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wine
wine-cw
Commits
ddbe791d
Commit
ddbe791d
authored
Oct 23, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 24, 2012
Browse files
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Plain Diff
wined3d: Set texture_level in surface_set_texture_target() as well.
parent
cb876cdb
Hide whitespace changes
Inline
Side-by-side
Showing
16 changed files
with
77 additions
and
108 deletions
+77
-108
device.c
dlls/d3d10core/device.c
+2
-2
d3d8_private.h
dlls/d3d8/d3d8_private.h
+3
-3
device.c
dlls/d3d8/device.c
+17
-31
surface.c
dlls/d3d8/surface.c
+4
-4
d3d9_private.h
dlls/d3d9/d3d9_private.h
+3
-3
device.c
dlls/d3d9/device.c
+12
-21
surface.c
dlls/d3d9/surface.c
+4
-4
ddraw.c
dlls/ddraw/ddraw.c
+7
-10
ddraw_private.h
dlls/ddraw/ddraw_private.h
+1
-1
surface.c
dlls/ddraw/surface.c
+4
-6
device.c
dlls/wined3d/device.c
+1
-1
surface.c
dlls/wined3d/surface.c
+13
-16
texture.c
dlls/wined3d/texture.c
+3
-3
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/d3d10core/device.c
View file @
ddbe791d
...
...
@@ -1448,8 +1448,8 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
"
\t
pool %#x, level %u, face %u, surface %p.
\n
"
,
device_parent
,
container_parent
,
width
,
height
,
format
,
usage
,
pool
,
level
,
face
,
surface
);
return
wined3d_surface_create
(
device
->
wined3d_device
,
width
,
height
,
format
,
leve
l
,
usage
,
pool
,
WINED3D_MULTISAMPLE_NONE
,
0
,
WINED3D_SURFACE_TYPE_OPENGL
,
0
,
container_parent
,
return
wined3d_surface_create
(
device
->
wined3d_device
,
width
,
height
,
format
,
usage
,
poo
l
,
WINED3D_MULTISAMPLE_NONE
,
0
,
WINED3D_SURFACE_TYPE_OPENGL
,
0
,
container_parent
,
&
d3d10_null_wined3d_parent_ops
,
surface
);
}
...
...
dlls/d3d8/d3d8_private.h
View file @
ddbe791d
...
...
@@ -203,9 +203,9 @@ struct d3d8_surface
IUnknown
*
forwardReference
;
};
HRESULT
surface_init
(
struct
d3d8_surface
*
surface
,
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
leve
l
,
D
WORD
usage
,
D3DPOOL
pool
,
D
3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
DECLSPEC_HIDDEN
;
HRESULT
surface_init
(
struct
d3d8_surface
*
surface
,
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
DWORD
usage
,
D3DPOOL
poo
l
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
DECLSPEC_HIDDEN
;
struct
d3d8_surface
*
unsafe_impl_from_IDirect3DSurface8
(
IDirect3DSurface8
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d8_vertexbuffer
...
...
dlls/d3d8/device.c
View file @
ddbe791d
...
...
@@ -848,17 +848,16 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN
return
D3D_OK
;
}
static
HRESULT
d3d8_device_CreateSurface
(
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
level
,
IDirect3DSurface8
**
surface
,
UINT
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
static
HRESULT
d3d8_device_create_surface
(
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
IDirect3DSurface8
**
surface
,
UINT
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
{
struct
d3d8_surface
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, width %u, height %u, format %#x, lockable %#x, discard %#x,
level %u,
surface %p,
\n
"
TRACE
(
"device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p,
\n
"
"
\t
usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.
\n
"
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
level
,
surface
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
surface
,
usage
,
pool
,
multisample_type
,
multisample_quality
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
...
...
