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wine
wine-cw
Commits
e902cd11
Commit
e902cd11
authored
May 24, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 24, 2006
Browse files
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Plain Diff
wined3d: Swapchain and back buffer corrections + tests.
parent
6df2c04f
Expand all
Hide whitespace changes
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Showing
6 changed files
with
196 additions
and
122 deletions
+196
-122
swapchain.c
dlls/d3d9/swapchain.c
+8
-0
device.c
dlls/d3d9/tests/device.c
+146
-0
device.c
dlls/wined3d/device.c
+35
-110
swapchain.c
dlls/wined3d/swapchain.c
+5
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-6
wined3d_interface.h
include/wine/wined3d_interface.h
+0
-2
No files found.
dlls/d3d9/swapchain.c
View file @
e902cd11
...
...
@@ -89,6 +89,7 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface,
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppBackBuffer
);
IWineD3DSurface_Release
(
mySurface
);
}
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return
hrc
;
}
...
...
@@ -172,6 +173,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DSwapChain9_Vtbl
;
/* The back buffer count is set to one if it's 0 */
if
(
pPresentationParameters
->
BackBufferCount
==
0
)
{
pPresentationParameters
->
BackBufferCount
=
1
;
}
/* Allocate an associated WineD3DDevice object */
localParameters
.
BackBufferWidth
=
&
pPresentationParameters
->
BackBufferWidth
;
localParameters
.
BackBufferHeight
=
&
pPresentationParameters
->
BackBufferHeight
;
...
...
@@ -214,6 +220,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
if
(
hrc
==
D3D_OK
&&
NULL
!=
swapchain
)
{
IWineD3DSwapChain_GetParent
(
swapchain
,
(
IUnknown
**
)
pSwapChain
);
IWineD3DSwapChain_Release
(
swapchain
);
}
else
{
*
pSwapChain
=
NULL
;
}
return
hrc
;
}
...
...
dlls/d3d9/tests/device.c
View file @
e902cd11
/*
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Stefan Dsinger(For CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -37,6 +38,150 @@ static int get_refcount(IUnknown *object)
trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
}
void
test_swapchain
(
void
)
{
HRESULT
hr
;
HWND
hwnd
=
NULL
;
IDirect3D9
*
pD3d
=
NULL
;
IDirect3DDevice9
*
pDevice
=
NULL
;
IDirect3DSwapChain9
*
swapchain0
=
NULL
;
IDirect3DSwapChain9
*
swapchain1
=
NULL
;
IDirect3DSwapChain9
*
swapchain2
=
NULL
;
IDirect3DSwapChain9
*
swapchain3
=
NULL
;
IDirect3DSwapChain9
*
swapchainX
=
NULL
;
IDirect3DSurface9
*
backbuffer
=
NULL
;
D3DPRESENT_PARAMETERS
d3dpp
;
D3DDISPLAYMODE
d3ddm
;
pD3d
=
pDirect3DCreate9
(
D3D_SDK_VERSION
);
ok
(
pD3d
!=
NULL
,
"Failed to create IDirect3D9 object
\n
"
);
hwnd
=
CreateWindow
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
100
,
100
,
160
,
160
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hwnd
!=
NULL
,
"Failed to create window
\n
"
);
if
(
!
pD3d
||
!
hwnd
)
goto
cleanup
;
IDirect3D9_GetAdapterDisplayMode
(
pD3d
,
D3DADAPTER_DEFAULT
,
&
d3ddm
);
ZeroMemory
(
&
d3dpp
,
sizeof
(
d3dpp
)
);
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
BackBufferCount
=
0
;
hr
=
IDirect3D9_CreateDevice
(
pD3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_NULLREF
,
hwnd
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
d3dpp
,
&
pDevice
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create IDirect3D9Device (%s)
\n
"
,
DXGetErrorString9
(
hr
));
if
(
FAILED
(
hr
))
goto
cleanup
;
/* Check if the back buffer count was modified */
ok
(
d3dpp
.
