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wine
wine-cw
Commits
c9920baf
Commit
c9920baf
authored
Nov 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 27, 2012
Browse files
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Plain Diff
d3dx9: Avoid LPD3DXPRTBUFFER.
parent
4159758c
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Showing
1 changed file
with
32 additions
and
31 deletions
+32
-31
d3dx9mesh.h
include/d3dx9mesh.h
+32
-31
No files found.
include/d3dx9mesh.h
View file @
c9920baf
...
@@ -564,7 +564,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
...
@@ -564,7 +564,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
STDMETHOD
(
LockBuffer
)(
THIS_
UINT
start
,
UINT
num_samples
,
FLOAT
**
data
)
PURE
;
STDMETHOD
(
LockBuffer
)(
THIS_
UINT
start
,
UINT
num_samples
,
FLOAT
**
data
)
PURE
;
STDMETHOD
(
UnlockBuffer
)(
THIS
)
PURE
;
STDMETHOD
(
UnlockBuffer
)(
THIS
)
PURE
;
STDMETHOD
(
ScaleBuffer
)(
THIS_
FLOAT
scale
)
PURE
;
STDMETHOD
(
ScaleBuffer
)(
THIS_
FLOAT
scale
)
PURE
;
STDMETHOD
(
AddBuffer
)(
THIS_
LPD3DXPRTBUFFER
buffer
)
PURE
;
STDMETHOD
(
AddBuffer
)(
THIS_
ID3DXPRTBuffer
*
buffer
)
PURE
;
STDMETHOD
(
AttachGH
)(
THIS_
struct
ID3DXTextureGutterHelper
*
gh
)
PURE
;
STDMETHOD
(
AttachGH
)(
THIS_
struct
ID3DXTextureGutterHelper
*
gh
)
PURE
;
STDMETHOD
(
ReleaseGH
)(
THIS
)
PURE
;
STDMETHOD
(
ReleaseGH
)(
THIS
)
PURE
;
STDMETHOD
(
EvalGH
)(
THIS
)
PURE
;
STDMETHOD
(
EvalGH
)(
THIS
)
PURE
;
...
@@ -613,7 +613,7 @@ DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
...
@@ -613,7 +613,7 @@ DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
STDMETHOD
(
ApplyGuttersFloat
)(
THIS_
FLOAT
*
data_in
,
UINT
num_coeffs
,
UINT
width
,
UINT
height
)
PURE
;
STDMETHOD
(
ApplyGuttersFloat
)(
THIS_
FLOAT
*
data_in
,
UINT
num_coeffs
,
UINT
width
,
UINT
height
)
PURE
;
STDMETHOD
(
ApplyGuttersTex
)(
THIS_
struct
IDirect3DTexture9
*
texture
)
PURE
;
STDMETHOD
(
ApplyGuttersTex
)(
THIS_
struct
IDirect3DTexture9
*
texture
)
PURE
;
STDMETHOD
(
ApplyGuttersPRT
)(
THIS_
LPD3DXPRTBUFFER
buffer
)
PURE
;
STDMETHOD
(
ApplyGuttersPRT
)(
THIS_
ID3DXPRTBuffer
*
buffer
)
PURE
;
STDMETHOD
(
ResampleTex
)(
THIS_
struct
IDirect3DTexture9
*
texture_in
,
struct
ID3DXMesh
*
mesh_in
,
STDMETHOD
(
ResampleTex
)(
THIS_
struct
IDirect3DTexture9
*
texture_in
,
struct
ID3DXMesh
*
mesh_in
,
D3DDECLUSAGE
usage
,
UINT
usage_index
,
struct
IDirect3DTexture9
*
texture_out
)
PURE
;
D3DDECLUSAGE
usage
,
UINT
usage_index
,
struct
IDirect3DTexture9
*
texture_out
)
PURE
;
STDMETHOD
(
GetFaceMap
)(
THIS_
UINT
*
face_data
)
PURE
;
STDMETHOD
(
GetFaceMap
)(
THIS_
UINT
*
face_data
)
PURE
;
...