@@ -867,9 +866,8 @@ static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
return
D3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
surface_init
(
object
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
level
,
usage
,
pool
,
multisample_type
,
multisample_quality
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
surface_init
(
object
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
usage
,
pool
,
multisample_type
,
multisample_quality
)))
{
WARN
(
"Failed to initialize surface, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -887,16 +885,12 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
IDirect3DSurface8
**
surface
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.
\n
"
,
iface
,
width
,
height
,
format
,
multisample_type
,
lockable
,
surface
);
hr
=
d3d8_device_CreateSurface
(
device
,
width
,
height
,
format
,
lockable
,
FALSE
,
0
,
surface
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
return
hr
;
return
d3d8_device_create_surface
(
device
,
width
,
height
,
format
,
lockable
,
FALSE
,
surface
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
}
static
HRESULT
WINAPI
d3d8_device_CreateDepthStencilSurface
(
IDirect3DDevice8
*
iface
,
...
...
@@ -904,16 +898,13 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
IDirect3DSurface8
**
surface
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.
\n
"
,
iface
,
width
,
height
,
format
,
multisample_type
,
surface
);
/* TODO: Verify that Discard is false */
hr
=
d3d8_device_CreateSurface
(
device
,
width
,
height
,
format
,
TRUE
,
FALSE
,
0
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
return
hr
;
return
d3d8_device_create_surface
(
device
,
width
,
height
,
format
,
TRUE
,
FALSE
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
0
);
}
/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
...
...
@@ -921,15 +912,12 @@ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UI
UINT
height
,
D3DFORMAT
format
,
IDirect3DSurface8
**
surface
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, format %#x, surface %p.
\n
"
,
iface
,
width
,
height
,
format
,
surface
);
hr
=
d3d8_device_CreateSurface
(
device
,
width
,
height
,
format
,
TRUE
,
FALSE
,
0
,
surface
,
0
,
D3DPOOL_SYSTEMMEM
,
D3DMULTISAMPLE_NONE
,
0
);
return
hr
;
return
d3d8_device_create_surface
(
device
,
width
,
height
,
format
,
TRUE
,
FALSE
,
surface
,
0
,
D3DPOOL_SYSTEMMEM
,
D3DMULTISAMPLE_NONE
,
0
);
}
static
HRESULT
WINAPI
d3d8_device_CopyRects
(
IDirect3DDevice8
*
iface
,
...
...
@@ -2766,10 +2754,8 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
if
(
pool
==
WINED3D_POOL_DEFAULT
&&
!
(
usage
&
WINED3DUSAGE_DYNAMIC
))
lockable
=
FALSE
;
hr
=
d3d8_device_CreateSurface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format
),
lockable
,
FALSE
/* Discard */
,
level
,
(
IDirect3DSurface8
**
)
&
d3d_surface
,
usage
,
pool
,
D3DMULTISAMPLE_NONE
,
0
/* MultisampleQuality */
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
d3d8_device_create_surface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format
),
lockable
,
FALSE
,
(
IDirect3DSurface8
**
)
&
d3d_surface
,
usage
,
pool
,
D3DMULTISAMPLE_NONE
,
0
)))
{
WARN
(
"Failed to create surface, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
@@ -2801,8 +2787,8 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
device_parent
,
container_parent
,
width
,
height
,
format_id
,
usage
,
multisample_type
,
multisample_quality
,
surface
);
if
(
FAILED
(
hr
=
d3d8_device_
CreateS
urface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format_id
),
TRUE
,
FALSE
,
0
,
(
IDirect3DSurface8
**
)
&
d3d_surface
,
usage
,
D3DPOOL_DEFAULT
,
multisample_type
,
if
(
FAILED
(
hr
=
d3d8_device_
create_s
urface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format_id
),
TRUE
,
FALSE
,
(
IDirect3DSurface8
**
)
&
d3d_surface
,
usage
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
)))
{
WARN
(
"Failed to create surface, hr %#x.
\n
"
,
hr
);
...
...
dlls/d3d8/surface.c
View file @
ddbe791d
...
...
