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wine
wine-cw
Commits
ea6189e0
Commit
ea6189e0
authored
Jul 26, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Jul 26, 2005
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Plain Diff
Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
parent
ef1da879
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
192 additions
and
1 deletion
+192
-1
device.c
dlls/wined3d/device.c
+178
-1
resource.c
dlls/wined3d/resource.c
+5
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+6
-0
wined3d_interface.h
include/wine/wined3d_interface.h
+3
-0
No files found.
dlls/wined3d/device.c
View file @
ea6189e0
...
@@ -59,6 +59,10 @@ BOOL pbuffer_support = TRUE;
...
@@ -59,6 +59,10 @@ BOOL pbuffer_support = TRUE;
/* allocate one pbuffer per surface */
/* allocate one pbuffer per surface */
BOOL
pbuffer_per_surface
=
FALSE
;
BOOL
pbuffer_per_surface
=
FALSE
;
/* static function declarations */
static
void
WINAPI
IWineD3DDeviceImpl_AddResource
(
IWineD3DDevice
*
iface
,
IWineD3DResource
*
resource
);
/* helper macros */
/* helper macros */
#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return D3DERR_OUTOFVIDEOMEMORY;}
#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return D3DERR_OUTOFVIDEOMEMORY;}
...
@@ -102,6 +106,7 @@ BOOL pbuffer_per_surface = FALSE;
...
@@ -102,6 +106,7 @@ BOOL pbuffer_per_surface = FALSE;
return D3DERR_OUTOFVIDEOMEMORY; \
return D3DERR_OUTOFVIDEOMEMORY; \
} \
} \
*pp##type = (IWineD3D##type *) object; \
*pp##type = (IWineD3D##type *) object; \
IWineD3DDeviceImpl_AddResource(iface, (IWineD3DResource *)object) ;\
TRACE("(%p) : Created resource %p\n", This, object); \
TRACE("(%p) : Created resource %p\n", This, object); \
}
}
...
@@ -5724,6 +5729,176 @@ void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapCha
...
@@ -5724,6 +5729,176 @@ void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapCha
return
;
return
;
}
}
/** ********************************************************
* Notification functions
** ********************************************************/
/** This function must be called in the release of a resource when ref == 0,
* the contents of resource must still be correct,
* any handels to other resource held by the caller must be closed
* (e.g. a texture should release all held surfaces because telling the device that it's been released.)
*****************************************************/
static
void
WINAPI
IWineD3DDeviceImpl_AddResource
(
IWineD3DDevice
*
iface
,
IWineD3DResource
*
resource
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
ResourceList
*
resourceList
;
TRACE
(
"(%p) : resource %p
\n
"
,
This
,
resource
);
#if 0
EnterCriticalSection(&resourceStoreCriticalSection);
#endif
/* add a new texture to the frot of the linked list */
resourceList
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
ResourceList
));
resourceList
->
resource
=
resource
;
/* Get the old head */
resourceList
->
next
=
This
->
resources
;
This
->
resources
=
resourceList
;
TRACE
(
"Added resource %p with element %p pointing to %p
\n
"
,
resource
,
resourceList
,
resourceList
->
next
);
#if 0
LeaveCriticalSection(&resourceStoreCriticalSection);
#endif
return
;
}
static
void
WINAPI
IWineD3DDeviceImpl_RemoveResource
(
IWineD3DDevice
*
iface
,
IWineD3DResource
*
resource
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
ResourceList
*
resourceList
=
NULL
;
ResourceList
*
previousResourceList
=
NULL
;
TRACE
(
"(%p) : resource %p
\n
"
,
This
,
resource
);
#if 0
EnterCriticalSection(&resourceStoreCriticalSection);
#endif
resourceList
=
This
->
resources
;
while
(
resourceList
!=
NULL
)
{
if
(
resourceList
->
resource
==
resource
)
break
;
previousResourceList
=
resourceList
;
resourceList
=
resourceList
->
next
;
}
if
(
resourceList
==
NULL
)
{
FIXME
(
"Attempted to remove resource %p that hasn't been stored
\n
"
,
resource
);
#if 0
LeaveCriticalSection(&resourceStoreCriticalSection);
#endif
return
;
}
else
{
TRACE
(
"Found resource %p with element %p pointing to %p (previous %p)
\n
"
,
resourceList
->
resource
,
resourceList
,
resourceList
->
next
,
previousResourceList
);
}
/* make sure we don't leave a hole in the list */
if
(
previousResourceList
!=
NULL
)
{
previousResourceList
->
next
=
resourceList
->
next
;
}
else
{
This
->
resources
=
resourceList
->
next
;
}
#if 0
LeaveCriticalSection(&resourceStoreCriticalSection);
#endif
return
;
}
void
WINAPI
