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wine
wine-cw
Commits
d7d0deab
Commit
d7d0deab
authored
Apr 03, 2018
by
Sven Hesse
Committed by
Alexandre Julliard
Apr 03, 2018
Browse files
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Browse Files
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Plain Diff
d3d11: Create DXGI surfaces for 1D textures.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
fce60001
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Inline
Side-by-side
Showing
4 changed files
with
311 additions
and
4 deletions
+311
-4
device.c
dlls/d3d10core/tests/device.c
+119
-0
d3d11_private.h
dlls/d3d11/d3d11_private.h
+1
-0
d3d11.c
dlls/d3d11/tests/d3d11.c
+123
-0
texture.c
dlls/d3d11/texture.c
+68
-4
No files found.
dlls/d3d10core/tests/device.c
View file @
d7d0deab
...
...
@@ -1351,6 +1351,7 @@ static void test_create_texture1d(void)
ok
(
refcount
==
expected_refcount
,
"Got unexpected refcount %u, expected %u.
\n
"
,
refcount
,
expected_refcount
);
ID3D10Device_Release
(
tmp
);
check_interface
(
texture
,
&
IID_IDXGISurface
,
TRUE
,
FALSE
);
ID3D10Texture1D_Release
(
texture
);
desc
.
MipLevels
=
0
;
...
...
@@ -1394,6 +1395,123 @@ static void test_create_texture1d(void)
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_texture1d_interfaces
(
void
)
{
ID3D11Texture1D
*
d3d11_texture
;
D3D10_TEXTURE1D_DESC
desc
;
ID3D10Texture1D
*
texture
;
ID3D10Device
*
device
;
unsigned
int
i
;
ULONG
refcount
;
HRESULT
hr
;
static
const
struct
test
{
UINT
bind_flags
;
UINT
misc_flags
;
UINT
expected_bind_flags
;
UINT
expected_misc_flags
;
}
desc_conversion_tests
[]
=
{
{
D3D10_BIND_SHADER_RESOURCE
,
0
,
D3D11_BIND_SHADER_RESOURCE
,
0
},
{
0
,
D3D10_RESOURCE_MISC_SHARED
,
0
,
D3D11_RESOURCE_MISC_SHARED
},
};
if
(
!
(
device
=
create_device
()))
{
skip
(
"Failed to create device, skipping tests.
\n
"
);
return
;
}
desc
.
Width
=
512
;
desc
.
MipLevels
=
0
;
desc
.
ArraySize
=
1
;
desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
desc
.
BindFlags
=
D3D10_BIND_RENDER_TARGET
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateTexture1D
(
device
,
&
desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 1d texture, hr %#x.
\n
"
,
hr
);
check_interface
(
texture
,
&
IID_IDXGISurface
,
FALSE
,
FALSE
);
hr
=
check_interface
(
texture
,
&
IID_ID3D11Texture1D
,
TRUE
,
TRUE
);
/* Not available on all Windows versions. */
ID3D10Texture1D_Release
(
texture
);
if
(
FAILED
(
hr
))
{
win_skip
(
"1D textures do not implement ID3D11Texture1D, skipping tests.
\n
"
);
ID3D10Device_Release
(
device
);
return
;
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
desc_conversion_tests
);
++
i
)
{
const
struct
test
*
current
=
&
desc_conversion_tests
[
i
];
D3D11_TEXTURE1D_DESC
d3d11_desc
;
ID3D11Device
*
d3d11_device
;
desc
.
Width
=
512
;
desc
.
MipLevels
=
1
;
desc
.
ArraySize
=
1
;
desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
current
->
bind_flags
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
current
->
misc_flags
;
hr
=
ID3D10Device_CreateTexture1D
(
device
,
&
desc
,
NULL
,
&
texture
);
/* Shared resources are not supported by REF and WARP devices. */
ok
(
SUCCEEDED
(
hr
)
||
broken
(
hr
==
E_OUTOFMEMORY
),
"Test %u: Failed to create a 1d texture, hr %#x.
\n
"
,
i
,
hr
);
if
(
FAILED
(
hr
))
{
win_skip
(
"Failed to create ID3D10Texture1D, skipping test %u.
\n
"
,
i
);
continue
;
}
check_interface
(
texture
,
&
IID_IDXGISurface
,
TRUE
,
FALSE
);
hr
=
ID3D10Texture1D_QueryInterface
(
texture
,
&
IID_ID3D11Texture1D
,
(
void
**
)
&
d3d11_texture
);
ok
(
SUCCEEDED
(
hr
),
"Test %u: Texture should implement ID3D11Texture1D.