@@ -643,7 +643,7 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
...
@@ -643,7 +643,7 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
STDMETHOD
(
GetVertexAlbedo
)(
THIS_
D3DXCOLOR
*
vert_colors
,
UINT
num_verts
)
PURE
;
STDMETHOD
(
GetVertexAlbedo
)(
THIS_
D3DXCOLOR
*
vert_colors
,
UINT
num_verts
)
PURE
;
STDMETHOD
(
SetPerTexelNormals
)(
THIS_
struct
IDirect3DTexture9
*
normal_texture
)
PURE
;
STDMETHOD
(
SetPerTexelNormals
)(
THIS_
struct
IDirect3DTexture9
*
normal_texture
)
PURE
;
STDMETHOD
(
ExtractPerVertexAlbedo
)(
THIS_
LPD3DXMESH
mesh
,
D3DDECLUSAGE
usage
,
UINT
num_channels
)
PURE
;
STDMETHOD
(
ExtractPerVertexAlbedo
)(
THIS_
LPD3DXMESH
mesh
,
D3DDECLUSAGE
usage
,
UINT
num_channels
)
PURE
;
STDMETHOD
(
ResampleBuffer
)(
THIS_
LPD3DXPRTBUFFER
buffer_in
,
LPD3DXPRTBUFFER
buffer_out
)
PURE
;
STDMETHOD
(
ResampleBuffer
)(
THIS_
ID3DXPRTBuffer
*
buffer_in
,
ID3DXPRTBuffer
*
buffer_out
)
PURE
;
STDMETHOD
(
GetAdaptedMesh
)(
THIS_
struct
IDirect3DDevice9
*
device
,
UINT
*
face_remap
,
STDMETHOD
(
GetAdaptedMesh
)(
THIS_
struct
IDirect3DDevice9
*
device
,
UINT
*
face_remap
,
UINT
*
vert_remap
,
float
*
vert_weights
,
struct
ID3DXMesh
**
mesh
)
PURE
;
UINT
*
vert_remap
,
float
*
vert_weights
,
struct
ID3DXMesh
**
mesh
)
PURE
;
STDMETHOD_
(
UINT
,
GetNumVerts
)(
THIS
)
PURE
;
STDMETHOD_
(
UINT
,
GetNumVerts
)(
THIS
)
PURE
;
...
@@ -652,34 +652,34 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
...
@@ -652,34 +652,34 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
STDMETHOD
(
RobustMeshRefine
)(
THIS_
FLOAT
min_edge_length
,
UINT
max_subdiv
)
PURE
;
STDMETHOD
(
RobustMeshRefine
)(
THIS_
FLOAT
min_edge_length
,
UINT
max_subdiv
)
PURE
;
STDMETHOD
(
SetSamplingInfo
)(
THIS_
UINT
num_rays
,
BOOL
use_sphere
,
STDMETHOD
(
SetSamplingInfo
)(
THIS_
UINT
num_rays
,
BOOL
use_sphere
,
BOOL
use_cosine
,
BOOL
adaptive
,
FLOAT
adpative_thresh
)
PURE
;
BOOL
use_cosine
,
BOOL
adaptive
,
FLOAT
adpative_thresh
)
PURE
;
STDMETHOD
(
ComputeDirectLightingSH
)(
THIS_
UINT
sh_order
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
STDMETHOD
(
ComputeDirectLightingSH
)(
THIS_
UINT
sh_order
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeDirectLightingSHAdaptive
)(
THIS_
UINT
sh_order
,
FLOAT
adaptive_thresh
,
STDMETHOD
(
ComputeDirectLightingSHAdaptive
)(
THIS_
UINT
sh_order
,
float
adaptive_thresh
,
FLOAT
min_edge_length
,
UINT
max_subdiv