@@ -325,9 +325,9 @@ static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
surface_wined3d_object_destroyed
,
};
HRESULT
surface_init
(
struct
d3d8_surface
*
surface
,
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
leve
l
,
D
WORD
usage
,
D3DPOOL
pool
,
D
3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
HRESULT
surface_init
(
struct
d3d8_surface
*
surface
,
struct
d3d8_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
DWORD
usage
,
D3DPOOL
poo
l
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
{
DWORD
flags
=
0
;
HRESULT
hr
;
...
...
@@ -349,7 +349,7 @@ HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device,
wined3d_mutex_lock
();
hr
=
wined3d_surface_create
(
device
->
wined3d_device
,
width
,
height
,
wined3dformat_from_d3dformat
(
format
),
level
,
usage
&
WINED3DUSAGE_MASK
,
(
enum
wined3d_pool
)
pool
,
multisample_type
,
multisample_quality
,
usage
&
WINED3DUSAGE_MASK
,
(
enum
wined3d_pool
)
pool
,
multisample_type
,
multisample_quality
,
WINED3D_SURFACE_TYPE_OPENGL
,
flags
,
surface
,
&
d3d8_surface_wined3d_parent_ops
,
&
surface
->
wined3d_surface
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
...
...
dlls/d3d9/d3d9_private.h
View file @
ddbe791d
...
...
@@ -193,9 +193,9 @@ struct d3d9_surface
BOOL
getdc_supported
;
};
HRESULT
surface_init
(
struct
d3d9_surface
*
surface
,
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
leve
l
,
D
WORD
usage
,
D3DPOOL
pool
,
D
3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
DECLSPEC_HIDDEN
;
HRESULT
surface_init
(
struct
d3d9_surface
*
surface
,
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
DWORD
usage
,
D3DPOOL
poo
l
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
DECLSPEC_HIDDEN
;
struct
d3d9_surface
*
unsafe_impl_from_IDirect3DSurface9
(
IDirect3DSurface9
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d9_vertexbuffer
...
...
dlls/d3d9/device.c
View file @
ddbe791d
...
...
@@ -886,15 +886,15 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
}
static
HRESULT
d3d9_device_create_surface
(
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
level
,
IDirect3DSurface9
**
surfac
e
,
UINT
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
IDirect3DSurface9
**
surface
,
UINT
usag
e
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
{
struct
d3d9_surface
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, width %u, height %u, format %#x, lockable %#x, discard %#x,
level %u,
surface %p.
\n
"
TRACE
(
"device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.
\n
"
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.
\n
"
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
level
,
surface
,
usage
,
pool
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
surface
,
usage
,
pool
,
multisample_type
,
multisample_quality
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
...
...
@@ -903,9 +903,8 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
return
D3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
surface_init
(
object
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
level
,
usage
,
pool
,
multisample_type
,
multisample_quality
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
surface_init
(
object
,
device
,
width
,
height
,
format
,
lockable
,
discard
,
usage
,
pool
,
multisample_type
,
multisample_quality
)))
{
WARN
(
"Failed to initialize surface, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -923,7 +922,6 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
BOOL
lockable
,
IDirect3DSurface9
**
surface
,
HANDLE
*
shared_handle
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.
\n
"
"lockable %#x, surface %p, shared_handle %p.
\n
"
,
...
...
@@ -933,10 +931,8 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
if
(
shared_handle
)
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
hr
=
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
lockable
,
FALSE
,
0
,
surface
,
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
lockable
,
FALSE
,
surface
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
);
return
hr
;
}
static
HRESULT
WINAPI
d3d9_device_CreateDepthStencilSurface
(
IDirect3DDevice9Ex
*
iface
,
UINT
width
,
UINT
height
,
...
...
@@ -944,7 +940,6 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
BOOL
discard
,
IDirect3DSurface9
**
surface
,
HANDLE
*
shared_handle
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.
\n
"
"discard %#x, surface %p, shared_handle %p.
\n
"
,
...
...
