Commit f0d05f36 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM5 deriv_rty_fine instruction.

parent ab4232c4
...@@ -3581,6 +3581,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) ...@@ -3581,6 +3581,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
} }
...@@ -8710,7 +8711,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -8710,7 +8711,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative,
/* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSY_FINE */ NULL, /* WINED3DSIH_DSY_FINE */ shader_glsl_derivative,
/* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT */ shader_glsl_emit,
/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit, /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
......
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