Commit d0ece061 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce wined3d_device_get_hs_resource_view().

parent c43f13c3
......@@ -2704,6 +2704,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
}
struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx);
}
void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler)
{
......
......@@ -68,6 +68,7 @@
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_hs_cb(ptr long)
@ cdecl wined3d_device_get_hs_resource_view(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
......
......@@ -2224,6 +2224,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_vie
UINT idx);
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format, unsigned int *offset);
......
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