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wine
wine-cw
Commits
c611012d
Commit
c611012d
authored
Jul 07, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Jul 07, 2006
Browse files
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Plain Diff
wined3d: Make WINED3D_ATR macros more flexible.
Make them operate on a type, as opposed to a semantic name.
parent
c202bfe4
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
55 additions
and
40 deletions
+55
-40
drawprim.c
dlls/wined3d/drawprim.c
+50
-35
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-5
No files found.
dlls/wined3d/drawprim.c
View file @
c611012d
...
@@ -812,9 +812,9 @@ void loadNumberedArrays(
...
@@ -812,9 +812,9 @@ void loadNumberedArrays(
curVBO = sd->u.s._arrayName.VBO; \
curVBO = sd->u.s._arrayName.VBO; \
} \
} \
GL_EXTCALL(glVertexAttribPointerARB(idx, \
GL_EXTCALL(glVertexAttribPointerARB(idx, \
WINED3D_ATR_SIZE(
_arrayNam
e), \
WINED3D_ATR_SIZE(
sd->u.s._arrayName.dwTyp
e), \
WINED3D_ATR_GLTYPE(
_arrayNam
e), \
WINED3D_ATR_GLTYPE(
sd->u.s._arrayName.dwTyp
e), \
WINED3D_ATR_NORMALIZED(
_arrayNam
e), \
WINED3D_ATR_NORMALIZED(
sd->u.s._arrayName.dwTyp
e), \
sd->u.s._arrayName.dwStride, \
sd->u.s._arrayName.dwStride, \
sd->u.s._arrayName.lpData)); \
sd->u.s._arrayName.lpData)); \
GL_EXTCALL(glEnableVertexAttribArrayARB(idx)); \
GL_EXTCALL(glEnableVertexAttribArrayARB(idx)); \
...
@@ -831,12 +831,13 @@ void loadNumberedArrays(
...
@@ -831,12 +831,13 @@ void loadNumberedArrays(
curVBO = sd->u.s.position2.VBO; \
curVBO = sd->u.s.position2.VBO; \
} \
} \
GL_EXTCALL(glVertexAttribPointerARB(idx, \
GL_EXTCALL(glVertexAttribPointerARB(idx, \
WINED3D_ATR_SIZE(
position2
), \
WINED3D_ATR_SIZE(
sd->u.s.position2.dwType
), \
WINED3D_ATR_GLTYPE(
position2
), \
WINED3D_ATR_GLTYPE(
sd->u.s.position2.dwType
), \
WINED3D_ATR_NORMALIZED(
position2
), \
WINED3D_ATR_NORMALIZED(
sd->u.s.position2.dwType
), \
sd->u.s.position2.dwStride, \
sd->u.s.position2.dwStride, \
((char *)sd->u.s.position2.lpData) + \
((char *)sd->u.s.position2.lpData) + \
WINED3D_ATR_SIZE(position2) * WINED3D_ATR_TYPESIZE(position2) * _lookupNumber)); \
WINED3D_ATR_SIZE(sd->u.s.position2.dwType) * \
WINED3D_ATR_TYPESIZE(sd->u.s.position2.dwType) * _lookupNumber)); \
GL_EXTCALL(glEnableVertexAttribArrayARB(idx)); \
GL_EXTCALL(glEnableVertexAttribArrayARB(idx)); \
}
}
...
@@ -913,7 +914,8 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -913,7 +914,8 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
checkGLcall
(
"glEnableClientState(GL_WEIGHT_ARRAY_ARB)"
);
checkGLcall
(
"glEnableClientState(GL_WEIGHT_ARRAY_ARB)"
);
#endif
#endif
TRACE
(
"Blend %d %p %ld
\n
"
,
WINED3D_ATR_SIZE
(
blendWeights
),
sd
->
u
.
s
.
blendWeights
.
lpData
,
sd
->
u
.
s
.
blendWeights
.
dwStride
);
TRACE
(
"Blend %d %p %ld
\n
"
,
WINED3D_ATR_SIZE
(
sd
->
u
.
s
.
blendWeights
.
dwType
),
sd
->
u
.
s
.
blendWeights
.
lpData
,
sd
->
u
.
s
.
blendWeights
.
dwStride
);
/* FIXME("TODO\n");*/
/* FIXME("TODO\n");*/
/* Note dwType == float3 or float4 == 2 or 3 */
/* Note dwType == float3 or float4 == 2 or 3 */
...
