Commit c62fe153 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_blt() in resolve_depth_buffer().

parent 9d7221b5
...@@ -2013,20 +2013,26 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru ...@@ -2013,20 +2013,26 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru
static void resolve_depth_buffer(struct wined3d_state *state) static void resolve_depth_buffer(struct wined3d_state *state)
{ {
struct wined3d_texture *texture = state->textures[0]; struct wined3d_texture *dst_texture = state->textures[0];
struct wined3d_surface *depth_stencil, *surface; struct wined3d_rendertarget_view *src_view;
RECT src_rect, dst_rect; RECT src_rect, dst_rect;
if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return; return;
surface = surface_from_resource(texture->sub_resources[0]);
if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil))) if (!(src_view = state->fb->depth_stencil))
return;
if (src_view->resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not supported on buffer resources.\n");
return; return;
}
SetRect(&dst_rect, 0, 0, surface->resource.width, surface->resource.height); SetRect(&dst_rect, 0, 0, dst_texture->resource.width, dst_texture->resource.height);
SetRect(&src_rect, 0, 0, depth_stencil->resource.width, depth_stencil->resource.height); SetRect(&src_rect, 0, 0, src_view->width, src_view->height);
wined3d_surface_blt(surface, &dst_rect, depth_stencil, &src_rect, 0, NULL, WINED3D_TEXF_POINT); wined3d_texture_blt(dst_texture, 0, &dst_rect, wined3d_texture_from_resource(src_view->resource),
src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
} }
void CDECL wined3d_device_set_render_state(struct wined3d_device *device, void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
......
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