Commit ec03d3e4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Add depth clamp tests.

parent 5f68a240
......@@ -27,6 +27,7 @@
HWND window;
IDirectDraw7 *DirectDraw = NULL;
IDirectDrawSurface7 *Surface;
IDirectDrawSurface7 *depth_buffer;
IDirect3D7 *Direct3D = NULL;
IDirect3DDevice7 *Direct3DDevice = NULL;
......@@ -41,6 +42,18 @@ static BOOL refdevice = FALSE;
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
return TRUE;
}
static BOOL createObjects(void)
{
HRESULT hr;
......@@ -93,6 +106,24 @@ static BOOL createObjects(void)
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
if(FAILED(hr)) goto err;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
if (FAILED(hr)) goto err;
hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
if (FAILED(hr)) goto err;
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
if(FAILED(hr))
{
......@@ -111,6 +142,7 @@ static BOOL createObjects(void)
err:
if(DirectDraw) IDirectDraw7_Release(DirectDraw);
if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
if(Surface) IDirectDrawSurface7_Release(Surface);
if(Direct3D) IDirect3D7_Release(Direct3D);
if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
......@@ -122,6 +154,7 @@ static void releaseObjects(void)
{
IDirect3DDevice7_Release(Direct3DDevice);
IDirect3D7_Release(Direct3D);
IDirectDrawSurface7_Release(depth_buffer);
IDirectDrawSurface7_Release(Surface);
IDirectDraw7_Release(DirectDraw);
DestroyWindow(window);
......@@ -210,6 +243,12 @@ struct vertex
DWORD diffuse;
};
struct tvertex
{
float x, y, z, w;
DWORD diffuse;
};
struct nvertex
{
float x, y, z;
......@@ -2654,6 +2693,124 @@ out:
IDirectDrawSurface7_Release(cubemap);
}
/* This test tests depth clamping / clipping behaviour:
* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
* minimum/maximum z value.
* - The viewport's MinZ/MaxZ is irrelevant for this.
* - When D3DRS_CLIPPING is enabled depth values are clipped.
* - Pretransformed vertices behave the same as regular vertices.
*/
static void depth_clamp_test(IDirect3DDevice7 *device)
{
struct tvertex quad1[] =
{
{ 0, 0, 5.0f, 1.0, 0xff002b7f},
{ 640, 0, 5.0f, 1.0, 0xff002b7f},
{ 0, 480, 5.0f, 1.0, 0xff002b7f},
{ 640, 480, 5.0f, 1.0, 0xff002b7f},
};
struct tvertex quad2[] =
{
{ 0, 300, 10.0f, 1.0, 0xfff9e814},
{ 640, 300, 10.0f, 1.0, 0xfff9e814},
{ 0, 360, 10.0f, 1.0, 0xfff9e814},
{ 640, 360, 10.0f, 1.0, 0xfff9e814},
};
struct vertex quad3[] =
{
{-0.65, 0.55, 5.0f, 0xffffffff},
{-0.35, 0.55, 5.0f, 0xffffffff},
{-0.65, 0.15, 5.0f, 0xffffffff},
{-0.35, 0.15, 5.0f, 0xffffffff},
};
struct vertex quad4[] =
{
{-0.87, 0.83, 10.0f, 0xffffffff},
{-0.65, 0.83, 10.0f, 0xffffffff},
{-0.87, 0.55, 10.0f, 0xffffffff},
{-0.65, 0.55, 10.0f, 0xffffffff},
};
struct vertex quad5[] =
{
{ -0.5, 0.5, 10.0f, 0xff14f914},
{ 0.5, 0.5, 10.0f, 0xff14f914},
{ -0.5, -0.5, 10.0f, 0xff14f914},
{ 0.5, -0.5, 10.0f, 0xff14f914},
};
struct tvertex quad6[] =
{
{ 0, 120, 10.0f, 1.0, 0xfff91414},
{ 640, 120, 10.0f, 1.0, 0xfff91414},
{ 0, 180, 10.0f, 1.0, 0xfff91414},
{ 640, 180, 10.0f, 1.0, 0xfff91414},
};
D3DVIEWPORT7 vp;
D3DCOLOR color;
HRESULT hr;
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvMinZ = 0.0;
vp.dvMaxZ = 7.5;
hr = IDirect3DDevice7_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad3, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad4, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad6, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
color = getPixelColor(device, 75, 75);
todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 150, 150);
todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 320, 330);
todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 320, 330);
todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
vp.dvMinZ = 0.0;
vp.dvMaxZ = 1.0;
hr = IDirect3DDevice7_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
}
START_TEST(visual)
{
HRESULT hr;
......@@ -2694,6 +2851,7 @@ START_TEST(visual)
}
/* Now run the tests */
depth_clamp_test(Direct3DDevice);
lighting_test(Direct3DDevice);
clear_test(Direct3DDevice);
fog_test(Direct3DDevice);
......
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