@@ -954,10 +949,8 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
if
(
shared_handle
)
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
hr
=
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
TRUE
,
discard
,
0
,
surface
,
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
TRUE
,
discard
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
);
return
hr
;
}
...
...
@@ -1158,7 +1151,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
* regardless of the pool they're created in. Should we set dynamic usage
* here? */
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
TRUE
,
FALSE
,
0
,
surface
,
0
,
pool
,
D3DMULTISAMPLE_NONE
,
0
);
FALSE
,
surface
,
0
,
pool
,
D3DMULTISAMPLE_NONE
,
0
);
}
static
HRESULT
WINAPI
d3d9_device_SetRenderTarget
(
IDirect3DDevice9Ex
*
iface
,
DWORD
idx
,
IDirect3DSurface9
*
surface
)
...
...
@@ -3127,10 +3120,8 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
if
(
pool
==
WINED3D_POOL_DEFAULT
&&
!
(
usage
&
D3DUSAGE_DYNAMIC
))
lockable
=
FALSE
;
hr
=
d3d9_device_create_surface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format
),
lockable
,
FALSE
/* Discard */
,
level
,
(
IDirect3DSurface9
**
)
&
d3d_surface
,
usage
,
pool
,
D3DMULTISAMPLE_NONE
,
0
/* MultisampleQuality */
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
d3d9_device_create_surface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format
),
lockable
,
FALSE
,
(
IDirect3DSurface9
**
)
&
d3d_surface
,
usage
,
pool
,
D3DMULTISAMPLE_NONE
,
0
)))
{
WARN
(
"Failed to create surface, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
@@ -3163,7 +3154,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
multisample_type
,
multisample_quality
,
surface
);
if
(
FAILED
(
hr
=
d3d9_device_create_surface
(
device
,
width
,
height
,
d3dformat_from_wined3dformat
(
format_id
),
TRUE
,
FALSE
,
0
,
(
IDirect3DSurface9
**
)
&
d3d_surface
,
usage
,
D3DPOOL_DEFAULT
,
multisample_type
,
TRUE
,
FALSE
,
(
IDirect3DSurface9
**
)
&
d3d_surface
,
usage
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
)))
{
WARN
(
"Failed to create surface, hr %#x.
\n
"
,
hr
);
...
...
dlls/d3d9/surface.c
View file @
ddbe791d
...
...
@@ -390,9 +390,9 @@ static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops =
surface_wined3d_object_destroyed
,
};
HRESULT
surface_init
(
struct
d3d9_surface
*
surface
,
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
UINT
leve
l
,
D
WORD
usage
,
D3DPOOL
pool
,
D
3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
HRESULT
surface_init
(
struct
d3d9_surface
*
surface
,
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
lockable
,
BOOL
discard
,
DWORD
usage
,
D3DPOOL
poo
l
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
{
DWORD
flags
=
0
;
HRESULT
hr
;
...
...
@@ -430,7 +430,7 @@ HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
wined3d_mutex_lock
();
hr
=
wined3d_surface_create
(
device
->
wined3d_device
,
width
,
height
,
wined3dformat_from_d3dformat
(
format
),
level
,
usage
&
WINED3DUSAGE_MASK
,
(
enum
wined3d_pool
)
pool
,
multisample_type
,
multisample_quality
,
usage
&
WINED3DUSAGE_MASK
,
(
enum
wined3d_pool
)
pool
,
multisample_type
,
multisample_quality
,
WINED3D_SURFACE_TYPE_OPENGL
,
flags
,
surface
,
&
d3d9_surface_wined3d_parent_ops
,
&
surface
->
wined3d_surface
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
...
...
dlls/ddraw/ddraw.c
View file @
ddbe791d
...
...
