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wine
wine-cw
Commits
db9bd918
Commit
db9bd918
authored
Mar 26, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 26, 2009
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Plain Diff
d3d9: Fix some indentation.
parent
41ea1e1d
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Showing
1 changed file
with
11 additions
and
11 deletions
+11
-11
device.c
dlls/d3d9/tests/device.c
+11
-11
No files found.
dlls/d3d9/tests/device.c
View file @
db9bd918
...
...
@@ -740,7 +740,7 @@ static void test_reset(void)
d3dpp
.
Windowed
=
FALSE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
...
...
@@ -804,7 +804,7 @@ static void test_reset(void)
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
Windowed
=
FALSE
;
d3dpp
.
BackBufferWidth
=
640
;
d3dpp
.
BackBufferHeight
=
480
;
d3dpp
.
BackBufferHeight
=
480
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
hr
=
IDirect3DDevice9_Reset
(
pDevice
,
&
d3dpp
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Reset failed with %08x
\n
"
,
hr
);
...
...
@@ -848,7 +848,7 @@ static void test_reset(void)
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
BackBufferWidth
=
400
;
d3dpp
.
BackBufferHeight
=
300
;
d3dpp
.
BackBufferHeight
=
300
;
hr
=
IDirect3DDevice9_Reset
(
pDevice
,
&
d3dpp
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Reset failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_TestCooperativeLevel
(
pDevice
);
...
...
@@ -891,7 +891,7 @@ static void test_reset(void)
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
BackBufferWidth
=
400
;
d3dpp
.
BackBufferHeight
=
300
;
d3dpp
.
BackBufferHeight
=
300
;
/* _Reset fails if there is a resource in the default pool */
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
pDevice
,
16
,
16
,
D3DFMT_R5G6B5
,
D3DPOOL_DEFAULT
,
&
surface
,
NULL
);
...
...
@@ -1006,7 +1006,7 @@ static void test_reset(void)
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
Windowed
=
FALSE
;
d3dpp
.
BackBufferWidth
=
32
;
d3dpp
.
BackBufferHeight
=
32
;
d3dpp
.
BackBufferHeight
=
32
;
hr
=
IDirect3DDevice9_Reset
(
pDevice
,
&
d3dpp
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_TestCooperativeLevel
(
pDevice
);
...
...
@@ -1016,7 +1016,7 @@ static void test_reset(void)
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
Windowed
=
FALSE
;
d3dpp
.
BackBufferWidth
=
801
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
hr
=
IDirect3DDevice9_Reset
(
pDevice
,
&
d3dpp
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_TestCooperativeLevel
(
pDevice
);
...
...
@@ -1141,7 +1141,7 @@ static void test_scene(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
...
...
@@ -1294,7 +1294,7 @@ static void test_limits(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
...
...
@@ -1362,7 +1362,7 @@ static void test_depthstenciltest(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
...
...
@@ -1431,7 +1431,7 @@ static void test_depthstenciltest(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
FALSE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_UNKNOWN
;
...
...
@@ -1465,7 +1465,7 @@ static void test_depthstenciltest(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
FALSE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
...
...
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