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wine
wine-cw
Commits
ed96dd72
Commit
ed96dd72
authored
Sep 29, 2008
by
Kjell Rune Skaaraas
Committed by
Alexandre Julliard
Oct 08, 2008
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Plain Diff
wined3d: Implement IWineD3DResourceImpl_GetPriority and…
wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
parent
af086800
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3 changed files
with
9 additions
and
5 deletions
+9
-5
device.c
dlls/wined3d/device.c
+1
-0
resource.c
dlls/wined3d/resource.c
+7
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/device.c
View file @
ed96dd72
...
...
@@ -90,6 +90,7 @@ static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3
object->resource.format = Format; \
object->resource.usage = Usage; \
object->resource.size = _size; \
object->resource.priority = 0; \
list_init(&object->resource.privateData); \
/* Check that we have enough video ram left */
\
if (Pool == WINED3DPOOL_DEFAULT) { \
...
...
dlls/wined3d/resource.c
View file @
ed96dd72
...
...
@@ -217,16 +217,18 @@ HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REF
return
WINED3D_OK
;
}
/* Priority support is not implemented yet */
DWORD
WINAPI
IWineD3DResourceImpl_SetPriority
(
IWineD3DResource
*
iface
,
DWORD
PriorityNew
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
0
;
DWORD
PriorityOld
=
This
->
resource
.
priority
;
This
->
resource
.
priority
=
PriorityNew
;
TRACE
(
"(%p) : new priority %d, returning old priority %d
\n
"
,
This
,
PriorityNew
,
PriorityOld
);
return
PriorityOld
;
}
DWORD
WINAPI
IWineD3DResourceImpl_GetPriority
(
IWineD3DResource
*
iface
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
0
;
TRACE
(
"(%p) : returning %d
\n
"
,
This
,
This
->
resource
.
priority
);
return
This
->
resource
.
priority
;
}
/* Preloading of resources is not supported yet */
...
...
dlls/wined3d/wined3d_private.h
View file @
ed96dd72
...
...
@@ -1096,6 +1096,7 @@ typedef struct IWineD3DResourceClass
UINT
size
;
DWORD
usage
;
WINED3DFORMAT
format
;
DWORD
priority
;
BYTE
*
allocatedMemory
;
/* Pointer to the real data location */
BYTE
*
heapMemory
;
/* Pointer to the HeapAlloced block of memory */
struct
list
privateData
;
...
...
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