@@ -2544,12 +2544,11 @@ static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWO
*
*****************************************************************************/
static
HRESULT
ddraw_create_surface
(
struct
ddraw
*
ddraw
,
DDSURFACEDESC2
*
pDDSD
,
struct
ddraw_surface
**
surface
,
UINT
level
,
UINT
version
)
struct
ddraw_surface
**
surface
,
UINT
version
)
{
HRESULT
hr
;
TRACE
(
"ddraw %p, surface_desc %p, surface %p, level %u.
\n
"
,
ddraw
,
pDDSD
,
surface
,
level
);
TRACE
(
"ddraw %p, surface_desc %p, surface %p.
\n
"
,
ddraw
,
pDDSD
,
surface
);
if
(
TRACE_ON
(
ddraw
))
{
...
...
@@ -2571,8 +2570,7 @@ static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
return
DDERR_OUTOFVIDEOMEMORY
;
}
hr
=
ddraw_surface_init
(
*
surface
,
ddraw
,
pDDSD
,
level
,
version
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
ddraw_surface_init
(
*
surface
,
ddraw
,
pDDSD
,
version
)))
{
WARN
(
"Failed to initialize surface, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
*
surface
);
...
...
@@ -2878,8 +2876,7 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
}
/* Create the first surface */
hr
=
ddraw_create_surface
(
ddraw
,
&
desc2
,
&
object
,
0
,
version
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
ddraw_create_surface
(
ddraw
,
&
desc2
,
&
object
,
version
)))
{
WARN
(
"ddraw_create_surface failed, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
@@ -2906,7 +2903,7 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
{
struct
ddraw_surface
*
object2
=
NULL
;
if
(
FAILED
(
hr
=
ddraw_create_surface
(
ddraw
,
&
desc2
,
&
object2
,
0
,
version
)))
if
(
FAILED
(
hr
=
ddraw_create_surface
(
ddraw
,
&
desc2
,
&
object2
,
version
)))
{
if
(
version
==
7
)
IDirectDrawSurface7_Release
(
&
object
->
IDirectDrawSurface7_iface
);
...
...
@@ -5264,7 +5261,7 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
}
/* FIXME: Validate that format, usage, pool, etc. really make sense. */
if
(
FAILED
(
hr
=
ddraw_create_surface
(
ddraw
,
&
desc
,
&
ddraw_surface
,
level
,
tex_root
->
version
)))
if
(
FAILED
(
hr
=
ddraw_create_surface
(
ddraw
,
&
desc
,
&
ddraw_surface
,
tex_root
->
version
)))
return
hr
;
done:
...
...
@@ -5303,7 +5300,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
return
E_FAIL
;
}
if
(
SUCCEEDED
(
hr
=
wined3d_surface_create
(
ddraw
->
wined3d_device
,
width
,
height
,
format_id
,
0
,
if
(
SUCCEEDED
(
hr
=
wined3d_surface_create
(
ddraw
->
wined3d_device
,
width
,
height
,
format_id
,
usage
,
WINED3D_POOL_DEFAULT
,
multisample_type
,
multisample_quality
,
DefaultSurfaceType
,
WINED3D_SURFACE_MAPPABLE
,
ddraw
,
&
ddraw_frontbuffer_parent_ops
,
surface
)))
ddraw
->
wined3d_frontbuffer
=
*
surface
;
...
...
dlls/ddraw/ddraw_private.h
View file @
ddbe791d
...
...
@@ -185,7 +185,7 @@ struct ddraw_surface
HRESULT
ddraw_surface_create_texture
(
struct
ddraw_surface
*
surface
)
DECLSPEC_HIDDEN
;
HRESULT
ddraw_surface_init
(
struct
ddraw_surface
*
surface
,
struct
ddraw
*
ddraw
,
DDSURFACEDESC2
*
desc
,
UINT
mip_level
,
UINT
version
)
DECLSPEC_HIDDEN
;
DDSURFACEDESC2
*
desc
,
UINT
version
)
DECLSPEC_HIDDEN
;
ULONG
ddraw_surface_release_iface
(
struct
ddraw_surface
*
This
)
DECLSPEC_HIDDEN
;
static
inline
struct
ddraw_surface
*
impl_from_IDirect3DTexture
(
IDirect3DTexture
*
iface
)
...
