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wine
wine-cw
Commits
d8a4cc66
Commit
d8a4cc66
authored
Mar 27, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 27, 2009
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wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
parent
d7c7c768
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2 changed files
with
0 additions
and
21 deletions
+0
-21
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+0
-17
wined3d.idl
include/wine/wined3d.idl
+0
-4
No files found.
dlls/wined3d/vertexdeclaration.c
View file @
d8a4cc66
...
...
@@ -103,22 +103,6 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDecl
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration
(
IWineD3DVertexDeclaration
*
iface
,
WINED3DVERTEXELEMENT
*
elements
,
UINT
*
element_count
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
HRESULT
hr
=
WINED3D_OK
;
TRACE
(
"(%p) : d3d version %d, elements %p, element_count %p
\n
"
,
This
,
((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
,
elements
,
element_count
);
*
element_count
=
This
->
declarationWNumElements
;
if
(
elements
)
{
CopyMemory
(
elements
,
This
->
pDeclarationWine
,
This
->
declarationWNumElements
*
sizeof
(
WINED3DVERTEXELEMENT
));
}
return
hr
;
}
static
BOOL
declaration_element_valid_ffp
(
const
WINED3DVERTEXELEMENT
*
element
)
{
switch
(
element
->
Usage
)
...
...
@@ -287,6 +271,5 @@ const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
/* IWineD3DVertexDeclaration */
IWineD3DVertexDeclarationImpl_GetParent
,
IWineD3DVertexDeclarationImpl_GetDevice
,
IWineD3DVertexDeclarationImpl_GetDeclaration
,
IWineD3DVertexDeclarationImpl_SetDeclaration
};
include/wine/wined3d.idl
View file @
d8a4cc66
...
...
@@ -2758,10 +2758,6 @@ interface IWineD3DVertexDeclaration : IWineD3DBase
HRESULT
GetDevice
(
[
out
]
IWineD3DDevice
**
device
)
;
HRESULT
GetDeclaration
(
[
out
]
WINED3DVERTEXELEMENT
*
elements
,
[
out
]
UINT
*
element_count
)
;
HRESULT
SetDeclaration
(
[
in
]
const
WINED3DVERTEXELEMENT
*
elements
,
[
in
]
UINT
element_count
...
...
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