Commit e2da1a4e authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx10: Add D3DX10UnsetAllDeviceObjects stub.

parent 54a6db3d
......@@ -64,7 +64,7 @@
@ stub D3DX10SaveTextureToFileA(ptr ptr str)
@ stub D3DX10SaveTextureToFileW(ptr ptr wstr)
@ stub D3DX10SaveTextureToMemory(ptr ptr ptr long)
@ stub D3DX10UnsetAllDeviceObjects(ptr)
@ stdcall D3DX10UnsetAllDeviceObjects(ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
......
......@@ -116,3 +116,10 @@ HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasiz
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device)
{
FIXME("device %p stub.\n", device);
return E_NOTIMPL;
}
......@@ -64,3 +64,5 @@ interface ID3DX10ThreadPump : IUnknown
HRESULT PurgeAllItems();
HRESULT GetQueueStatus([in] UINT *queue, [in] UINT *processqueue, [in] UINT *devicequeue);
};
cpp_quote("HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device);")
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