Commit d630aa20 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.

parent 613e1638
......@@ -1745,7 +1745,7 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
if (parameters->indirect)
{
struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object;
struct wined3d_bo_vk *bo = wined3d_bo_vk(indirect_vk->b.buffer_object);
uint32_t stride, size;
wined3d_context_vk_reference_bo(context_vk, bo);
......@@ -1817,7 +1817,7 @@ static void adapter_vk_dispatch_compute(struct wined3d_device *device,
if (parameters->indirect)
{
struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object;
struct wined3d_bo_vk *bo = wined3d_bo_vk(indirect_vk->b.buffer_object);
wined3d_context_vk_reference_bo(context_vk, bo);
VK_CALL(vkCmdDispatchIndirect(vk_command_buffer, bo->vk_buffer,
......
......@@ -190,7 +190,7 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
buffer_gl->b.bo_user.valid = false;
list_remove(&buffer_gl->b.bo_user.entry);
wined3d_context_gl_destroy_bo(context_gl, &buffer_gl->bo);
buffer_gl->b.buffer_object = 0;
buffer_gl->b.buffer_object = NULL;
}
/* Context activation is done by the caller. */
......@@ -226,7 +226,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
}
list_add_head(&buffer_gl->bo.b.users, &buffer_gl->b.bo_user.entry);
buffer_gl->b.buffer_object = (uintptr_t)bo;
buffer_gl->b.buffer_object = &bo->b;
buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
return TRUE;
......@@ -657,7 +657,7 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co
}
if (locations & WINED3D_LOCATION_BUFFER)
{
data->buffer_object = buffer->buffer_object;
data->buffer_object = (uintptr_t)buffer->buffer_object;
data->addr = NULL;
return WINED3D_LOCATION_BUFFER;
}
......@@ -969,7 +969,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
if (count == 1)
{
addr.buffer_object = buffer->buffer_object;
addr.buffer_object = (uintptr_t)buffer->buffer_object;
addr.addr = 0;
buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
/* We are accessing buffer->resource.client from the CS thread,
......@@ -1049,7 +1049,7 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
context = context_acquire(device, NULL, 0);
addr.buffer_object = buffer->buffer_object;
addr.buffer_object = (uintptr_t)buffer->buffer_object;
addr.addr = 0;
wined3d_context_unmap_bo_address(context, &addr, range_count, buffer->maps);
......@@ -1455,7 +1455,7 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
list_init(&buffer_vk->b.bo_user.entry);
list_add_head(&bo_vk->b.users, &buffer_vk->b.bo_user.entry);
buffer_vk->b.buffer_object = (uintptr_t)bo_vk;
buffer_vk->b.buffer_object = &bo_vk->b;
buffer_invalidate_bo_range(&buffer_vk->b, 0, 0);
return TRUE;
......@@ -1463,7 +1463,7 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk)
{
struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
if (buffer_vk->b.bo_user.valid)
return &buffer_vk->buffer_info;
......@@ -1499,8 +1499,8 @@ static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
struct wined3d_bo_vk *bo_vk = (struct wined3d_bo_vk *)buffer->buffer_object;
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
struct wined3d_bo_vk *bo_vk = wined3d_bo_vk(buffer->buffer_object);
TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
......@@ -1511,7 +1511,7 @@ static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
list_remove(&buffer->bo_user.entry);
wined3d_context_vk_destroy_bo(context_vk, bo_vk);
heap_free(bo_vk);
buffer->buffer_object = 0u;
buffer->buffer_object = NULL;
break;
default:
......@@ -1535,14 +1535,14 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
if (!range_count)
return;
dst.buffer_object = buffer->buffer_object;
dst.buffer_object = (uintptr_t)buffer->buffer_object;
dst.addr = NULL;
flags = WINED3D_MAP_WRITE;
if (!ranges->offset && ranges->size == resource->size)
flags |= WINED3D_MAP_DISCARD;
dst_bo = (struct wined3d_bo_vk *)buffer->buffer_object;
dst_bo = wined3d_bo_vk(buffer->buffer_object);
if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD)
&& dst_bo->command_buffer_id > context_vk->completed_command_buffer_id))
{
......@@ -1634,7 +1634,7 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
if (src_bind_mask)
{
const struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
const struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkBufferMemoryBarrier vk_barrier;
......
......@@ -2519,7 +2519,7 @@ static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *co
{
buffer_vk = wined3d_buffer_vk(buffer);
buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer->buffer_object));
buffers[count] = buffer_info->buffer;
offsets[count] = buffer_info->offset + stream->offset;
++count;
......@@ -2558,7 +2558,7 @@ static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context
{
buffer_vk = wined3d_buffer_vk(buffer);
buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer->buffer_object));
buffers[count] = buffer_info->buffer;
if ((offsets[count] = stream->offset) == ~0u)
{
......@@ -2760,7 +2760,7 @@ static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_sha
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL))
return false;
wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer->buffer_object));
return true;
}
......@@ -3408,7 +3408,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
idx_type = VK_INDEX_TYPE_UINT32;
buffer_vk = wined3d_buffer_vk(state->index_buffer);
buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_vk->b.buffer_object);
wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer_vk->b.buffer_object));
VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, buffer_info->buffer,
buffer_info->offset + state->index_offset, idx_type));
}
......
......@@ -2745,7 +2745,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
struct wined3d_buffer *buffer = buffer_from_resource(resource);
size_t size = box->right - box->left;
if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == buffer->buffer_object)
if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == (uintptr_t)buffer->buffer_object)
wined3d_context_flush_bo_address(context, &op->bo.addr, size);
else
wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, size);
......
......@@ -677,7 +677,7 @@ static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context
get_buffer_view_range(&buffer_vk->b, desc, &view_format_vk->f, &offset, &size);
wined3d_buffer_prepare_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
create_info.pNext = NULL;
......@@ -1102,7 +1102,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
if (!vk_buffer_view)
return;
bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
......@@ -2208,7 +2208,7 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object)
if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk)))
{
struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
......
......@@ -1642,6 +1642,11 @@ struct wined3d_bo_vk
bool host_synced;
};
static inline struct wined3d_bo_vk *wined3d_bo_vk(struct wined3d_bo *bo)
{
return CONTAINING_RECORD(bo, struct wined3d_bo_vk, b);
}
struct wined3d_bo_slab_vk_key
{
VkMemoryPropertyFlags memory_type;
......@@ -5033,7 +5038,7 @@ struct wined3d_buffer
DWORD flags;
DWORD locations;
void *map_ptr;
uintptr_t buffer_object;
struct wined3d_bo *buffer_object;
struct wined3d_bo_user bo_user;
struct wined3d_range *maps;
......@@ -6319,7 +6324,7 @@ static inline void wined3d_context_vk_reference_resource(const struct wined3d_co
struct wined3d_resource *resource)
{
if (resource->type == WINED3D_RTYPE_BUFFER)
wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_from_resource(resource)->buffer_object);
wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer_from_resource(resource)->buffer_object));
else
wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
}
......
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