Commit db5f14e4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the resource parameter to wined3d_resource_get_decompress_format() const.

parent f9d14d67
......@@ -478,7 +478,7 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
}
}
const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource)
const struct wined3d_format *wined3d_resource_get_decompress_format(const struct wined3d_resource *resource)
{
const struct wined3d_adapter *adapter = resource->device->adapter;
if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)
......
......@@ -3125,7 +3125,7 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const struct wined3d_format *wined3d_resource_get_decompress_format(
struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
......
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