IWineD3DDeviceImpl_ResourceReleased
(
IWineD3DDevice
*
iface
,
IWineD3DResource
*
resource
){
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
int
counter
;
TRACE
(
"(%p) : resource %p
\n
"
,
This
,
resource
);
switch
(
IWineD3DResource_GetType
(
resource
)){
case
D3DRTYPE_SURFACE
:
/* TODO: check front and back buffers, rendertargets etc.. possibly swapchains? */
break
;
case
D3DRTYPE_TEXTURE
:
case
D3DRTYPE_CUBETEXTURE
:
case
D3DRTYPE_VOLUMETEXTURE
:
for
(
counter
=
0
;
counter
<
GL_LIMITS
(
textures
);
counter
++
)
{
if
(
This
->
stateBlock
!=
NULL
&&
This
->
stateBlock
->
textures
[
counter
]
==
(
IWineD3DBaseTexture
*
)
resource
)
{
IUnknown
*
textureParent
;
IWineD3DBaseTexture_GetParent
(
This
->
stateBlock
->
textures
[
counter
],
&
textureParent
);
/* TODO: Change this to a warn when we are sure our internal reference counting is ok. */
FIXME
(
"Texture being released is still by a stateblock, Stage = %u Texture = %p Parent = %p
\n
"
,
counter
,
resource
,
textureParent
);
IUnknown_Release
(
textureParent
);
This
->
stateBlock
->
textures
[
counter
]
=
NULL
;
}
if
(
This
->
updateStateBlock
!=
This
->
stateBlock
){
if
(
This
->
updateStateBlock
->
textures
[
counter
]
==
(
IWineD3DBaseTexture
*
)
resource
)
{
IUnknown
*
textureParent
;
IWineD3DBaseTexture_GetParent
(
This
->
updateStateBlock
->
textures
[
counter
],
&
textureParent
);
/* TODO: Change this to a warn when we are sure our internal reference counting is ok. */
FIXME
(
"Texture being released is still by a stateblock, Stage = %u Texture = %p Parent = %p
\n
"
,
counter
,
resource
,
textureParent
);
IUnknown_Release
(
textureParent
);
This
->
updateStateBlock
->
textures
[
counter
]
=
NULL
;
}
}
}
break
;
case
D3DRTYPE_VOLUME
:
/* TODO: nothing really? */
break
;
case
D3DRTYPE_VERTEXBUFFER
:
/* MSDN: When an application no longer holds a references to this interface, the interface will automatically be freed. */
{
int
streamNumber
;
TRACE
(
"Cleaning up stream pointers
\n
"
);
for
(
streamNumber
=
0
;
streamNumber
<
MAX_STREAMS
;
streamNumber
++
){
/* FINDOUT: should a warn be generated if were recording and updateStateBlock->streamSource is lost?
FINDOUT: should changes.streamSource[StreamNumber] be set ?
*/
if
(
This
->
updateStateBlock
!=
NULL
)
{
/* ==NULL when device is being destroyed */
if
((
IWineD3DResource
*
)
This
->
updateStateBlock
->
streamSource
[
streamNumber
]
==
resource
)
{
FIXME
(
"Vertex buffer released whlst bound to a state block stream %d
\n
"
,
streamNumber
);
This
->
updateStateBlock
->
streamSource
[
streamNumber
]
=
0
;
/* Set changed flag? */
}
}
if
(
This
->
stateBlock
!=
NULL
)
{
/* only happens if their is an error in the application, or on reset/release (because we don't manage internal tracknig properly) */
if
((
IWineD3DResource
*
)
This
->
stateBlock
->
streamSource
[
streamNumber
]
==
resource
)
{
TRACE
(
"Vertex buffer released whlst bound to a state block stream %d
\n
"
,
streamNumber
);
This
->
stateBlock
->
streamSource
[
streamNumber
]
=
0
;
}
}
#if 0 /* TODO: Manage internal tracking properly so that 'this shouldn't happen' */
else { /* This shouldn't happen */
FIXME("Calling application has released the device before relasing all the resources bound to the device\n");
}
#endif
}
}
break
;
case
D3DRTYPE_INDEXBUFFER
:
/* MSDN: When an application no longer holds a references to this interface, the interface will automatically be freed.*/
if
(
This
->
updateStateBlock
!=
NULL
)
{
/* ==NULL when device is being destroyed */
if
(
This
->
updateStateBlock
->
pIndexData
==
(
IWineD3DIndexBuffer
*
)
resource
)
{
This
->
updateStateBlock
->
pIndexData
=
NULL
;
}
}
if
(
This
->
stateBlock
!=
NULL
)
{
/* ==NULL when device is being destroyed */
if
(
This
->
stateBlock
->
pIndexData
==
(
IWineD3DIndexBuffer
*
)
resource
)
{
This
->
stateBlock
->
pIndexData
=
NULL
;
}
}
break
;
default
:
FIXME
(
"(%p) unknown resource type %p %u
\n
"
,
This
,
resource
,
IWineD3DResource_GetType
(
resource
));
break
;
}
/* Remove the resoruce from the resourceStore */
IWineD3DDeviceImpl_RemoveResource
(
iface
,
resource
);
TRACE
(
"Resource released
\n
"
);
}
/**********************************************************
/**********************************************************
* IWineD3DDevice VTbl follows
* IWineD3DDevice VTbl follows
**********************************************************/
**********************************************************/
...
