Commit cfd4ed90 authored by Maarten Lankhorst's avatar Maarten Lankhorst Committed by Alexandre Julliard

quartz: Add quality control to sound renderer.

parent 072714f9
......@@ -53,6 +53,13 @@ static const IReferenceClockVtbl IReferenceClock_Vtbl;
static const IMediaSeekingVtbl IMediaSeeking_Vtbl;
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl;
static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl;
static const IQualityControlVtbl DSoundRender_QualityControl_Vtbl = {
QualityControlImpl_QueryInterface,
QualityControlImpl_AddRef,
QualityControlImpl_Release,
QualityControlImpl_Notify,
QualityControlImpl_SetSink
};
typedef struct DSoundRenderImpl
{
......@@ -65,6 +72,7 @@ typedef struct DSoundRenderImpl
IUnknown *seekthru_unk;
BaseInputPin * pInputPin;
QualityControlImpl qcimpl;
IDirectSound8 *dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
......@@ -364,6 +372,21 @@ static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSa
SetEvent(This->state_change);
hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
if (This->filter.state == State_Running && This->filter.pClock && tStart >= 0) {
REFERENCE_TIME jitter, now = 0;
Quality q;
IReferenceClock_GetTime(This->filter.pClock, &now);
jitter = now - This->filter.rtStreamStart - tStart;
if (jitter <= -DSoundRenderer_Max_Fill)
jitter += DSoundRenderer_Max_Fill;
else if (jitter < 0)
jitter = 0;
q.Type = (jitter > 0 ? Famine : Flood);
q.Proportion = 1.;
q.Late = jitter;
q.TimeStamp = tStart;
IQualityControl_Notify((IQualityControl *)&This->qcimpl, (IBaseFilter*)This, q);
}
LeaveCriticalSection(&This->filter.csFilter);
return hr;
}
......@@ -492,6 +515,8 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
IUnknown_QueryInterface(pDSoundRender->seekthru_unk, &IID_ISeekingPassThru, (void**)&passthru);
ISeekingPassThru_Init(passthru, TRUE, (IPin*)pDSoundRender->pInputPin);
ISeekingPassThru_Release(passthru);
QualityControlImpl_init(&pDSoundRender->qcimpl, (IPin*)pDSoundRender->pInputPin, (IBaseFilter*)pDSoundRender);
pDSoundRender->qcimpl.lpVtbl = &DSoundRender_QualityControl_Vtbl;
*ppv = pDSoundRender;
}
else
......@@ -530,6 +555,8 @@ static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID ri
*ppv = &This->IAMDirectSound_vtbl;
else if (IsEqualIID(riid, &IID_IAMFilterMiscFlags))
*ppv = &This->IAMFilterMiscFlags_vtbl;
else if (IsEqualIID(riid, &IID_IQualityControl))
*ppv = &This->qcimpl;
if (*ppv)
{
......@@ -655,6 +682,7 @@ static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStar
if (This->pInputPin->pin.pConnectedTo)
{
This->filter.rtStreamStart = tStart;
QualityControlRender_Start(&This->qcimpl, tStart);
if (This->filter.state == State_Paused)
{
/* Unblock our thread, state changing from paused to running doesn't need a reset for state change */
......@@ -922,6 +950,7 @@ static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface)
IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0);
pFilter->writepos = pFilter->buf_size;
}
QualityControlRender_Start(&pFilter->qcimpl, pFilter->filter.rtStreamStart);
hr = BaseInputPinImpl_EndFlush(iface);
LeaveCriticalSection(This->pin.pCritSec);
MediaSeekingPassThru_ResetMediaTime(pFilter->seekthru_unk);
......
......@@ -150,9 +150,9 @@ static void test_query_interface(void)
RELEASE_EXPECT(ppb, 1);
QI_SUCCEED(pDSRender, IID_IMediaPosition, pMediaPosition);
RELEASE_EXPECT(pMediaPosition, 1);
}
QI_SUCCEED(pDSRender, IID_IQualityControl, pQualityControl);
RELEASE_EXPECT(pQualityControl, 1);
}
}
static void test_pin(IPin *pin)
......
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