@@ -921,12 +923,12 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -921,12 +923,12 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
/* with this on, the normals appear to be being modified,
/* with this on, the normals appear to be being modified,
but the vertices aren't being translated as they should be
but the vertices aren't being translated as they should be
Maybe the world matrix aren't being setup properly? */
Maybe the world matrix aren't being setup properly? */
glVertexBlendARB(WINED3D_ATR_SIZE(
blendWeights
) + 1);
glVertexBlendARB(WINED3D_ATR_SIZE(
sd->u.s.blendWeights.dwType
) + 1);
#endif
#endif
VTRACE
((
"glWeightPointerARB(%d, GL_FLOAT, %ld, %p)
\n
"
,
VTRACE
((
"glWeightPointerARB(%d, GL_FLOAT, %ld, %p)
\n
"
,
WINED3D_ATR_SIZE
(
blendWeights
)
,
WINED3D_ATR_SIZE
(
sd
->
u
.
s
.
blendWeights
.
dwType
)
,
sd
->
u
.
s
.
blendWeights
.
dwStride
,
sd
->
u
.
s
.
blendWeights
.
dwStride
,
sd
->
u
.
s
.
blendWeights
.
lpData
));
sd
->
u
.
s
.
blendWeights
.
lpData
));
...
@@ -936,9 +938,11 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -936,9 +938,11 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
curVBO
=
sd
->
u
.
s
.
blendWeights
.
VBO
;
curVBO
=
sd
->
u
.
s
.
blendWeights
.
VBO
;
}
}
GL_EXTCALL
(
glWeightPointerARB
)(
WINED3D_ATR_SIZE
(
blendWeights
),
WINED3D_ATR_GLTYPE
(
blendWeights
),
GL_EXTCALL
(
glWeightPointerARB
)(
sd
->
u
.
s
.
blendWeights
.
dwStride
,
WINED3D_ATR_SIZE
(
sd
->
u
.
s
.
blendWeights
.
dwType
),
sd
->
u
.
s
.
blendWeights
.
lpData
);
WINED3D_ATR_GLTYPE
(
sd
->
u
.
s
.
blendWeights
.
dwType
),
sd
->
u
.
s
.
blendWeights
.
dwStride
,
sd
->
u
.
s
.
blendWeights
.
lpData
);
checkGLcall
(
"glWeightPointerARB"
);
checkGLcall
(
"glWeightPointerARB"
);
...
@@ -950,15 +954,15 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -950,15 +954,15 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
}
}
}
}
}
else
if
(
GL_SUPPORT
(
EXT_VERTEX_WEIGHTING
))
{
}
else
if
(
GL_SUPPORT
(
EXT_VERTEX_WEIGHTING
))
{
/* FIXME("TODO\n");*/
/* FIXME("TODO\n");*/
#if 0
#if 0
GL_EXTCALL(glVertexWeightPointerEXT)(WINED3D_ATR_SIZE(blendWeights), WINED3D_ATR_GLTYPE(blendWeights),
GL_EXTCALL(glVertexWeightPointerEXT)(
sd->u.s.blendWeights.dwStride,
WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
sd->u.s.blendWeights.lpData);
WINED3D_ATR_GLTYPE(sd->u.s.blendWeights.dwType),
sd->u.s.blendWeights.dwStride,
sd->u.s.blendWeights.lpData);
checkGLcall("glVertexWeightPointerEXT(numBlends, ...)");
checkGLcall("glVertexWeightPointerEXT(numBlends, ...)");
glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT);
glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT);
checkGLcall("glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT)");
checkGLcall("glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT)");
...
@@ -987,9 +991,10 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -987,9 +991,10 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
/* TODO: fog*/
/* TODO: fog*/
if (GL_SUPPORT(EXT_FOG_COORD) {
if (GL_SUPPORT(EXT_FOG_COORD) {
glEnableClientState(GL_FOG_COORDINATE_EXT);
glEnableClientState(GL_FOG_COORDINATE_EXT);
(GL_EXTCALL)(FogCoordPointerEXT)(WINED3D_ATR_GLTYPE(fog),
(GL_EXTCALL)(FogCoordPointerEXT)(
sd->u.s.fog.dwStride,
WINED3D_ATR_GLTYPE(sd->u.s.fog.dwType),
sd->u.s.fog.lpData);
sd->u.s.fog.dwStride,
sd->u.s.fog.lpData);
} else {
} else {
/* don't bother falling back to 'slow' as we don't support software FOG yet. */
/* don't bother falling back to 'slow' as we don't support software FOG yet. */
/* FIXME: fixme once */
/* FIXME: fixme once */
...