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
float
min_edge_length
,
UINT
max_subdiv
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeDirectLightingSHGPU
)(
THIS_
struct
IDirect3DDevice9
*
device
,
UINT
flags
,
STDMETHOD
(
ComputeDirectLightingSHGPU
)(
THIS_
struct
IDirect3DDevice9
*
device
,
UINT
flags
,
UINT
sh_order
,
float
zbias
,
float
zangle_bias
,
struct
ID3DXPRTBuffer
*
data_out
)
PURE
;
UINT
sh_order
,
float
zbias
,
float
zangle_bias
,
struct
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeSS
)(
THIS_
LPD3DXPRTBUFFER
data_in
,
LPD3DXPRTBUFFER
data_out
,
STDMETHOD
(
ComputeSS
)(
THIS_
ID3DXPRTBuffer
*
data_in
,
ID3DXPRTBuffer
*
data_out
,
LPD3DXPRTBUFFER
data_total
)
PURE
;
ID3DXPRTBuffer
*
data_total
)
PURE
;
STDMETHOD
(
ComputeSSAdaptive
)(
THIS_
LPD3DXPRTBUFFER
data_in
,
FLOAT
adaptive_thres
,
STDMETHOD
(
ComputeSSAdaptive
)(
THIS_
ID3DXPRTBuffer
*
data_in
,
float
adaptive_thres
,
FLOAT
min_edge_length
,
UINT
max_subdiv
,
LPD3DXPRTBUFFER
data_out
,
LPD3DXPRTBUFFER
data_total
)
PURE
;
float
min_edge_length
,
UINT
max_subdiv
,
ID3DXPRTBuffer
*
data_out
,
ID3DXPRTBuffer
*
data_total
)
PURE
;
STDMETHOD
(
ComputeBounce
)(
THIS_
LPD3DXPRTBUFFER
data_in
,
LPD3DXPRTBUFFER
data_out
,
STDMETHOD
(
ComputeBounce
)(
THIS_
ID3DXPRTBuffer
*
data_in
,
ID3DXPRTBuffer
*
data_out
,
LPD3DXPRTBUFFER
data_total
)
PURE
;
ID3DXPRTBuffer
*
data_total
)
PURE
;
STDMETHOD
(
ComputeBounceAdaptive
)(
THIS_
LPD3DXPRTBUFFER
data_in
,
FLOAT
adaptive_thres
,
STDMETHOD
(
ComputeBounceAdaptive
)(
THIS_
ID3DXPRTBuffer
*
data_in
,
float
adaptive_thres
,
FLOAT
min_edge_length
,
UINT
max_subdiv
,
LPD3DXPRTBUFFER
data_out
,
LPD3DXPRTBUFFER
data_total
)
PURE
;
float
min_edge_length
,
UINT
max_subdiv
,
ID3DXPRTBuffer
*
data_out
,
ID3DXPRTBuffer
*
data_total
)
PURE
;
STDMETHOD
(
ComputeVolumeSamplesDirectSH
)(
THIS_
UINT
sh_order_in
,
UINT
sh_order_out
,
STDMETHOD
(
ComputeVolumeSamplesDirectSH
)(
THIS_
UINT
sh_order_in
,
UINT
sh_order_out
,
UINT
num_vol_samples
,
CONST
D3DXVECTOR3
*
sample_locs
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
UINT
num_vol_samples
,
const
D3DXVECTOR3
*
sample_locs
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeVolumeSamples
)(
THIS_
LPD3DXPRTBUFFER
surf_data_in
,
UINT
sh_order
,
STDMETHOD
(
ComputeVolumeSamples
)(
THIS_
ID3DXPRTBuffer
*
surf_data_in
,
UINT
sh_order
,
UINT
num_vol_samples
,
CONST
D3DXVECTOR3
*
sample_locs
