Commit e43ca169 authored by Andrew Eikum's avatar Andrew Eikum Committed by Alexandre Julliard

xaudio2: Implement IXAudio2SourceVoice::SubmitSourceBuffer.

parent a4fd0a70
......@@ -584,7 +584,49 @@ static HRESULT WINAPI XA2SRC_SubmitSourceBuffer(IXAudio2SourceVoice *iface,
const XAUDIO2_BUFFER *pBuffer, const XAUDIO2_BUFFER_WMA *pBufferWMA)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
XA2Buffer *buf;
UINT32 buf_idx;
TRACE("%p, %p, %p\n", This, pBuffer, pBufferWMA);
if(TRACE_ON(xaudio2)){
TRACE("Flags: 0x%x\n", pBuffer->Flags);
TRACE("AudioBytes: %u\n", pBuffer->AudioBytes);
TRACE("pAudioData: %p\n", pBuffer->pAudioData);
TRACE("PlayBegin: %u\n", pBuffer->PlayBegin);
TRACE("PlayLength: %u\n", pBuffer->PlayLength);
TRACE("LoopBegin: %u\n", pBuffer->LoopBegin);
TRACE("LoopLength: %u\n", pBuffer->LoopLength);
TRACE("LoopCount: %u\n", pBuffer->LoopCount);
TRACE("pContext: %p\n", pBuffer->pContext);
}
EnterCriticalSection(&This->lock);
if(This->nbufs >= XAUDIO2_MAX_QUEUED_BUFFERS){
TRACE("Too many buffers queued!\n");
LeaveCriticalSection(&This->lock);
return XAUDIO2_E_INVALID_CALL;
}
buf_idx = (This->first_buf + This->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS;
buf = &This->buffers[buf_idx];
memset(buf, 0, sizeof(*buf));
/* API contract: pAudioData must remain valid until this buffer is played,
* but pBuffer itself may be reused immediately */
memcpy(&buf->xa2buffer, pBuffer, sizeof(*pBuffer));
buf->offs_bytes = 0;
buf->latest_al_buf = -1;
++This->nbufs;
TRACE("%p: queued buffer %u (%u bytes), now %u buffers held\n",
This, buf_idx, buf->xa2buffer.AudioBytes, This->nbufs);
LeaveCriticalSection(&This->lock);
return S_OK;
}
......
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