@@ -1010,17 +1015,19 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -1010,17 +1015,19 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
if (GL_SUPPORT(EXT_COORDINATE_FRAME) {
if (GL_SUPPORT(EXT_COORDINATE_FRAME) {
if (sd->u.s.tangent.lpData || sd->u.s.tangent.VBO) {
if (sd->u.s.tangent.lpData || sd->u.s.tangent.VBO) {
glEnable(GL_TANGENT_ARRAY_EXT);
glEnable(GL_TANGENT_ARRAY_EXT);
(GL_EXTCALL)(TangentPointerEXT)(WINED3D_ATR_GLTYPE(tangent),
(GL_EXTCALL)(TangentPointerEXT)(
sd->u.s.tangent.dwStride,
WINED3D_ATR_GLTYPE(sd->u.s.tangent.dwType),
sd->u.s.tangent.lpData);
sd->u.s.tangent.dwStride,
sd->u.s.tangent.lpData);
} else {
} else {
glDisable(GL_TANGENT_ARRAY_EXT);
glDisable(GL_TANGENT_ARRAY_EXT);
}
}
if (sd->u.s.binormal.lpData || sd->u.s.binormal.VBO) {
if (sd->u.s.binormal.lpData || sd->u.s.binormal.VBO) {
glEnable(GL_BINORMAL_ARRAY_EXT);
glEnable(GL_BINORMAL_ARRAY_EXT);
(GL_EXTCALL)(BinormalPointerEXT)(WINED3D_ATR_GLTYPE(binormal),
(GL_EXTCALL)(BinormalPointerEXT)(
sd->u.s.binormal.dwStride,
WINED3D_ATR_GLTYPE(sd->u.s.binormal.dwType),
sd->u.s.binormal.lpData);
sd->u.s.binormal.dwStride,
sd->u.s.binormal.lpData);
} else{
} else{
glDisable(GL_BINORMAL_ARRAY_EXT);
glDisable(GL_BINORMAL_ARRAY_EXT);
}
}
...
@@ -1071,11 +1078,14 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -1071,11 +1078,14 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
This only applies to user pointer sources, in VBOs the vertices are fixed up
This only applies to user pointer sources, in VBOs the vertices are fixed up
*/
*/
if
(
sd
->
u
.
s
.
position
.
VBO
==
0
)
{
if
(
sd
->
u
.
s
.
position
.
VBO
==
0
)
{
glVertexPointer
(
3
/* min(WINED3D_ATR_SIZE(position),3) */
,
WINED3D_ATR_GLTYPE
(
position
),
glVertexPointer
(
3
/* min(WINED3D_ATR_SIZE(sd->u.s.position.dwType),3) */
,
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
lpData
);
WINED3D_ATR_GLTYPE
(
sd
->
u
.
s
.
position
.
dwType
),
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
lpData
);
}
else
{
}
else
{
glVertexPointer
(
WINED3D_ATR_SIZE
(
position
),
WINED3D_ATR_GLTYPE
(
position
),
glVertexPointer
(
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
lpData
);
WINED3D_ATR_SIZE
(
sd
->
u
.
s
.
position
.
dwType
),
WINED3D_ATR_GLTYPE
(
sd
->
u
.
s
.
position
.
dwType
),
sd
->
u
.
s
.
position
.
dwStride
,
sd
->
u
.
s
.
position
.
lpData
);
}
}
checkGLcall
(
"glVertexPointer(...)"
);
checkGLcall
(
"glVertexPointer(...)"
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
...
@@ -1097,9 +1107,10 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -1097,9 +1107,10 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
checkGLcall
(
"glBindBufferARB"
);
checkGLcall
(
"glBindBufferARB"
);
curVBO
=
sd
->
u
.
s
.
normal
.
VBO
;
curVBO
=
sd
->
u
.
s
.
normal
.
