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wine
wine-cw
Commits
d93cbeca
Commit
d93cbeca
authored
Apr 16, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2014
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Plain Diff
d3d8/tests: Use a separate device for volume_dxt5_test().
parent
96cf9a28
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Showing
1 changed file
with
32 additions
and
20 deletions
+32
-20
visual.c
dlls/d3d8/tests/visual.c
+32
-20
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dlls/d3d8/tests/visual.c
View file @
d93cbeca
...
...
@@ -4046,14 +4046,18 @@ static void fog_special_test(IDirect3DDevice8 *device)
IDirect3DDevice8_DeletePixelShader
(
device
,
ps
);
}
static
void
volume_dxt5_test
(
IDirect3DDevice8
*
device
)
static
void
volume_dxt5_test
(
void
)
{
HRESULT
hr
;
IDirect3D8
*
d3d8
;
IDirect3DVolumeTexture8
*
texture
;
IDirect3DDevice8
*
device
;
D3DLOCKED_BOX
box
;
IDirect3D8
*
d3d
;
unsigned
int
i
;
DWORD
color
;
D3DCOLOR
color
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
static
const
char
texture_data
[]
=
{
/* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */
...
...
@@ -4070,26 +4074,33 @@ static void volume_dxt5_test(IDirect3DDevice8 *device)
quads
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
25
f
}},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
,
0
.
75
f
}},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
75
f
}},
};
static
const
DWORD
expected_colors
[]
=
{
0x00ff0000
,
0x0000ff00
,
0x000000ff
,
0x00ffffff
};
hr
=
IDirect3DDevice8_GetDirect3D
(
device
,
&
d3d8
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d8 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_DXT5
);
IDirect3D8_Release
(
d3d8
);
if
(
FAILED
(
hr
))
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Volume dxt5 textures are not supported, skipping test.
\n
"
);
return
;
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
if
(
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_DXT5
)))
{
skip
(
"Volume DXT5 textures are not supported, skipping test.
\n
"
);
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
8
,
4
,
2
,
1
,
0
,
D3DFMT_DXT5
,
...
...
@@ -4115,7 +4126,7 @@ static void volume_dxt5_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_MAGFILTER
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set mag filter, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00ff00ff
,
0
.
0
f
,
0
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00ff00ff
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
...
...
@@ -4135,11 +4146,12 @@ static void volume_dxt5_test(IDirect3DDevice8 *device)
"Expected color 0x%08x, got 0x%08x, case %u.
\n
"
,
expected_colors
[
i
],
color
,
i
);
}
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture8_Release
(
texture
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
volume_v16u16_test
(
void
)
...
...
@@ -4748,7 +4760,6 @@ START_TEST(visual)
zenable_test
(
device_ptr
);
resz_test
(
device_ptr
);
fog_special_test
(
device_ptr
);
volume_dxt5_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
@@ -4756,6 +4767,7 @@ cleanup:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
volume_dxt5_test
();
volume_v16u16_test
();
add_dirty_rect_test
();
}
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