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wine
wine-cw
Commits
c5de4c43
Commit
c5de4c43
authored
Apr 03, 2023
by
Mohamad Al-Jaf
Committed by
Alexandre Julliard
Apr 06, 2023
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Plain Diff
include: Add Windows.UI.Composition.InsetClip definition.
Needed by Windows.UI.Composition.Compositor.
parent
6b173e51
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windows.ui.composition.idl
include/windows.ui.composition.idl
+29
-0
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include/windows.ui.composition.idl
View file @
c5de4c43
...
...
@@ -62,6 +62,7 @@ namespace Windows.UI.Composition {
interface
IContainerVisualFactory
;
interface
ICubicBezierEasingFunction
;
interface
IExpressionAnimation
;
interface
IInsetClip
;
interface
ISpriteVisual
;
interface
ISpriteVisual2
;
interface
IVisual
;
...
...
@@ -84,6 +85,7 @@ namespace Windows.UI.Composition {
runtimeclass
ContainerVisual
;
runtimeclass
CubicBezierEasingFunction
;
runtimeclass
ExpressionAnimation
;
runtimeclass
InsetClip
;
runtimeclass
KeyFrameAnimation
;
runtimeclass
SpriteVisual
;
runtimeclass
Visual
;
...
...
@@ -363,6 +365,23 @@ namespace Windows.UI.Composition {
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
2.0
),
exclusiveto
(
Windows
.
UI.Composition.InsetClip)
,
uuid
(
1
e73e647
-
84
c7
-
477
a
-
b474
-
5880
e0442e15
)
]
interface
IInsetClip
:
IInspectable
{
[
propget
]
HRESULT
BottomInset
(
[
out
,
retval
]
FLOAT
*
value
)
;
[
propput
]
HRESULT
BottomInset
(
[
in
]
FLOAT
value
)
;
[
propget
]
HRESULT
LeftInset
(
[
out
,
retval
]
FLOAT
*
value
)
;
[
propput
]
HRESULT
LeftInset
(
[
in
]
FLOAT
value
)
;
[
propget
]
HRESULT
RightInset
(
[
out
,
retval
]
FLOAT
*
value
)
;
[
propput
]
HRESULT
RightInset
(
[
in
]
FLOAT
value
)
;
[
propget
]
HRESULT
TopInset
(
[
out
,
retval
]
FLOAT
*
value
)
;
[
propput
]
HRESULT
TopInset
(
[
in
]
FLOAT
value
)
;
}
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
2.0
),
exclusiveto
(
Windows
.
UI.Composition.SpriteVisual)
,
uuid
(
08
e05581
-
1
ad1
-
4
f97
-
9757
-
402
d76e4233b
)
]
...
...
@@ -562,6 +581,16 @@ namespace Windows.UI.Composition {
marshaling_behavior
(
agile
),
threading
(
both
)
]
runtimeclass
InsetClip
:
Windows
.
UI.Composition.CompositionClip
{
[
default
]
interface
Windows
.
UI.Composition.IInsetClip;
}
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
2.0
),
marshaling_behavior
(
agile
),
threading
(
both
)
]
runtimeclass
SpriteVisual
:
Windows
.
UI.Composition.ContainerVisual
{
[
default
]
interface
Windows
.
UI.Composition.ISpriteVisual;
...
...
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