\n
"
,
i
);
ID3D10Texture1D_Release
(
texture
);
ID3D11Texture1D_GetDesc
(
d3d11_texture
,
&
d3d11_desc
);
ok
(
d3d11_desc
.
Width
==
desc
.
Width
,
"Test %u: Got unexpected Width %u.
\n
"
,
i
,
d3d11_desc
.
Width
);
ok
(
d3d11_desc
.
MipLevels
==
desc
.
MipLevels
,
"Test %u: Got unexpected MipLevels %u.
\n
"
,
i
,
d3d11_desc
.
MipLevels
);
ok
(
d3d11_desc
.
ArraySize
==
desc
.
ArraySize
,
"Test %u: Got unexpected ArraySize %u.
\n
"
,
i
,
d3d11_desc
.
ArraySize
);
ok
(
d3d11_desc
.
Format
==
desc
.
Format
,
"Test %u: Got unexpected Format %u.
\n
"
,
i
,
d3d11_desc
.
Format
);
ok
(
d3d11_desc
.
Usage
==
(
D3D11_USAGE
)
desc
.
Usage
,
"Test %u: Got unexpected Usage %u.
\n
"
,
i
,
d3d11_desc
.
Usage
);
ok
(
d3d11_desc
.
BindFlags
==
current
->
expected_bind_flags
,
"Test %u: Got unexpected BindFlags %#x.
\n
"
,
i
,
d3d11_desc
.
BindFlags
);
ok
(
d3d11_desc
.
CPUAccessFlags
==
desc
.
CPUAccessFlags
,
"Test %u: Got unexpected CPUAccessFlags %#x.
\n
"
,
i
,
d3d11_desc
.
CPUAccessFlags
);
ok
(
d3d11_desc
.
MiscFlags
==
current
->
expected_misc_flags
,
"Test %u: Got unexpected MiscFlags %#x.
\n
"
,
i
,
d3d11_desc
.
MiscFlags
);
d3d11_device
=
NULL
;
ID3D11Texture1D_GetDevice
(
d3d11_texture
,
&
d3d11_device
);
ok
(
!!
d3d11_device
,
"Test %u: Got NULL, expected device pointer.
\n
"
,
i
);
ID3D11Device_Release
(
d3d11_device
);
ID3D11Texture1D_Release
(
d3d11_texture
);
}
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_create_texture2d
(
void
)
{
ULONG
refcount
,
expected_refcount
;
...
...
@@ -15542,6 +15660,7 @@ START_TEST(device)
test_feature_level
();
test_device_interfaces
();
test_create_texture1d
();
test_texture1d_interfaces
();
test_create_texture2d
();
test_texture2d_interfaces
();
test_create_texture3d
();
...
...
dlls/d3d11/d3d11_private.h
View file @
d7d0deab
...
...
@@ -120,6 +120,7 @@ struct d3d_texture1d
LONG
refcount
;
struct
wined3d_private_store
private_store
;
IUnknown
*
dxgi_surface
;
struct
wined3d_texture
*
wined3d_texture
;
D3D11_TEXTURE1D_DESC
desc
;
ID3D11Device
*
device
;
...
...
dlls/d3d11/tests/d3d11.c
View file @
d7d0deab
...
...
@@ -1866,6 +1866,7 @@ static void test_create_texture1d(void)
ok
(
refcount
==
expected_refcount
,
"Got unexpected refcount %u, expected %u.
\n
"
,
refcount
,
expected_refcount
);
ID3D11Device_Release
(
tmp
);
check_interface
(
texture
,
&
IID_IDXGISurface
,
TRUE
,
FALSE
);
ID3D11Texture1D_Release
(
texture
);
desc
.
MipLevels
=
0
;
...
...
@@ -1919,6 +1920,127 @@ static void test_create_texture1d(void)
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_texture1d_interfaces
(
void
)
{
ID3D10Texture1D
*
d3d10_texture
;
D3D11_TEXTURE1D_DESC
desc
;
ID3D11Texture1D
*
texture
;
ID3D11Device
*
device
;
unsigned
int
i
;
ULONG
refcount
;
HRESULT
hr
;
static
const
struct
test
{
BOOL
implements_d3d10_interfaces
;
UINT
bind_flags
;
UINT
misc_flags
;
UINT
expected_bind_flags
;
UINT
expected_misc_flags
;
}
desc_conversion_tests
[]
=
{
{
TRUE
,
D3D11_BIND_SHADER_RESOURCE
,
0
,
D3D10_BIND_SHADER_RESOURCE
,
0
},
{
TRUE
,
D3D11_BIND_UNORDERED_ACCESS
,
0
,
D3D11_BIND_UNORDERED_ACCESS
,
0
},
{
FALSE
,
0
,
D3D11_RESOURCE_MISC_RESOURCE_CLAMP
,
0
,
0
},
{
TRUE
,
0
,
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
,
0
,
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
};
if
(
!