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
UINT
num_vol_samples
,
const
D3DXVECTOR3
*
sample_locs
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeSurfSamplesDirectSH
)(
THIS_
UINT
sh_order
,
UINT
num_samples
,
STDMETHOD
(
ComputeSurfSamplesDirectSH
)(
THIS_
UINT
sh_order
,
UINT
num_samples
,
CONST
D3DXVECTOR3
*
sample_locs
,
CONST
D3DXVECTOR3
*
sample_norms
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
const
D3DXVECTOR3
*
sample_locs
,
const
D3DXVECTOR3
*
sample_norms
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ComputeSurfSamplesBounce
)(
THIS_
LPD3DXPRTBUFFER
surf_data_in
,
UINT
num_samples
,
STDMETHOD
(
ComputeSurfSamplesBounce
)(
THIS_
ID3DXPRTBuffer
*
surf_data_in
,
UINT
num_samples
,
CONST
D3DXVECTOR3
*
sample_locs
,
CONST
D3DXVECTOR3
*
sample_norms
,
LPD3DXPRTBUFFER
data_out
,
const
D3DXVECTOR3
*
sample_locs
,
const
D3DXVECTOR3
*
sample_norms
,
ID3DXPRTBuffer
*
data_out
,
LPD3DXPRTBUFFER
data_total
)
PURE
;
ID3DXPRTBuffer
*
data_total
)
PURE
;
STDMETHOD
(
FreeSSData
)(
THIS
)
PURE
;
STDMETHOD
(
FreeSSData
)(
THIS
)
PURE
;
STDMETHOD
(
FreeBounceData
)(
THIS
)
PURE
;
STDMETHOD
(
FreeBounceData
)(
THIS
)
PURE
;
STDMETHOD
(
ComputeLDPRTCoeffs
)(
THIS_
LPD3DXPRTBUFFER
data_in
,
UINT
sh_order
,
D3DXVECTOR3
*
norm_out
,
STDMETHOD
(
ComputeLDPRTCoeffs
)(
THIS_
ID3DXPRTBuffer
*
data_in
,
UINT
sh_order
,
D3DXVECTOR3
*
norm_out
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
ScaleMeshChunk
)(
THIS_
UINT
mesh_chunk
,
FLOAT
scale
,
LPD3DXPRTBUFFER
data_out
)
PURE
;
STDMETHOD
(
ScaleMeshChunk
)(
THIS_
UINT
mesh_chunk
,
float
scale
,
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
MultiplyAlbedo
)(
THIS_
LPD3DXPRTBUFFER
data_out
)
PURE
;
STDMETHOD
(
MultiplyAlbedo
)(
THIS_
ID3DXPRTBuffer
*
data_out
)
PURE
;
STDMETHOD
(
SetCallback
)(
THIS_
LPD3DXSHPRTSIMCB
cb
,
FLOAT
frequency
,
LPVOID
user_context
)
PURE
;
STDMETHOD
(
SetCallback
)(
THIS_
LPD3DXSHPRTSIMCB
cb
,
FLOAT
frequency
,
LPVOID
user_context
)
PURE
;
STDMETHOD_
(
BOOL
,
ShadowRayIntersects
)(
THIS_
CONST
D3DXVECTOR3
*
ray_pos
,
CONST
D3DXVECTOR3
*
ray_dir
)
PURE
;
STDMETHOD_
(
BOOL
,
ShadowRayIntersects
)(
THIS_
CONST
D3DXVECTOR3
*
ray_pos
,
CONST
D3DXVECTOR3
*
ray_dir
)
PURE
;
STDMETHOD_
(
BOOL
,
ClosestRayIntersects
)(
THIS_
CONST
D3DXVECTOR3
*
ray_pos
,
CONST
D3DXVECTOR3
*
ray_dir
,
STDMETHOD_
(
BOOL
,
ClosestRayIntersects
)(
THIS_
CONST
D3DXVECTOR3
*
ray_pos
,
CONST
D3DXVECTOR3
*
ray_dir
,
...