VBO
;
}
}
glNormalPointer
(
WINED3D_ATR_GLTYPE
(
normal
),
glNormalPointer
(
sd
->
u
.
s
.
normal
.
dwStride
,
WINED3D_ATR_GLTYPE
(
sd
->
u
.
s
.
normal
.
dwType
),
sd
->
u
.
s
.
normal
.
lpData
);
sd
->
u
.
s
.
normal
.
dwStride
,
sd
->
u
.
s
.
normal
.
lpData
);
checkGLcall
(
"glNormalPointer(...)"
);
checkGLcall
(
"glNormalPointer(...)"
);
glEnableClientState
(
GL_NORMAL_ARRAY
);
glEnableClientState
(
GL_NORMAL_ARRAY
);
checkGLcall
(
"glEnableClientState(GL_NORMAL_ARRAY)"
);
checkGLcall
(
"glEnableClientState(GL_NORMAL_ARRAY)"
);
...
@@ -1220,7 +1231,11 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
...
@@ -1220,7 +1231,11 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
curVBO
=
sd
->
u
.
s
.
texCoords
[
coordIdx
].
VBO
;
curVBO
=
sd
->
u
.
s
.
texCoords
[
coordIdx
].
VBO
;
}
}
/* The coords to supply depend completely on the fvf / vertex shader */
/* The coords to supply depend completely on the fvf / vertex shader */
glTexCoordPointer
(
WINED3D_ATR_SIZE
(
texCoords
[
coordIdx
]),
WINED3D_ATR_GLTYPE
(
texCoords
[
coordIdx
]),
sd
->
u
.
s
.
texCoords
[
coordIdx
].
dwStride
,
sd
->
u
.
s
.
texCoords
[
coordIdx
].
lpData
);
glTexCoordPointer
(
WINED3D_ATR_SIZE
(
sd
->
u
.
s
.
texCoords
[
coordIdx
].
dwType
),
WINED3D_ATR_GLTYPE
(
sd
->
u
.
s
.
texCoords
[
coordIdx
].
dwType
),
sd
->
u
.
s
.
texCoords
[
coordIdx
].
dwStride
,
sd
->
u
.
s
.
texCoords
[
coordIdx
].
lpData
);
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
}
}
else
if
(
!
GL_SUPPORT
(
NV_REGISTER_COMBINERS
))
{
}
else
if
(
!
GL_SUPPORT
(
NV_REGISTER_COMBINERS
))
{
...
...
dlls/wined3d/wined3d_private.h
View file @
c611012d
...
@@ -111,11 +111,11 @@ static WINED3DGLTYPE const glTypeLookup[D3DDECLTYPE_UNUSED] = {
...
@@ -111,11 +111,11 @@ static WINED3DGLTYPE const glTypeLookup[D3DDECLTYPE_UNUSED] = {
{
D3DDECLTYPE_FLOAT16_2
,
2
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
short
int
)},
{
D3DDECLTYPE_FLOAT16_2
,
2
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
short
int
)},
{
D3DDECLTYPE_FLOAT16_4
,
4
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
short
int
)}};
{
D3DDECLTYPE_FLOAT16_4
,
4
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
short
int
)}};
#define WINED3D_ATR_TYPE(
_attribute) glTypeLookup[sd->u.s._attribute.dwT
ype].d3dType
#define WINED3D_ATR_TYPE(
type) glTypeLookup[t
ype].d3dType
#define WINED3D_ATR_SIZE(
_attribute) glTypeLookup[sd->u.s._attribute.dwT
ype].size
#define WINED3D_ATR_SIZE(
type) glTypeLookup[t
ype].size
#define WINED3D_ATR_GLTYPE(
_attribute) glTypeLookup[sd->u.s._attribute.dwT
ype].glType
#define WINED3D_ATR_GLTYPE(
type) glTypeLookup[t
ype].glType
#define WINED3D_ATR_NORMALIZED(
_attribute) glTypeLookup[sd->u.s._attribute.dwT
ype].normalized
#define WINED3D_ATR_NORMALIZED(
type) glTypeLookup[t
ype].normalized
#define WINED3D_ATR_TYPESIZE(
_attribute) glTypeLookup[sd->u.s._attribute.dwT
ype].typesize
#define WINED3D_ATR_TYPESIZE(
type) glTypeLookup[t
ype].typesize
/**
/**
* Settings
* Settings
...
...
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