6 +2463,13 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
/* Clears the screen */
ENTER_GL
();
if
(
glThis
->
state
==
SURFACE_MEMORY_DIRTY
)
{
/* TODO: optimize here the case where Clear changes all the screen... */
This
->
flush_to_framebuffer
(
This
,
NULL
);
}
glThis
->
state
=
SURFACE_GL
;
if
(
dwFlags
&
D3DCLEAR_ZBUFFER
)
{
bitfield
|=
GL_DEPTH_BUFFER_BIT
;
glGetBooleanv
(
GL_DEPTH_WRITEMASK
,
&
ztest
);
...
...
@@ -2740,8 +2748,8 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
/* Try to acquire the device critical section */
EnterCriticalSection
(
&
(
d3d_dev
->
crit
));
if
(((
is_front
==
TRUE
)
&&
(
gl_d3d_dev
->
front_state
!=
SURFACE_MEMORY
))
||
((
is_front
==
FALSE
)
&&
(
gl_d3d_dev
->
state
!=
SURFACE_MEMORY
)))
{
if
(((
is_front
==
TRUE
)
&&
(
gl_d3d_dev
->
front_state
==
SURFACE_GL
))
||
((
is_front
==
FALSE
)
&&
(
gl_d3d_dev
->
state
==
SURFACE_GL
)))
{
/* If the surface is already in memory, no need to do anything here... */
GLenum
buffer_type
;
GLenum
buffer_color
;
...
...
@@ -2991,6 +2999,7 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
{
BOOLEAN
is_front
;
IDirect3DDeviceImpl
*
d3d_dev
=
This
->
d3ddevice
;
IDirect3DDeviceGLImpl
*
gl_d3d_dev
=
(
IDirect3DDeviceGLImpl
*
)
d3d_dev
;
if
((
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_FRONTBUFFER
|
DDSCAPS_PRIMARYSURFACE
))
!=
0
)
{
is_front
=
TRUE
;
...
...
@@ -3001,15 +3010,18 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
return
;
}
/* First, check if we need to do anything. For the backbuffer, flushing is done at the next 3D activity. */
if
(((
This
->
lastlocktype
&
DDLOCK_READONLY
)
==
0
)
&&
(
is_front
==
TRUE
))
{
GLenum
prev_draw
;
ENTER_GL
();
glGetIntegerv
(
GL_DRAW_BUFFER
,
&
prev_draw
);
glDrawBuffer
(
GL_FRONT
);
d3d_dev
->
flush_to_framebuffer
(
d3d_dev
,
pRect
);
glDrawBuffer
(
prev_draw
);
LEAVE_GL
();
if
((
This
->
lastlocktype
&
DDLOCK_READONLY
)
==
0
)
{
if
(
is_front
==
TRUE
)
{
GLenum
prev_draw
;
ENTER_GL
();
glGetIntegerv
(
GL_DRAW_BUFFER
,
&
prev_draw
);
glDrawBuffer
(
GL_FRONT
);
d3d_dev
->
flush_to_framebuffer
(
d3d_dev
,
pRect
);
glDrawBuffer
(
prev_draw
);
LEAVE_GL
();
}
else
{
gl_d3d_dev
->
state
=
SURFACE_MEMORY_DIRTY
;
}
}
/* And 'frees' the device critical section */
...
...
dlls/ddraw/d3dexecutebuffer.c
View file @
c577c27e
...
...
@@ -207,7 +207,7 @@ static void execute(IDirect3DExecuteBufferImpl *This,
ENTER_GL
();
if
(((
IDirect3DDeviceGLImpl
*
)
lpDevice
)
->
state
==
SURFACE_MEMORY
)
{
if
(((
IDirect3DDeviceGLImpl
*
)
lpDevice
)
->
state
==
SURFACE_MEMORY
_DIRTY
)
{
lpDevice
->
flush_to_framebuffer
(
lpDevice
,
NULL
);
}
((
IDirect3DDeviceGLImpl
*
)
lpDevice
)
->
state
=
SURFACE_GL
;
...
...
dlls/ddraw/mesa_private.h
View file @
c577c27e
...
...
@@ -100,7 +100,8 @@ typedef enum {
typedef
enum
{
SURFACE_GL
,
SURFACE_MEMORY
SURFACE_MEMORY
,
SURFACE_MEMORY_DIRTY
}
SURFACE_STATE
;
typedef
struct
IDirect3DDeviceGLImpl
...
...
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