BackBufferCount
==
1
,
"The back buffer count in the presentparams struct is %d
\n
"
,
d3dpp
.
BackBufferCount
);
/* Get the implicit swapchain */
hr
=
IDirect3DDevice9_GetSwapChain
(
pDevice
,
0
,
&
swapchain0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the impicit swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
if
(
swapchain0
)
IDirect3DSwapChain9_Release
(
swapchain0
);
/* Check if there is a back buffer */
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain0
,
0
,
D3DBACKBUFFER_TYPE_MONO
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
!=
NULL
,
"The back buffer is NULL
\n
"
);
if
(
backbuffer
)
IDirect3DSurface9_Release
(
backbuffer
);
/* Try to get a nonexistant swapchain */
hr
=
IDirect3DDevice9_GetSwapChain
(
pDevice
,
1
,
&
swapchainX
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"GetSwapChain on an non-existant swapchain returned (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
swapchainX
==
NULL
,
"Swapchain 1 is %p
\n
"
,
swapchainX
);
if
(
swapchainX
)
IDirect3DSwapChain9_Release
(
swapchainX
);
/* Create a bunch of swapchains */
d3dpp
.
BackBufferCount
=
0
;
hr
=
IDirect3DDevice9_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
d3dpp
.
BackBufferCount
==
1
,
"The back buffer count in the presentparams struct is %d
\n
"
,
d3dpp
.
BackBufferCount
);
d3dpp
.
BackBufferCount
=
1
;
hr
=
IDirect3DDevice9_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
/* Unsupported by wine for now */
d3dpp
.
BackBufferCount
=
2
;
hr
=
IDirect3DDevice9_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain3
);
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
/* Swapchain 3, created with backbuffercount 2 */
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain3
,
0
,
0
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the 1st back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
!=
NULL
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
,
"The back buffer is %p
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain3
,
1
,
0
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the 2nd back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
!=
NULL
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
,
"The back buffer is %p
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain3
,
2
,
0
,
&
backbuffer
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"GetBackBuffer returned %s
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
==
(
void
*
)
0xdeadbeef
,
"The back buffer pointer was modified (%p)
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain3
,
3
,
0
,
&
backbuffer
);
ok
(
FAILED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
==
(
void
*
)
0xdeadbeef
,
"The back buffer pointer was modified (%p)
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
}
/* Check the back buffers of the swapchains */
/* Swapchain 1, created with backbuffercount 0 */
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain1
,
0
,
D3DBACKBUFFER_TYPE_MONO
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
!=
NULL
,
"The back buffer is NULL (%s)
\n
"
,
DXGetErrorString9
(
hr
));
if
(
backbuffer
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain1
,
1
,
0
,
&
backbuffer
);
ok
(
FAILED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
==
(
void
*
)
0xdeadbeef
,
"The back buffer pointer was modified (%p)
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
/* Swapchain 2 - created with backbuffercount 1 */
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain2
,
0
,
0
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
!=
NULL
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
,
"The back buffer is %p
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain2
,
1
,
0
,
&
backbuffer
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"GetBackBuffer returned %s
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
==
(
void
*
)
0xdeadbeef
,
"The back buffer pointer was modified (%p)
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
backbuffer
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DSwapChain9_GetBackBuffer
(
swapchain2
,
2
,
0
,
&
backbuffer
);
ok
(
FAILED
(
hr
),
"Failed to get the back buffer (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
backbuffer
==
(
void
*
)
0xdeadbeef
,
"The back buffer pointer was modified (%p)
\n
"
,
backbuffer
);
if
(
backbuffer
&&
backbuffer
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSurface9_Release
(
backbuffer
);
/* Try getSwapChain on a manually created swapchain
* it should fail, apparently GetSwapChain only returns implicit swapchains
*/
swapchainX
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DDevice9_GetSwapChain
(
pDevice
,
1
,
&
swapchainX
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Failed to get the secound swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
swapchainX
==
NULL
,
"The swapchain pointer is %p
\n
"
,
swapchainX
);
if
(
swapchainX
&&
swapchainX
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSwapChain9_Release
(
swapchainX
);
cleanup:
if
(
swapchain1
)
IDirect3DSwapChain9_Release
(
swapchain1
);
if
(
swapchain2
)
IDirect3DSwapChain9_Release
(
swapchain2
);
if
(
swapchain3
)
IDirect3DSwapChain9_Release
(
swapchain3
);
if
(
pDevice
)
IDirect3DDevice9_Release
(
pDevice
);
if
(
pD3d
)
IDirect3DDevice9_Release
(
pD3d
);
DestroyWindow
(
hwnd
);
}
void
test_refcount
(
void
)
{
HRESULT
hr
;
...