...
dlls/ddraw/surface.c
View file @
ddbe791d
...
...
@@ -5646,8 +5646,7 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
return
DD_OK
;
}
HRESULT
ddraw_surface_init
(
struct
ddraw_surface
*
surface
,
struct
ddraw
*
ddraw
,
DDSURFACEDESC2
*
desc
,
UINT
mip_level
,
UINT
version
)
HRESULT
ddraw_surface_init
(
struct
ddraw_surface
*
surface
,
struct
ddraw
*
ddraw
,
DDSURFACEDESC2
*
desc
,
UINT
version
)
{
enum
wined3d_pool
pool
=
WINED3D_POOL_DEFAULT
;
DWORD
flags
=
WINED3D_SURFACE_MAPPABLE
;
...
...
@@ -5749,10 +5748,9 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
surface
->
first_attached
=
surface
;
hr
=
wined3d_surface_create
(
ddraw
->
wined3d_device
,
desc
->
dwWidth
,
desc
->
dwHeight
,
format
,
mip_level
,
usage
,
pool
,
WINED3D_MULTISAMPLE_NONE
,
0
,
DefaultSurfaceType
,
flags
,
surface
,
&
ddraw_surface_wined3d_parent_ops
,
&
surface
->
wined3d_surface
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
wined3d_surface_create
(
ddraw
->
wined3d_device
,
desc
->
dwWidth
,
desc
->
dwHeight
,
format
,
usage
,
pool
,
WINED3D_MULTISAMPLE_NONE
,
0
,
DefaultSurfaceType
,
flags
,
surface
,
&
ddraw_surface_wined3d_parent_ops
,
&
surface
->
wined3d_surface
)))
{
WARN
(
"Failed to create wined3d surface, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
dlls/wined3d/device.c
View file @
ddbe791d
...
...
@@ -937,7 +937,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
bm
.
bmHeight
=
32
;
}
hr
=
wined3d_surface_create
(
device
,
bm
.
bmWidth
,
bm
.
bmHeight
,
WINED3DFMT_B5G6R5_UNORM
,
0
,
0
,
hr
=
wined3d_surface_create
(
device
,
bm
.
bmWidth
,
bm
.
bmHeight
,
WINED3DFMT_B5G6R5_UNORM
,
0
,
WINED3D_POOL_SYSTEM_MEM
,
WINED3D_MULTISAMPLE_NONE
,
0
,
WINED3D_SURFACE_TYPE_OPENGL
,
WINED3D_SURFACE_MAPPABLE
,
NULL
,
&
wined3d_null_parent_ops
,
&
device
->
logo_surface
);
if
(
FAILED
(
hr
))
...
...
dlls/wined3d/surface.c
View file @
ddbe791d
...
...
@@ -2104,7 +2104,7 @@ void surface_set_texture_name(struct wined3d_surface *surface, GLuint new_name,
surface_force_reload
(
surface
);
}
void
surface_set_texture_target
(
struct
wined3d_surface
*
surface
,
GLenum
target
)
void
surface_set_texture_target
(
struct
wined3d_surface
*
surface
,
GLenum
target
,
GLint
level
)
{
TRACE
(
"surface %p, target %#x.
\n
"
,
surface
,
target
);
...
...
@@ -2120,6 +2120,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target)
}
}
surface
->
texture_target
=
target
;
surface
->
texture_level
=
level
;
surface_force_reload
(
surface
);
}
...
...
