Commit c9630d74 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add tests for buffer ranges.

parent 987096e0
......@@ -13773,7 +13773,8 @@ static void test_buffer_srv(void)
{
struct buffer
{
UINT byte_count;
unsigned int byte_count;
unsigned int data_offset;
const void *data;
};
......@@ -13784,13 +13785,13 @@ static void test_buffer_srv(void)
ID3D11ShaderResourceView *srv;
D3D11_BUFFER_DESC buffer_desc;
ID3D11DeviceContext *context;
DWORD color, expected_color;
struct resource_readback rb;
ID3D11Buffer *cb, *buffer;
ID3D11PixelShader *ps;
ID3D11Device *device;
unsigned int i, x, y;
struct vec4 cb_size;
DWORD color;
HRESULT hr;
static const DWORD ps_float4_code[] =
......@@ -13836,8 +13837,30 @@ static void test_buffer_srv(void)
0xffffffff, 0xff0000ff,
0xff000000, 0xff00ff00,
};
static const struct buffer rgba16_buffer = {sizeof(rgba16), &rgba16};
static const struct buffer rgba4_buffer = {sizeof(rgba4), &rgba4};
static const BYTE r4[] =
{
0xde, 0xad,
0xba, 0xbe,
};
static const struct buffer rgba16_buffer = {sizeof(rgba16), 0, &rgba16};
static const struct buffer rgba16_offset_buffer = {256 + sizeof(rgba16), 256, &rgba16};
static const struct buffer rgba4_buffer = {sizeof(rgba4), 0, &rgba4};
static const struct buffer r4_buffer = {sizeof(r4), 0, &r4};
static const struct buffer r4_offset_buffer = {256 + sizeof(r4), 256, &r4};
static const DWORD rgba16_colors2x2[] =
{
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
};
static const DWORD rgba16_colors1x1[] =
{
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
};
static const DWORD rgba4_colors[] =
{
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
......@@ -13845,6 +13868,13 @@ static void test_buffer_srv(void)
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
};
static const DWORD r4_colors[] =
{
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
};
static const DWORD zero_colors[16] = {0};
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
......@@ -13859,9 +13889,14 @@ static void test_buffer_srv(void)
}
tests[] =
{
{&rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, {4.0f, 4.0f}, rgba16},
{&rgba4_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba4_colors},
{NULL, 0, 0, 0, {2.0f, 2.0f}, zero_colors},
{&rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, {4.0f, 4.0f}, rgba16},
{&rgba16_offset_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 64, 16, {4.0f, 4.0f}, rgba16},
{&rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba16_colors2x2},
{&rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, {1.0f, 1.0f}, rgba16_colors1x1},
{&rgba4_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba4_colors},
{&r4_buffer, DXGI_FORMAT_R8_UNORM, 0, 4, {2.0f, 2.0f}, r4_colors},
{&r4_offset_buffer, DXGI_FORMAT_R8_UNORM, 256, 4, {2.0f, 2.0f}, r4_colors},
{NULL, 0, 0, 0, {2.0f, 2.0f}, zero_colors},
};
if (!init_test_context(&test_context, NULL))
......@@ -13889,12 +13924,12 @@ static void test_buffer_srv(void)
{
if (buffer)
ID3D11Buffer_Release(buffer);
if (srv)
ID3D11ShaderResourceView_Release(srv);
current_buffer = test->buffer;
if (current_buffer)
{
BYTE *data = NULL;
buffer_desc.ByteWidth = current_buffer->byte_count;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
......@@ -13903,25 +13938,44 @@ static void test_buffer_srv(void)
buffer_desc.StructureByteStride = 0;
resource_data.SysMemPitch = 0;
resource_data.SysMemSlicePitch = 0;
resource_data.pSysMem = current_buffer->data;
if (current_buffer->data_offset)
{
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, current_buffer->byte_count);
ok(!!data, "Failed to allocate memory.\n");
memcpy(data + current_buffer->data_offset, current_buffer->data,
current_buffer->byte_count - current_buffer->data_offset);
resource_data.pSysMem = data;
}
else
{
resource_data.pSysMem = current_buffer->data;
}
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr);
srv_desc.Format = test->srv_format;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.FirstElement = test->srv_first_element;
U(srv_desc).Buffer.NumElements = test->srv_element_count;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
HeapFree(GetProcessHeap(), 0, data);
}
else
{
buffer = NULL;
srv = NULL;
}
}
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
if (srv)
ID3D11ShaderResourceView_Release(srv);
if (current_buffer)
{
srv_desc.Format = test->srv_format;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.FirstElement = test->srv_first_element;
U(srv_desc).Buffer.NumElements = test->srv_element_count;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
}
else
{
srv = NULL;
}
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
cb_size.x = test->size.x;
cb_size.y = test->size.y;
......@@ -13936,8 +13990,10 @@ static void test_buffer_srv(void)
for (x = 0; x < 4; ++x)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120);
ok(compare_color(color, test->expected_colors[y * 4 + x], 1),
"Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
expected_color = test->expected_colors[y * 4 + x];
ok(compare_color(color, expected_color, 1),
"Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
i, color, expected_color, x, y);
}
}
release_resource_readback(&rb);
......
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