Commit ebf1f4e6 authored by Alexander Dorofeyev's avatar Alexander Dorofeyev Committed by Alexandre Julliard

ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test.

parent 6d86e7f8
...@@ -2314,6 +2314,31 @@ static void p8_primary_test() ...@@ -2314,6 +2314,31 @@ static void p8_primary_test()
"got R %02X G %02X B %02X, expected R 00 G 00 B FF\n", "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
GetRValue(color), GetGValue(color), GetBValue(color)); GetRValue(color), GetGValue(color), GetBValue(color));
rect.left = 100;
rect.top = 200;
rect.right = 116;
rect.bottom = 216;
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
color = getPixelColor_GDI(Surface1, 105, 205);
ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
"got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
GetRValue(color), GetGValue(color), GetBValue(color));
color = getPixelColor_GDI(Surface1, 112, 212);
ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
"got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
GetRValue(color), GetGValue(color), GetBValue(color));
/* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
surface conversion and uploading/downloading to/from opengl texture). Similar patterns ( surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
......
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