@@ -3764,12 +3765,10 @@ static struct wined3d_surface *surface_convert_format(struct wined3d_surface *so
return
NULL
;
}
wined3d_surface_create
(
source
->
resource
.
device
,
source
->
resource
.
width
,
source
->
resource
.
height
,
to_fmt
,
0
/* level */
,
0
/* usage */
,
WINED3D_POOL_SCRATCH
,
WINED3D_MULTISAMPLE_NONE
/* TODO: Multisampled conversion */
,
0
/* MultiSampleQuality */
,
source
->
surface_type
,
WINED3D_SURFACE_MAPPABLE
|
WINED3D_SURFACE_DISCARD
,
NULL
/* parent */
,
&
wined3d_null_parent_ops
,
&
ret
);
if
(
!
ret
)
/* FIXME: Multisampled conversion? */
if
(
FAILED
(
hr
=
wined3d_surface_create
(
source
->
resource
.
device
,
source
->
resource
.
width
,
source
->
resource
.
height
,
to_fmt
,
0
,
WINED3D_POOL_SCRATCH
,
WINED3D_MULTISAMPLE_NONE
,
0
,
source
->
surface_type
,
WINED3D_SURFACE_MAPPABLE
|
WINED3D_SURFACE_DISCARD
,
NULL
,
&
wined3d_null_parent_ops
,
&
ret
)))
{
ERR
(
"Failed to create a destination surface for conversion.
\n
"
);
return
NULL
;
...
...
@@ -7186,8 +7185,8 @@ const struct blit_shader cpu_blit = {
cpu_blit_depth_fill
,
};
static
HRESULT
surface_init
(
struct
wined3d_surface
*
surface
,
enum
wined3d_surface_type
surface_type
,
UINT
alignment
,
UINT
width
,
UINT
height
,
UINT
level
,
enum
wined3d_multisample_type
multisample_type
,
static
HRESULT
surface_init
(
struct
wined3d_surface
*
surface
,
enum
wined3d_surface_type
surface_type
,
UINT
alignment
,
UINT
width
,
UINT
height
,
enum
wined3d_multisample_type
multisample_type
,
UINT
multisample_quality
,
struct
wined3d_device
*
device
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
DWORD
flags
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
...
...
@@ -7276,7 +7275,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, enum wined3d_surfac
/* "Standalone" surface. */
surface_set_container
(
surface
,
WINED3D_CONTAINER_NONE
,
NULL
);
surface
->
texture_level
=
level
;
list_init
(
&
surface
->
overlays
);
/* Flags */
...
...
@@ -7328,7 +7326,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, enum wined3d_surfac
}
HRESULT
CDECL
wined3d_surface_create
(
struct
wined3d_device
*
device
,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
UINT
level
,
DWORD
usage
,
enum
wined3d_pool
pool
,
enum
wined3d_format_id
format_id
,
DWORD
usage
,
enum
wined3d_pool
pool
,
enum
wined3d_multisample_type
multisample_type
,
DWORD
multisample_quality
,
enum
wined3d_surface_type
surface_type
,
DWORD
flags
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_surface
**
surface
)
...
...
@@ -7336,8 +7334,8 @@ HRESULT CDECL wined3d_surface_create(struct wined3d_device *device, UINT width,
struct
wined3d_surface
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, width %u, height %u, format %s
, level %u
\n
"
,
device
,
width
,
height
,
debug_d3dformat
(
format_id
)
,
level
);
TRACE
(
"device %p, width %u, height %u, format %s
\n
"
,
device
,
width
,
height
,
debug_d3dformat
(
format_id
));
TRACE
(
"surface %p, usage %s (%#x), pool %s, multisample_type %#x, multisample_quality %u
\n
"
,
surface
,
debug_d3dusage
(
usage
),
usage
,
debug_d3dpool
(
pool
),
multisample_type
,
multisample_quality
);
TRACE
(
"surface_type %#x, flags %#x, parent %p, parent_ops %p.
\n
"
,
surface_type
,
flags
,
parent
,
parent_ops
);
...
...