@@ -706,8 +706,9 @@ HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3
...
@@ -706,8 +706,9 @@ HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3
HRESULT
WINAPI
D3DXCreatePatchMesh
(
const
D3DXPATCHINFO
*
patch_info
,
DWORD
patch_count
,
HRESULT
WINAPI
D3DXCreatePatchMesh
(
const
D3DXPATCHINFO
*
patch_info
,
DWORD
patch_count
,
DWORD
vertex_count
,
DWORD
flags
,
const
D3DVERTEXELEMENT9
*
declaration
,
DWORD
vertex_count
,
DWORD
flags
,
const
D3DVERTEXELEMENT9
*
declaration
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXPatchMesh
**
mesh
);
struct
IDirect3DDevice9
*
device
,
struct
ID3DXPatchMesh
**
mesh
);
HRESULT
WINAPI
D3DXCreatePRTBuffer
(
UINT
,
UINT
,
UINT
,
LPD3DXPRTBUFFER
*
);
HRESULT
WINAPI
D3DXCreatePRTBuffer
(
UINT
sample_count
,
UINT
coeff_count
,
UINT
channel_count
,
ID3DXPRTBuffer
**
buffer
);
HRESULT
WINAPI
D3DXCreatePRTBufferTex
(
UINT
,
UINT
,
UINT
,
UINT
,
LPD3DXPRTBUFFER
*
);
HRESULT
WINAPI
D3DXCreatePRTBufferTex
(
UINT
width
,
UINT
height
,
UINT
coeff_count
,
UINT
channel_count
,
ID3DXPRTBuffer
**
buffer
);
HRESULT
WINAPI
D3DXCreatePRTCompBuffer
(
D3DXSHCOMPRESSQUALITYTYPE
quality
,
UINT
cluster_count
,
UINT
pca_count
,
HRESULT
WINAPI
D3DXCreatePRTCompBuffer
(
D3DXSHCOMPRESSQUALITYTYPE
quality
,
UINT
cluster_count
,
UINT
pca_count
,
LPD3DXSHPRTSIMCB
cb
,
void
*
ctx
,
ID3DXPRTBuffer
*
input
,
ID3DXPRTCompBuffer
**
buffer
);
LPD3DXSHPRTSIMCB
cb
,
void
*
ctx
,
ID3DXPRTBuffer
*
input
,
ID3DXPRTCompBuffer
**
buffer
);
HRESULT
WINAPI
D3DXCreateTextureGutterHelper
(
UINT
width
,
UINT
height
,
ID3DXMesh
*
mesh
,
HRESULT
WINAPI
D3DXCreateTextureGutterHelper
(
UINT
width
,
UINT
height
,
ID3DXMesh
*
mesh
,
...
@@ -737,8 +738,8 @@ HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD f
...
