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wine
wine-cw
Commits
e8f887dc
Commit
e8f887dc
authored
Oct 30, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 31, 2007
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d3dx8: Implement D3DXMatrixTranspose.
parent
c392a8bc
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4 changed files
with
24 additions
and
1 deletion
+24
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+14
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
e8f887dc
...
...
@@ -22,7 +22,7 @@
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXMatrixfDeterminant(ptr)
@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
@ st
ub D3DXMatrixTranspose
@ st
dcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXMatrixInverse
@ stub D3DXMatrixScaling
@ stub D3DXMatrixTranslation
...
...
dlls/d3dx8/math.c
View file @
e8f887dc
...
...
@@ -58,6 +58,20 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
)
{
int
i
,
j
;
for
(
i
=
0
;
i
<
4
;
i
++
)
{
for
(
j
=
0
;
j
<
4
;
j
++
)
{
pout
->
m
[
i
][
j
]
=
pm
->
m
[
j
][
i
];
}
}
return
pout
;
}
/*_________________D3DXQUATERNION________________*/
D3DXQUATERNION
*
WINAPI
D3DXQuaternionNormalize
(
D3DXQUATERNION
*
pout
,
CONST
D3DXQUATERNION
*
pq
)
...
...
dlls/d3dx8/tests/math.c
View file @
e8f887dc
...
...
@@ -195,6 +195,14 @@ static void D3DXMatrixTest(void)
expectedmat
.
m
[
3
][
0
]
=
-
164
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
-
320
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
187
.
0
f
;
expectedmat
.
m
[
3
][
3
]
=
31
.
0
f
;
D3DXMatrixMultiply
(
&
gotmat
,
&
mat
,
&
mat2
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixTranspose______________*/
expectedmat
.
m
[
0
][
0
]
=
10
.
0
f
;
expectedmat
.
m
[
0
][
1
]
=
11
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
19
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
2
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
5
.
0
;
expectedmat
.
m
[
1
][
1
]
=
20
.
0
f
;
expectedmat
.
m
[
1
][
2
]
=
-
21
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
3
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
7
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
16
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
30
.
f
;
expectedmat
.
m
[
2
][
3
]
=
-
4
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
8
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
33
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
43
.
0
f
;
expectedmat
.
m
[
3
][
3
]
=
-
40
.
0
f
;
D3DXMatrixTranspose
(
&
gotmat
,
&
mat
);
expect_mat
(
expectedmat
,
gotmat
);
}
static
void
D3DXPlaneTest
(
void
)
...
...
include/d3dx8math.h
View file @
e8f887dc
...
...
@@ -60,6 +60,7 @@ typedef struct D3DXCOLOR
FLOAT
WINAPI
D3DXMatrixfDeterminant
(
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
D3DXQUATERNION
*
WINAPI
D3DXQuaternionNormalize
(
D3DXQUATERNION
*
pout
,
CONST
D3DXQUATERNION
*
pq
);
...
...
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