@@ -7355,9 +7353,8 @@ HRESULT CDECL wined3d_surface_create(struct wined3d_device *device, UINT width,
return
WINED3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
surface_init
(
object
,
surface_type
,
device
->
surface_alignment
,
width
,
height
,
level
,
multisample_type
,
multisample_quality
,
device
,
usage
,
format_id
,
pool
,
flags
,
parent
,
parent_ops
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
surface_init
(
object
,
surface_type
,
device
->
surface_alignment
,
width
,
height
,
multisample_type
,
multisample_quality
,
device
,
usage
,
format_id
,
pool
,
flags
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize surface, returning %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/wined3d/texture.c
View file @
ddbe791d
...
...
@@ -720,7 +720,7 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
* surface doesn't try and release it. */
surface_set_texture_name
(
surface
,
0
,
TRUE
);
surface_set_texture_name
(
surface
,
0
,
FALSE
);
surface_set_texture_target
(
surface
,
0
);
surface_set_texture_target
(
surface
,
0
,
0
);
surface_set_container
(
surface
,
WINED3D_CONTAINER_NONE
,
NULL
);
wined3d_surface_decref
(
surface
);
}
...
...
@@ -868,7 +868,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
}
surface_set_container
(
surface
,
WINED3D_CONTAINER_TEXTURE
,
texture
);
surface_set_texture_target
(
surface
,
cube_targets
[
j
]);
surface_set_texture_target
(
surface
,
cube_targets
[
j
]
,
i
);
texture
->
sub_resources
[
idx
]
=
&
surface
->
resource
;
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
}
...
...
@@ -1023,7 +1023,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
}
surface_set_container
(
surface
,
WINED3D_CONTAINER_TEXTURE
,
texture
);
surface_set_texture_target
(
surface
,
texture
->
target
);
surface_set_texture_target
(
surface
,
texture
->
target
,
i
);
texture
->
sub_resources
[
i
]
=
&
surface
->
resource
;
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
/* Calculate the next mipmap level. */
...
...
dlls/wined3d/wined3d.spec
View file @
ddbe791d
...
...
@@ -190,7 +190,7 @@
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
@ cdecl wined3d_surface_create(ptr long long long long long long long long long
long
ptr ptr ptr)
@ cdecl wined3d_surface_create(ptr long long long long long long long long long ptr ptr ptr)
@ cdecl wined3d_surface_decref(ptr)
@ cdecl wined3d_surface_flip(ptr ptr long)
@ cdecl wined3d_surface_from_resource(ptr)
...
...
dlls/wined3d/wined3d_private.h
View file @
ddbe791d
...
...
@@ -2121,7 +2121,7 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
void
surface_set_container
(
struct
wined3d_surface
*
surface
,
enum
wined3d_container_type
type
,
void
*
container
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_name
(
struct
wined3d_surface
*
surface
,
GLuint
name
,
BOOL
srgb_name
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_target
(
struct
wined3d_surface
*
surface
,
GLenum
target
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_target
(
struct
wined3d_surface
*
surface
,
GLenum
target
,
GLint
level
)
DECLSPEC_HIDDEN
;
void
surface_translate_drawable_coords
(
const
struct
wined3d_surface
*
surface
,
HWND
window
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
void
surface_update_draw_binding
(
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
HRESULT
surface_upload_from_surface
(
struct
wined3d_surface
*
dst_surface
,
const
POINT
*
dst_point
,
...
...
include/wine/wined3d.h
View file @
ddbe791d
...
...
@@ -2315,7 +2315,7 @@ HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const R
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
DWORD
flags
,
const
WINEDDBLTFX
*
blt_fx
,
enum
wined3d_texture_filter_type
filter
);
HRESULT
__cdecl
wined3d_surface_create
(
struct
wined3d_device
*
device
,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
UINT
level
,
DWORD
usage
,
enum
wined3d_pool
pool
,
enum
wined3d_format_id
format_id
,
DWORD
usage
,
enum
wined3d_pool
pool
,
enum
wined3d_multisample_type
multisample_type
,
DWORD
multisample_quality
,
enum
wined3d_surface_type
surface_type
,
DWORD
flags
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_surface
**
surface
);
...
...
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