Commit dc1fa014 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Add DEF instruction support in the shader assembler.

parent af93f1ab
......@@ -38,6 +38,16 @@ static void asmparser_end(struct asm_parser *This) {
TRACE("Finalizing shader\n");
}
static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) {
if(!This->shader) return;
TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf);
TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w);
if(!add_constF(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
if(!This->shader) return;
......@@ -159,6 +169,8 @@ static void asmparser_coissue_unsupported(struct asm_parser *This) {
}
static const struct asmparser_backend parser_vs_3 = {
asmparser_constF,
asmparser_dstreg_vs_3,
asmparser_srcreg_vs_3,
......
......@@ -138,6 +138,7 @@ m3x4 {return INSTR_M3x4; }
m3x3 {return INSTR_M3x3; }
m3x2 {return INSTR_M3x2; }
dcl {return INSTR_DCL; }
def {return INSTR_DEF; }
rep {return INSTR_REP; }
endrep {return INSTR_ENDREP; }
if {return INSTR_IF; }
......
......@@ -123,6 +123,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
%token INSTR_M3x3
%token INSTR_M3x2
%token INSTR_DCL
%token INSTR_DEF
%token INSTR_REP
%token INSTR_ENDREP
%token INSTR_IF
......@@ -573,6 +574,10 @@ instruction: INSTR_ADD omods dreg ',' sregs
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_WARN);
}
| INSTR_DEF REG_CONSTFLOAT ',' IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
{
asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
| INSTR_REP sregs
{
TRACE("REP\n");
......
......@@ -191,6 +191,7 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case BWRITERSIO_MOVA: return D3DSIO_MOVA;
case BWRITERSIO_EXPP: return D3DSIO_EXPP;
case BWRITERSIO_LOGP: return D3DSIO_LOGP;
case BWRITERSIO_DEF: return D3DSIO_DEF;
case BWRITERSIO_SETP: return D3DSIO_SETP;
case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL;
case BWRITERSIO_BREAKP: return D3DSIO_BREAKP;
......@@ -456,6 +457,7 @@ const char *debug_print_opcode(DWORD opcode) {
case BWRITERSIO_MOVA: return "mova";
case BWRITERSIO_EXPP: return "expp";
case BWRITERSIO_LOGP: return "logp";
case BWRITERSIO_DEF: return "def";
case BWRITERSIO_SETP: return "setp";
case BWRITERSIO_TEXLDL: return "texldl";
case BWRITERSIO_BREAKP: return "breakp";
......
......@@ -104,6 +104,42 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
return TRUE;
}
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) {
struct constant *newconst;
if(shader->num_cf) {
struct constant **newarray;
newarray = asm_realloc(shader->constF,
sizeof(*shader->constF) * (shader->num_cf + 1));
if(!newarray) {
ERR("Failed to grow the constants array\n");
return FALSE;
}
shader->constF = newarray;
} else {
shader->constF = asm_alloc(sizeof(*shader->constF));
if(!shader->constF) {
ERR("Failed to allocate the constants array\n");
return FALSE;
}
}
newconst = asm_alloc(sizeof(*newconst));
if(!newconst) {
ERR("Failed to allocate a new constant\n");
return FALSE;
}
newconst->regnum = reg;
newconst->value[0].f = x;
newconst->value[1].f = y;
newconst->value[2].f = z;
newconst->value[3].f = w;
shader->constF[shader->num_cf] = newconst;
shader->num_cf++;
return TRUE;
}
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask) {
unsigned int *num;
struct declaration **decl;
......@@ -262,6 +298,29 @@ static void write_declarations(struct bytecode_buffer *buffer, BOOL len,
}
}
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
DWORD i;
DWORD instr_def = D3DSIO_DEF;
const DWORD reg = (1<<31) |
((D3DSPR_CONST << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
D3DSP_WRITEMASK_ALL;
if(len) {
instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT;
}
for(i = 0; i < shader->num_cf; i++) {
/* Write the DEF instruction */
put_dword(buffer, instr_def);
put_dword(buffer, reg | (shader->constF[i]->regnum & D3DSP_REGNUM_MASK));
put_dword(buffer, shader->constF[i]->value[0].d);
put_dword(buffer, shader->constF[i]->value[1].d);
put_dword(buffer, shader->constF[i]->value[2].d);
put_dword(buffer, shader->constF[i]->value[3].d);
}
}
static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
put_dword(buffer, D3DSIO_END);
}
......@@ -344,6 +403,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
write_declarations(buffer, TRUE, shader->inputs, shader->num_inputs, D3DSPR_INPUT);
write_declarations(buffer, TRUE, shader->outputs, shader->num_outputs, D3DSPR_OUTPUT);
write_constF(shader, buffer, TRUE);
write_samplers(shader, buffer);
return;
}
......
......@@ -146,6 +146,16 @@ typedef enum BWRITER_COMPARISON_TYPE {
BWRITER_COMPARISON_LE
} BWRITER_COMPARISON_TYPE;
struct constant {
DWORD regnum;
union {
float f;
INT i;
BOOL b;
DWORD d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
......@@ -243,6 +253,8 @@ struct src_regs {
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
......@@ -268,6 +280,7 @@ struct asmparser_backend {
struct instruction *alloc_instr(unsigned int srcs);
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
......@@ -430,6 +443,7 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_EXPP,
BWRITERSIO_LOGP,
BWRITERSIO_DEF,
BWRITERSIO_SETP,
BWRITERSIO_TEXLDL,
BWRITERSIO_BREAKP,
......
......@@ -1074,6 +1074,12 @@ static void vs_3_0_test(void) {
"sincos r0, r1\n",
{0xfffe0300, 0x02000025, 0x800f0000, 0x80e40001, 0x0000ffff}
},
{ /* shader 13 */
"vs_3_0\n"
"def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
{0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
0x3f000000, 0x0000ffff}
},
};
exec_tests("vs_3_0", tests, sizeof(tests) / sizeof(tests[0]));
......
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