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wine
wine-cw
Commits
ce2c3ea6
Commit
ce2c3ea6
authored
Jan 03, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 04, 2010
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Plain Diff
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
parent
b5907e23
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1 changed file
with
37 additions
and
26 deletions
+37
-26
swapchain.c
dlls/wined3d/swapchain.c
+37
-26
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dlls/wined3d/swapchain.c
View file @
ce2c3ea6
...
...
@@ -213,6 +213,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
IWineD3DSwapChainImpl
*
This
=
(
IWineD3DSwapChainImpl
*
)
iface
;
struct
wined3d_context
*
context
;
RECT
src_rect
,
dst_rect
;
BOOL
render_to_fbo
;
unsigned
int
sync
;
int
retval
;
...
...
@@ -271,8 +272,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
IWineD3DSurface_BltFast
(
This
->
backBuffer
[
0
],
0
,
0
,
This
->
device
->
logo_surface
,
NULL
,
WINEDDBLTFAST_SRCCOLORKEY
);
}
if
(
pSourceRect
||
pDestRect
)
FIXME
(
"Unhandled present rects %s/%s
\n
"
,
wine_dbgstr_rect
(
pSourceRect
),
wine_dbgstr_rect
(
pDestRect
));
/* TODO: If only source rect or dest rect are supplied then clip the window to match */
TRACE
(
"presetting HDC %p
\n
"
,
This
->
context
[
0
]
->
hdc
);
/* Don't call checkGLcall, as glGetError is not applicable here */
...
...
@@ -280,6 +279,36 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
IWineD3DSwapChain_SetDestWindowOverride
(
iface
,
hDestWindowOverride
);
}
render_to_fbo
=
This
->
render_to_fbo
;
if
(
pSourceRect
)
{
src_rect
=
*
pSourceRect
;
if
(
!
render_to_fbo
&&
(
src_rect
.
left
||
src_rect
.
top
||
src_rect
.
right
!=
This
->
presentParms
.
BackBufferWidth
||
src_rect
.
bottom
!=
This
->
presentParms
.
BackBufferHeight
))
{
render_to_fbo
=
TRUE
;
}
}
else
{
src_rect
.
left
=
0
;
src_rect
.
top
=
0
;
src_rect
.
right
=
This
->
presentParms
.
BackBufferWidth
;
src_rect
.
bottom
=
This
->
presentParms
.
BackBufferHeight
;
}
if
(
pDestRect
)
dst_rect
=
*
pDestRect
;
else
GetClientRect
(
This
->
win_handle
,
&
dst_rect
);
if
(
!
render_to_fbo
&&
(
dst_rect
.
left
||
dst_rect
.
top
||
dst_rect
.
right
!=
This
->
presentParms
.
BackBufferWidth
||
dst_rect
.
bottom
!=
This
->
presentParms
.
BackBufferHeight
))
{
render_to_fbo
=
TRUE
;
}
/* Rendering to a window of different size, presenting partial rectangles,
* or rendering to a different window needs help from FBO_blit or a textured
* draw. Render the swapchain to a FBO in the future.
...
...
@@ -287,25 +316,14 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
* Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
* all these issues - this fails if the window is smaller than the backbuffer.
*/
if
(
This
->
presentParms
.
Windowed
&&
!
This
->
render_to_fbo
&&
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
if
(
!
This
->
render_to_fbo
&&
render_to_fbo
&&
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
RECT
window_size
;
GetClientRect
(
This
->
win_handle
,
&
window_size
);
if
(
window_size
.
bottom
!=
This
->
presentParms
.
BackBufferHeight
||
window_size
.
right
!=
This
->
presentParms
.
BackBufferWidth
)
{
TRACE
(
"Window size changed from %ux%u to %ux%u, switching to render-to-fbo mode
\n
"
,
This
->
presentParms
.
BackBufferWidth
,
This
->
presentParms
.
BackBufferHeight
,
window_size
.
right
,
window_size
.
bottom
);
IWineD3DSurface_LoadLocation
(
This
->
backBuffer
[
0
],
SFLAG_INTEXTURE
,
NULL
);
IWineD3DSurface_ModifyLocation
(
This
->
backBuffer
[
0
],
SFLAG_INDRAWABLE
,
FALSE
);
This
->
render_to_fbo
=
TRUE
;
IWineD3DSurface_LoadLocation
(
This
->
backBuffer
[
0
],
SFLAG_INTEXTURE
,
NULL
);
IWineD3DSurface_ModifyLocation
(
This
->
backBuffer
[
0
],
SFLAG_INDRAWABLE
,
FALSE
);
This
->
render_to_fbo
=
TRUE
;
/* Force the context manager to update the render target configuration next draw */
context
->
current_rt
=
NULL
;
}
/* Force the context manager to update the render target configuration next draw. */
context
->
current_rt
=
NULL
;
}
if
(
This
->
render_to_fbo
)
...
...
@@ -322,13 +340,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
FIXME
(
"Render-to-fbo with WINED3DSWAPEFFECT_FLIP
\n
"
);
}
src_rect
.
left
=
0
;
src_rect
.
top
=
0
;
src_rect
.
right
=
This
->
presentParms
.
BackBufferWidth
;
src_rect
.
bottom
=
This
->
presentParms
.
BackBufferHeight
;
GetClientRect
(
This
->
win_handle
,
&
dst_rect
);
swapchain_blit
(
This
,
context
,
&
src_rect
,
&
dst_rect
);
}
...
...
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