@@ -5859,7 +6034,9 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
...
@@ -5859,7 +6034,9 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_GetRenderTargetData
,
IWineD3DDeviceImpl_GetRenderTargetData
,
IWineD3DDeviceImpl_GetFrontBufferData
,
IWineD3DDeviceImpl_GetFrontBufferData
,
/*** Internal use IWineD3DDevice methods ***/
/*** Internal use IWineD3DDevice methods ***/
IWineD3DDeviceImpl_SetupTextureStates
IWineD3DDeviceImpl_SetupTextureStates
,
/*** object tracking ***/
IWineD3DDeviceImpl_ResourceReleased
};
};
...
...
dlls/wined3d/resource.c
View file @
ea6189e0
...
@@ -70,6 +70,11 @@ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
...
@@ -70,6 +70,11 @@ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
HeapFree
(
GetProcessHeap
(),
0
,
This
->
resource
.
allocatedMemory
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
resource
.
allocatedMemory
);
This
->
resource
.
allocatedMemory
=
0
;
This
->
resource
.
allocatedMemory
=
0
;
if
(
This
->
resource
.
wineD3DDevice
!=
NULL
)
{
IWineD3DDevice_ResourceReleased
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
,
iface
);
}
/* NOTE: this is not really an error for systemmem resoruces */
return
;
}
}
/* IWineD3DResource Interface follow: */
/* IWineD3DResource Interface follow: */
...
...
dlls/wined3d/wined3d_private.h
View file @
ea6189e0
...
@@ -411,6 +411,10 @@ this needs to be migrated to a list and some option availalbe for controle the c
...
@@ -411,6 +411,10 @@ this needs to be migrated to a list and some option availalbe for controle the c
*/
*/
#define CONTEXT_CACHE 100
#define CONTEXT_CACHE 100
typedef
struct
ResourceList
{
IWineD3DResource
*
resource
;
struct
ResourceList
*
next
;
}
ResourceList
;
/*****************************************************************************
/*****************************************************************************
* IWineD3DDevice implementation structure
* IWineD3DDevice implementation structure
...
@@ -459,6 +463,8 @@ typedef struct IWineD3DDeviceImpl
...
@@ -459,6 +463,8 @@ typedef struct IWineD3DDeviceImpl
IWineD3DSwapChain
*
swapchains
[
MAX_SWAPCHAINS
];
/* no-one wil ever need more that MAX_SWAPCHAINS swapchains */
IWineD3DSwapChain
*
swapchains
[
MAX_SWAPCHAINS
];
/* no-one wil ever need more that MAX_SWAPCHAINS swapchains */
int
numberOfSwapChains
;
int
numberOfSwapChains
;
ResourceList
*
resources
;
/* a linked list to track resources created by the device */
/* Render Target Support */
/* Render Target Support */
IWineD3DSurface
*
depthStencilBuffer
;
IWineD3DSurface
*
depthStencilBuffer
;
...
...
include/wine/wined3d_interface.h
View file @
ea6189e0
...
@@ -388,6 +388,8 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
...
@@ -388,6 +388,8 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD
(
GetFrontBufferData
)(
THIS_
UINT
iSwapChain
,
IWineD3DSurface
*
pSurface
)
PURE
;
STDMETHOD
(
GetFrontBufferData
)(
THIS_
UINT
iSwapChain
,
IWineD3DSurface
*
pSurface
)
PURE
;
/*** Internal use IWineD3Device methods ***/
/*** Internal use IWineD3Device methods ***/
STDMETHOD_
(
void
,
SetupTextureStates
)(
THIS_
DWORD
Stage
,
DWORD
Flags
);
STDMETHOD_
(
void
,
SetupTextureStates
)(
THIS_
DWORD
Stage
,
DWORD
Flags
);
/*** object tracking ***/
STDMETHOD_
(
void
,
ResourceReleased
)(
THIS_
IWineD3DResource
*
resource
);
};
};
#undef INTERFACE
#undef INTERFACE
...
@@ -514,6 +516,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
...
@@ -514,6 +516,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
#define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
#endif
#endif
/*****************************************************************************
/*****************************************************************************
...
...
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