...
@@ -195,6 +340,7 @@ START_TEST(device)
pDirect3DCreate9
=
(
void
*
)
GetProcAddress
(
d3d9_handle
,
"Direct3DCreate9"
);
if
(
pDirect3DCreate9
)
{
test_swapchain
();
test_refcount
();
}
}
dlls/wined3d/device.c
View file @
e902cd11
This diff is collapsed.
Click to expand it.
dlls/wined3d/swapchain.c
View file @
e902cd11
...
...
@@ -90,9 +90,6 @@ ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
if
(
refCount
==
0
)
{
IUnknown
*
bufferParent
;
/* tell the device that we've been released */
IWineD3DDevice_SwapChainReleased
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
,
iface
);
/* release the ref to the front and back buffer parents */
if
(
This
->
frontBuffer
)
{
IWineD3DSurface_SetContainer
(
This
->
frontBuffer
,
0
);
...
...
@@ -377,7 +374,11 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UIN
TRACE
(
"(%p) : BackBuf %d Type %d returning %p
\n
"
,
This
,
iBackBuffer
,
Type
,
*
ppBackBuffer
);
if
(
iBackBuffer
>
This
->
presentParms
.
BackBufferCount
-
1
)
{
FIXME
(
"Only one backBuffer currently supported
\n
"
);
TRACE
(
"Back buffer count out of range
\n
"
);
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
* in wined3d to avoid problems in other libs
*/
*
ppBackBuffer
=
NULL
;
return
WINED3DERR_INVALIDCALL
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
e902cd11
...
...
@@ -444,11 +444,6 @@ typedef struct IWineD3DImpl
extern
const
IWineD3DVtbl
IWineD3D_Vtbl
;
typedef
struct
SwapChainList
{
IWineD3DSwapChain
*
swapchain
;
struct
SwapChainList
*
next
;
}
SwapChainList
;
/** Hacked out start of a context manager!! **/
typedef
struct
glContext
{
int
Width
;
...
...
@@ -529,7 +524,8 @@ typedef struct IWineD3DDeviceImpl
UINT
adapterNo
;
D3DDEVTYPE
devType
;
SwapChainList
*
swapchains
;
IWineD3DSwapChain
**
swapchains
;
uint
NumberOfSwapChains
;
ResourceList
*
resources
;
/* a linked list to track resources created by the device */
...
...
include/wine/wined3d_interface.h
View file @
e902cd11
...
...
@@ -504,7 +504,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD
(
GetFrontBufferData
)(
THIS_
UINT
iSwapChain
,
struct
IWineD3DSurface
*
pSurface
)
PURE
;
/*** Internal use IWineD3Device methods ***/
STDMETHOD_
(
void
,
SetupTextureStates
)(
THIS_
DWORD
Stage
,
DWORD
Flags
);
STDMETHOD_
(
void
,
SwapChainReleased
)(
THIS_
struct
IWineD3DSwapChain
*
swapChain
);
/*** object tracking ***/
STDMETHOD_
(
void
,
ResourceReleased
)(
THIS_
struct
IWineD3DResource
*
resource
);
};
...
...
@@ -652,7 +651,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
#define IWineD3DDevice_SwapChainReleased(p,a) (p)->lpVtbl->SwapChainReleased(p,a)
#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
#endif
...
...
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