@@ -737,8 +738,8 @@ HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD f
HRESULT
WINAPI
D3DXLoadSkinMeshFromXof
(
struct
ID3DXFileData
*
file_data
,
DWORD
flags
,
struct
IDirect3DDevice9
*
device
,
HRESULT
WINAPI
D3DXLoadSkinMeshFromXof
(
struct
ID3DXFileData
*
file_data
,
DWORD
flags
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXBuffer
**
adjacency
,
struct
ID3DXBuffer
**
materials
,
struct
ID3DXBuffer
**
effect_instances
,
struct
ID3DXBuffer
**
adjacency
,
struct
ID3DXBuffer
**
materials
,
struct
ID3DXBuffer
**
effect_instances
,
DWORD
*
material_count
,
struct
ID3DXSkinInfo
**
skin_info
,
struct
ID3DXMesh
**
mesh
);
DWORD
*
material_count
,
struct
ID3DXSkinInfo
**
skin_info
,
struct
ID3DXMesh
**
mesh
);
HRESULT
WINAPI
D3DXLoadPRTBufferFromFileA
(
LPCSTR
,
LPD3DXPRTBUFFER
*
);
HRESULT
WINAPI
D3DXLoadPRTBufferFromFileA
(
const
char
*
filename
,
ID3DXPRTBuffer
**
buffer
);
HRESULT
WINAPI
D3DXLoadPRTBufferFromFileW
(
LPCWSTR
,
LPD3DXPRTBUFFER
*
);
HRESULT
WINAPI
D3DXLoadPRTBufferFromFileW
(
const
WCHAR
*
filename
,
ID3DXPRTBuffer
**
buffer
);
#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
HRESULT
WINAPI
D3DXLoadPRTCompBufferFromFileA
(
const
char
*
filename
,
ID3DXPRTCompBuffer
**
buffer
);
HRESULT
WINAPI
D3DXLoadPRTCompBufferFromFileA
(
const
char
*
filename
,
ID3DXPRTCompBuffer
**
buffer
);
HRESULT
WINAPI
D3DXLoadPRTCompBufferFromFileW
(
const
WCHAR
*
filename
,
ID3DXPRTCompBuffer
**
buffer
);
HRESULT
WINAPI
D3DXLoadPRTCompBufferFromFileW
(
const
WCHAR
*
filename
,
ID3DXPRTCompBuffer
**
buffer
);
...
@@ -746,8 +747,8 @@ HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCom
...
@@ -746,8 +747,8 @@ HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCom
HRESULT
WINAPI
D3DXSaveMeshToXA
(
LPCSTR
,
LPD3DXMESH
,
CONST
DWORD
*
,
CONST
D3DXMATERIAL
*
,
CONST
D3DXEFFECTINSTANCE
*
,
DWORD
,
DWORD
);
HRESULT
WINAPI
D3DXSaveMeshToXA
(
LPCSTR
,
LPD3DXMESH
,
CONST
DWORD
*
,
CONST
D3DXMATERIAL
*
,
CONST
D3DXEFFECTINSTANCE
*
,
DWORD
,
DWORD
);
HRESULT
WINAPI
D3DXSaveMeshToXW
(
LPCWSTR
,
LPD3DXMESH
,
CONST
DWORD
*
,
CONST
D3DXMATERIAL
*
,
CONST
D3DXEFFECTINSTANCE
*
,
DWORD
,
DWORD
);
HRESULT
WINAPI
D3DXSaveMeshToXW
(
LPCWSTR
,
LPD3DXMESH
,
CONST
DWORD
*
,
CONST
D3DXMATERIAL
*
,
CONST
D3DXEFFECTINSTANCE
*
,
DWORD
,
DWORD
);
#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
HRESULT
WINAPI
D3DXSavePRTBufferToFileA
(
LPCSTR
,
LPD3DXPRTBUFFER
);
HRESULT
WINAPI
D3DXSavePRTBufferToFileA
(
const
char
*
filename
,
ID3DXPRTBuffer
*
buffer
);
HRESULT
WINAPI
D3DXSavePRTBufferToFileW
(
LPCWSTR
,
LPD3DXPRTBUFFER
);
HRESULT
WINAPI
D3DXSavePRTBufferToFileW
(
const
WCHAR
*
filename
,
ID3DXPRTBuffer
*
buffer
);
#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
HRESULT
WINAPI
D3DXSavePRTCompBufferToFileA
(
const
char
*
filename
,
ID3DXPRTCompBuffer
*
buffer
);
HRESULT
WINAPI
D3DXSavePRTCompBufferToFileA
(
const
char
*
filename
,
ID3DXPRTCompBuffer
*
buffer
);
HRESULT
WINAPI
D3DXSavePRTCompBufferToFileW
(
const
WCHAR
*
filename
,
ID3DXPRTCompBuffer
*
buffer
);
HRESULT
WINAPI
D3DXSavePRTCompBufferToFileW
(
const
WCHAR
*
filename
,
ID3DXPRTCompBuffer
*
buffer
);
...
...
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