Commit db9823e0 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d10core: COM cleanup for the ID3D10SamplerState iface.

parent 54ac05a8
......@@ -236,7 +236,7 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSP
/* ID3D10SamplerState */
struct d3d10_sampler_state
{
const struct ID3D10SamplerStateVtbl *vtbl;
ID3D10SamplerState ID3D10SamplerState_iface;
LONG refcount;
};
......
......@@ -1055,7 +1055,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
}
TRACE("Created sampler state %p.\n", object);
*sampler_state = (ID3D10SamplerState *)object;
*sampler_state = &object->ID3D10SamplerState_iface;
return S_OK;
}
......
......@@ -372,6 +372,11 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
return S_OK;
}
static inline struct d3d10_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_sampler_state, ID3D10SamplerState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
......@@ -396,7 +401,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10Sample
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
{
struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
......@@ -406,7 +411,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *if
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
{
struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
......@@ -477,7 +482,7 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
{
state->vtbl = &d3d10_sampler_state_vtbl;
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
return S_OK;
......
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