(
device
=
create_device
(
NULL
)))
{
skip
(
"Failed to create ID3D11Device, skipping tests.
\n
"
);
return
;
}
desc
.
Width
=
512
;
desc
.
MipLevels
=
0
;
desc
.
ArraySize
=
1
;
desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
D3D11_BIND_RENDER_TARGET
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
0
;
hr
=
ID3D11Device_CreateTexture1D
(
device
,
&
desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 1d texture, hr %#x.
\n
"
,
hr
);
check_interface
(
texture
,
&
IID_IDXGISurface
,
FALSE
,
FALSE
);
hr
=
check_interface
(
texture
,
&
IID_ID3D10Texture1D
,
TRUE
,
TRUE
);
/* Not available on all Windows versions. */
ID3D11Texture1D_Release
(
texture
);
if
(
FAILED
(
hr
))
{
win_skip
(
"1D textures do not implement ID3D10Texture1D, skipping tests.
\n
"
);
ID3D11Device_Release
(
device
);
return
;
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
desc_conversion_tests
);
++
i
)
{
const
struct
test
*
current
=
&
desc_conversion_tests
[
i
];
ID3D10Device
*
d3d10_device
;
desc
.
Width
=
512
;
desc
.
MipLevels
=
1
;
desc
.
ArraySize
=
1
;
desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
Usage
=
D3D11_USAGE_DEFAULT
;
desc
.
BindFlags
=
current
->
bind_flags
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
current
->
misc_flags
;
hr
=
ID3D11Device_CreateTexture1D
(
device
,
&
desc
,
NULL
,
&
texture
);
/* Shared resources are not supported by REF and WARP devices. */
ok
(
SUCCEEDED
(
hr
)
||
broken
(
hr
==
E_OUTOFMEMORY
),
"Test %u: Failed to create a 1d texture, hr %#x.
\n
"
,
i
,
hr
);
if
(
FAILED
(
hr
))
{
win_skip
(
"Failed to create ID3D11Texture1D, skipping test %u.
\n
"
,
i
);
continue
;
}
check_interface
(
texture
,
&
IID_IDXGISurface
,
TRUE
,
FALSE
);
hr
=
ID3D11Texture1D_QueryInterface
(
texture
,
&
IID_ID3D10Texture1D
,
(
void
**
)
&
d3d10_texture
);
ID3D11Texture1D_Release
(
texture
);
if
(
current
->
implements_d3d10_interfaces
)
{
ok
(
SUCCEEDED
(
hr
),
"Test %u: Texture should implement ID3D10Texture1D.
\n
"
,
i
);
}
else
{
todo_wine
ok
(
hr
==
E_NOINTERFACE
,
"Test %u: Texture should not implement ID3D10Texture1D.
\n
"
,
i
);
if
(
SUCCEEDED
(
hr
))
ID3D10Texture1D_Release
(
d3d10_texture
);
continue
;
}
d3d10_device
=
(
ID3D10Device
*
)
0xdeadbeef
;
ID3D10Texture1D_GetDevice
(
d3d10_texture
,
&
d3d10_device
);
todo_wine
ok
(
!
d3d10_device
,
"Test %u: Got unexpected device pointer %p, expected NULL.
\n
"
,
i
,
d3d10_device
);
if
(
d3d10_device
)
ID3D10Device_Release
(
d3d10_device
);
ID3D10Texture1D_Release
(
d3d10_texture
);
}
refcount
=
ID3D11Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_create_texture2d
(
void
)
{
ULONG
refcount
,
expected_refcount
;
...
...
@@ -25735,6 +25857,7 @@ START_TEST(d3d11)
run_for_each_feature_level
(
test_device_interfaces
);
test_get_immediate_context
();
test_create_texture1d
();
test_texture1d_interfaces
();
test_create_texture2d
();
test_texture2d_interfaces
();
test_create_texture3d
();
dlls/d3d11/texture.c
View file @
d7d0deab
...
...
@@ -57,6 +57,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D
return
S_OK
;
}
if
(
texture
->
dxgi_surface
)
{
TRACE
(
"Forwarding to dxgi surface.
\n
"
);
return
IUnknown_QueryInterface
(
texture
->
dxgi_surface
,
iid
,
out
);
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
iid
));
*
out
=
NULL
;
...
...
