Commit e25edbfc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.

parent 8197470d
......@@ -3427,6 +3427,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_MULTISAMPLEMASK :
case WINED3DRS_PATCHEDGESTYLE :
case WINED3DRS_PATCHSEGMENTS :
case WINED3DRS_DEBUGMONITORTOKEN :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
......@@ -3437,20 +3438,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
return WINED3DERR_INVALIDCALL;
}
case WINED3DRS_DEBUGMONITORTOKEN :
{
/* Only useful for "debug builds". */
if(0xbaadcafe != Value) {
/* MSDN says the default is D3DDMT_ENABLE but our tests confirm 0xbaadcafe is the default. */
/* MSDN says anything other than D3DDMT_ENABLE or DISABLE does not change the state,
* but our tests disagree.
* We do not claim to implement a debugging lib, so do not write an ERR
*/
WARN("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
}
break;
}
case WINED3DRS_POSITIONDEGREE :
{
if(WINED3DDEGREE_CUBIC != Value)
......
......@@ -1360,7 +1360,7 @@ const struct StateEntry StateTable[] =
{ /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask },
{ /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_patchededge },
{ /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments },
{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_nogl },
{ /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax },
{ /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl },
{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
......
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