@@ -117,9 +123,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
struct
d3d_texture1d
*
texture
=
impl_from_ID3D11Texture1D
(
iface
);
IDXGISurface
*
dxgi_surface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data_size %p, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
if
(
texture
->
dxgi_surface
&&
SUCCEEDED
(
IUnknown_QueryInterface
(
texture
->
dxgi_surface
,
&
IID_IDXGISurface
,
(
void
**
)
&
dxgi_surface
)))
{
hr
=
IDXGISurface_GetPrivateData
(
dxgi_surface
,
guid
,
data_size
,
data
);
IDXGISurface_Release
(
dxgi_surface
);
return
hr
;
}
return
d3d_get_private_data
(
&
texture
->
private_store
,
guid
,
data_size
,
data
);
}
...
...
@@ -127,9 +143,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
struct
d3d_texture1d
*
texture
=
impl_from_ID3D11Texture1D
(
iface
);
IDXGISurface
*
dxgi_surface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data_size %u, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
if
(
texture
->
dxgi_surface
&&
SUCCEEDED
(
IUnknown_QueryInterface
(
texture
->
dxgi_surface
,
&
IID_IDXGISurface
,
(
void
**
)
&
dxgi_surface
)))
{
hr
=
IDXGISurface_SetPrivateData
(
dxgi_surface
,
guid
,
data_size
,
data
);
IDXGISurface_Release
(
dxgi_surface
);
return
hr
;
}
return
d3d_set_private_data
(
&
texture
->
private_store
,
guid
,
data_size
,
data
);
}
...
...
@@ -137,9 +163,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11T
REFGUID
guid
,
const
IUnknown
*
data
)
{
struct
d3d_texture1d
*
texture
=
impl_from_ID3D11Texture1D
(
iface
);
IDXGISurface
*
dxgi_surface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
if
(
texture
->
dxgi_surface
&&
SUCCEEDED
(
IUnknown_QueryInterface
(
texture
->
dxgi_surface
,
&
IID_IDXGISurface
,
(
void
**
)
&
dxgi_surface
)))
{
hr
=
IDXGISurface_SetPrivateDataInterface
(
dxgi_surface
,
guid
,
data
);
IDXGISurface_Release
(
dxgi_surface
);
return
hr
;
}
return
d3d_set_private_data_interface
(
&
texture
->
private_store
,
guid
,
data
);
}
...
...
@@ -228,6 +264,8 @@ static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent
{
struct
d3d_texture1d
*
texture
=
parent
;
if
(
texture
->
dxgi_surface
)
IUnknown_Release
(
texture
->
dxgi_surface
);
wined3d_private_store_cleanup
(
&
texture
->
private_store
);
heap_free
(
texture
);
}
...
...
@@ -397,20 +435,46 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
flags
|=
WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create
(
device
->
wined3d_device
,
&
wined3d_desc
,
if
(
FAILED
(
hr
=
wined3d_texture_create
(
device
->
wined3d_device
,
&
wined3d_desc
,
desc
->
ArraySize
,
levels
,
flags
,
(
struct
wined3d_sub_resource_data
*
)
data
,
texture
,
&
d3d_texture1d_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
texture
,
&
d3d_texture1d_wined3d_parent_ops
,
&
texture
->
wined3d_texture
)))
{
WARN
(
"Failed to create wined3d texture, hr %#x.
\n
"
,
hr
);
wined3d_private_store_cleanup
(
&
texture
->
private_store
);
heap_free
(
texture
);
wined3d_mutex_unlock
();
if
(
hr
==
WINED3DERR_NOTAVAILABLE
||
hr
==
WINED3DERR_INVALIDCALL
)
hr
=
E_INVALIDARG
;
return
hr
;
}
if
(
desc
->
MipLevels
==
1
&&
desc
->
ArraySize
==
1
)
{
IWineDXGIDevice
*
wine_device
;
if
(
FAILED
(
hr
=
ID3D10Device1_QueryInterface
(
&
device
->
ID3D10Device1_iface
,
&
IID_IWineDXGIDevice
,
(
void
**
)
&
wine_device
)))
{
ERR
(
"Device should implement IWineDXGIDevice.
\n
"
);
wined3d_texture_decref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
E_FAIL
;
}
hr
=
IWineDXGIDevice_create_surface
(
wine_device
,
texture
->
wined3d_texture
,
0
,
NULL
,
(
IUnknown
*
)
&
texture
->
ID3D10Texture1D_iface
,
(
void
**
)
&
texture
->
dxgi_surface
);
IWineDXGIDevice_Release
(
wine_device
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to create DXGI surface, returning %#.x
\n
"
,
hr
);
texture
->
dxgi_surface
=
NULL
;
wined3d_texture_decref
(
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
return
hr
;
}
}
wined3d_mutex_unlock
();
texture
->
device
=
&
device
->
ID3D11Device_iface
;
ID3D11Device_AddRef
(
texture
->
device
);
...
...
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